Exercises — Projection of vectors
4.5.4 · D4· Maths › Linear Algebra (Full) › Projection of vectors
Shuru karne se pehle, Projection of vectors ke yeh do engines dhyan mein rakho:

Upar ka blueprint woh picture hai jo har exercise ke peeche hai: seedha neeche shadow daalta hai ke through jaane wali line par. Amber segment hai ; aur cyan segment jo line se upar jaati hai woh bacha hua perpendicular part hai.
Level 1 — Recognition
Goal: definition padho aur plug in karo. Interpretation ke koi trap nahi, bas sahi arithmetic.
L1.1 ka scalar projection compute karo par.
Recall Solution
KYA karte hain: apply karo. KYUN: -axis direction hai aur already length hai, isliye shadow ki length hai hi -component. KAISA DIKHTA HAI: ka shadow horizontal axis par tak jaata hai — exactly uski horizontal reach.
L1.2 ka vector projection compute karo par.
Recall Solution
KYA/KYUN: use karo kyunki hume vector chahiye, sirf length nahi. KAISA DIKHTA HAI: already seedha upar ke same line mein point karta hai, isliye uska shadow khud woh hi hai. Fraction times exactly par land karta hai. Perfect self-projection.
L1.3 , ke liye, aur scalar projection batao.
Recall Solution
Dot product ne vertical component pick out kiya kyunki -axis hai.
Level 2 — Application
Goal: non-unit handle karo, jahan denominator real kaam karta hai, aur signs sahi padho.
L2.1 ka vector projection par.
Recall Solution
KYUN aur nahi? long vector ki "extra length" cancel karta hai. Notice karo answer ki length hai — ki horizontal reach — nahi. Agar hum sirf ek baar se divide karte, toh miltaa , jo teen guna zyada lamba hai.
L2.2 ka scalar projection par.
Recall Solution
KAISA DIKHTA HAI: ke through jaane wali slanted line par ka shadow units lamba hai — positive, isliye woh usi side girti hai jis taraf point karta hai.
L2.3 Obtuse case. ka scalar projection par.
Recall Solution
KYUN negative? left ki taraf point karta hai (), lekin right aur up ki taraf jhuka hai — dono ke beech angle se zyada hai, isliye . Sign data hai: shadow ke peeche wali side par girti hai.

Level 3 — Analysis
Goal: projection use karo decompose karne ke liye, perpendicular parts dhundhne ke liye, aur distances measure karne ke liye.
L3.1 ko ek part ke along aur ek part uske perpendicular mein split karo. Perpendicular check verify karo.
Recall Solution
Parallel part: Perpendicular part (jo bacha hua hai — dekho Orthogonal decomposition): Orthogonality check: ✓. KAISA DIKHTA HAI: = horizontal reach + vertical climb , ek clean right-angle split.
L3.2 , ke liye, vector projection aur perpendicular remainder dhundho.
Recall Solution
Check: ✓.
L3.3 ki tip se origin ke through direction mein jaane wali line tak ki distance dhundho.
Recall Solution
KYUN projection distance deta hai: perpendicular part tip se line tak ka straight-line gap hai, aur uski length woh distance hai.
Level 4 — Synthesis
Goal: projection ko doosre ideas ke saath combine karo — orthonormalising, unknowns, physics.
L4.1 (Gram-Schmidt process ka ek step.) aur diye hain, se ke along wala sab kuch hatao, phir result ko unit vector mein normalise karo.
Recall Solution
-component hatao: Normalise (): KAISA DIKHTA HAI: ke along point karta hai; Gram-Schmidt ka horizontal share strip karta hai aur sirf pure vertical rakhta hai, jo orthonormal partner deta hai.
L4.2 ki kaunsi value par perpendicular hoga par? Projection ke through interpret karo.
Recall Solution
KYUN dot product: do vectors perpendicular hote hain exactly tab jab ek doosre par projection zero ho, yaani . Check: ✓. ke saath, — bilkul koi shadow nahi.
L4.3 (Work done by a force.) Ek force N ek object ko displacement m ke along push karta hai. Kiya gaya work dhundho, aur force ka woh component jo motion ke perpendicular mein waste hua.
Recall Solution
KYUN dot product work hai: sirf force ka woh part count karta hai jo displacement ke along hai — projection hi disguise mein. Force ka wasted (perpendicular) part: ko par project karo, phir subtract karo. N sideways push karta hai aur koi work nahi karta kyunki yeh ke perpendicular hai. .
Level 5 — Mastery
Goal: ek general property prove karo aur limiting / degenerate cases ke baare mein reason karo.
L5.1 Prove karo ki same par do baar project karne se kuch nahi badlta: (Yeh "idempotence" isliye hai ki projection ek genuine shadow hai.)
Recall Solution
Maano . Likho , toh . Ab ko dobara project karo: MATLAB: already ki line par hai, isliye uska shadow woh khud hi hai. Shadow ka shadow wahi shadow hota hai.
L5.2 L5.1 claim ko , ke liye numerically verify karo.
Recall Solution
Re-project: — unchanged ✓.
L5.3 Degenerate case. aur ka kya hota hai jab ? Words aur symbols mein explain karo.
Recall Solution
Scalar: . Jab , numerator lekin denominator bhi — ek jiska koi limit nahi (yeh depend karta hai us direction par jis taraf se approach karta hai). Numerically, lo: ke along milta hai , lekin ke along milta hai . Do alag answers ⇒ undefined. Vector: . Yahan numerator scale karta hai jaisa, denominator jaisa, aur trailing jaisa: overall lekin phir bhi direction-dependent — koi single limit nahi. KYUN fail hona zaroori hai: par project karna matlab poochna "kya ka kitna hissa us direction ke along hai jo exist hi nahi karta." Koi line hi nahi hai jis par shadow daali jaye. Rule: projection ke liye zaroori hai.
Recall Poori ladder ka ek-line recap
L1 plug in · L2 denominator aur sign dhyan rakho · L3 se decompose karo aur distance measure karo · L4 Gram-Schmidt, perpendicularity, work ke saath fuse karo · L5 idempotence prove karo aur rule respect karo.
Connections
- Projection of vectors — woh parent jo yeh page drill karta hai.
- Dot product — har solution ki pehli line.
- Unit vectors — L4.1 mein normalising.
- Orthogonal decomposition — L3 splits.
- Gram-Schmidt process — L4.1 uska ek step hai.
- Least squares regression — same "drop a perpendicular" idea higher dimensions mein.
- Work done by a force — L4.3.