Visual walkthrough — Double angle formulas — sin 2A, cos 2A (three forms), tan 2A
Step 0 — The three words we need first
Before a single formula, let us agree on what our symbols mean on a picture. Draw a circle of radius (a unit circle) centred at the origin. Pick a point on it and draw the line from the centre to that point. The angle that line makes with the flat positive -axis, measured anticlockwise, we call .

Everything below is just watching this point move — and asking what happens when the angle doubles to . That word "doubles" is the whole chapter.
Step 1 — Why we don't need new magic:
WHAT. We notice that a double angle is nothing exotic. Doubling means adding the angle to itself:
WHY. We already have machines that eat two angles and and spit out the sine and cosine of their sum — the Compound (Addition) Angle Formulas. If we feed the same angle into both slots, the machine will hand us the double-angle result for free. No new tool required — that is the cheapest possible move.
PICTURE. In the figure, the ray at angle is drawn, and then the same rotation again stacks on top to land at . The second wedge is a carbon copy of the first.

Step 2 — Building
WHAT. Put and into the sine machine:
WHY. The two terms are the same product written in the opposite order (multiplication doesn't care about order). "Same thing twice" is just "twice the thing":
PICTURE. The area of the shaded rectangle with sides and appears twice — once for each term. Two identical rectangles the factor of out front. That is the whole formula, made of two equal tiles.

Step 3 — Building , Form 1 (the raw one)
WHAT. Same substitution, now in the cosine machine:
WHY. The cosine machine has a minus sign (unlike sine's plus). With , and . So the sum turns into a difference of two squares.
PICTURE. Think of two squares: a big blue one of side (area ) and a pink one of side (area ). is the blue area minus the pink area. When is small, blue dominates and is near ; as grows past , pink overtakes blue and goes negative — you can literally watch the sign flip.

Step 4 — The swap trick gives Forms 2 and 3
WHAT. We use the Pythagorean Identity to trade one square for the other, producing two more faces of the same formula.
WHY. Real problems often hand you only or only . Rather than compute the missing one, we rewrite so it uses only the letter we already own. The identity says the two squares always add to , so either can stand in for the other.
Trade : Trade :
PICTURE. Picture the unit square of area split into a blue slab and a pink slab (they must fill it exactly — that is Pythagoras). Removing one colour and doubling the other is the "swap": each rearrangement below is the same total, re-tiled.

Step 5 — Building from steepness
WHAT. Divide what we already found: . Now divide top and bottom by to turn every / into a :
WHY divide by ? Because is steepness , and we want the answer to speak only in steepness. Dividing by is the exact bookkeeping that converts every term into a . We choose this and not, say, dividing by , because cleanly makes the constant appear in the denominator.
PICTURE. The ray at has slope ; the ray at has slope . The formula shows the new steepness is not double the old one — the in the floor makes it grow faster and faster, then snap to a vertical wall when the denominator hits zero.

Step 6 — The edge case: when explodes
WHAT. The denominator becomes exactly when , i.e. , i.e.
WHY it must blow up. At we have , and a line is perfectly vertical — infinite steepness, zero "run". Dividing by zero is the algebra's honest way of saying "this ray is straight up, there is no finite slope." The formula didn't break; it correctly refused to name infinity.
PICTURE. As creeps toward , the doubled ray swings toward vertical. The value races off the top of the board — a vertical asymptote (dashed wall).

Step 7 — Sign check across a full turn (all three formulas)
WHAT. We confirm every double-angle formula behaves for every position of around a full turn — tracking the signs and the zeros of , and .
WHY. and change sign in different quadrants, so we must check the products and quotients don't lie. Each formula has its own sign-flip schedule, and we want no gap left uncovered.
— signs from the product, split into the four equal quadrants of :
| Quadrant of | Reason | |||
|---|---|---|---|---|
| I (–) | up × right | |||
| II (–) | up × left | |||
| III (–) | ||||
| IV (–) | down × right |
zeros at (every ), because then either or is . Notice the sign pattern has period , as promised.
— signs from which square wins. Its sign flips at , i.e. at . Those four points chop the full circle into eight equal slices, so we list all eight:
| Range of | dominant square | |
|---|---|---|
| – | ||
| – | ||
| – | ||
| – | ||
| – | ||
| – | ||
| – | ||
| – |
Read down the sign column: — the first half (–) is exactly repeated in the second half (–), confirming period . The final arc – is now explicitly covered: is positive there (blue wins again as heads back toward ).
— sign is the two above divided. Because its period is , the pattern on – simply repeats on –, –, and –. We give all of them:
| Range of | |||
|---|---|---|---|
| – | |||
| – | |||
| – | |||
| – | |||
| – | |||
| – | |||
| – | |||
| – |
is zero at (where ) and explodes to a vertical wall at (where ) — matching Step 6. The pattern repeats every , so – is a carbon copy of –.
PICTURE. The doubled point sweeps the circle twice as fast. When finishes half a lap (), the point has done a full lap — so every sign pattern above cycles twice as often as the ordinary single-angle one.

The one-picture summary
Everything on this page is one substitution () fed into the addition machines, then tidied with Pythagoras. This final board compresses all seven steps: the seed, the three results, the swap trick, and the asymptote.

Recall Feynman: the whole walkthrough in plain words
Draw a circle of size one. A point on it has an across-value (that's cosine) and an up-value (that's sine). "Double the angle" just means "spin the point twice as far", and that is the same as adding the angle to itself. So I feed the same angle into both slots of the add-two-angles machine I already trust. For sine, the machine gives me the same little rectangle twice, so I write . For cosine, the machine has a minus, giving big blue square minus little pink square: ; and because the blue and pink squares must fill a unit square, I can swap one for the other to get two more faces of the same fact. Tangent is just up-over-across of the doubled point, and cleaning it up needs dividing by — which is only allowed when isn't zero, so must exist. The tidy result sensibly explodes to infinity right when the doubled ray stands perfectly vertical at . Nothing new was invented; I only reused old spells with the same number typed twice, and I keep track of signs by watching the doubled point race twice as fast around the circle, so the whole pattern just repeats — and every , every .
Connections
- Parent topic note
- Compound (Addition) Angle Formulas — the seed machines of Step 1.
- Pythagorean Identity — the swap trick of Step 4.
- Power-Reduction / Half-Angle Formulas — Form 3 rearranged.
- Integration of sin²x and cos²x — where these get used.
- Triple Angle Formulas — double plus single angle.
- Weierstrass t = tan(A/2) Substitution — extends the idea.