2.3.7 · D1Coordinate Geometry

Foundations — Intercepts — x-intercept, y-intercept

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This page assumes nothing. We build every symbol the parent Intercepts note used, one brick at a time, in the order they depend on each other.


1. The grid — what "coordinate plane" means

Look at the figure. The two coloured lines are the rulers. Where they meet — the little dark dot — is the origin.

Figure — Intercepts — x-intercept, y-intercept

Prerequisite depth on this lives in Distance & Coordinates on the Cartesian Plane.


2. The symbols and — names for the two directions

They are letters holding a spot for a number — like a labelled box you drop a value into. When we later "set ", we are saying "put the number zero into the up/down box".


3. Coordinates — the address of a dot

The figure shows how to read a dot: walk along the flat ruler by the first number, then climb by the second.

Figure — Intercepts — x-intercept, y-intercept

4. The key fact: "on a road, the other number is zero"

This single fact is the engine of the whole topic.

The figure makes it visible: every dot sitting on the flat road has a "0" in its up/down slot; every dot on the upright road has a "0" in its sideways slot.

Figure — Intercepts — x-intercept, y-intercept

5. An equation of a line — what is saying


6. "Set and solve" — what solving does

Watch how the earlier fact and the membership test combine:

The parent note calls the surviving number the intercept. That word is defined fully there — here we just made sure every symbol inside it (x, y, = 0, "solve") already meant something to you.


7. Fractions and division — the and pieces


8. A curve and its roots (needed for the parabola example)

Full toolkit for finding those roots: Roots of a Quadratic. The link "roots = x-intercepts" is what lets the parent solve .


9. The letters and in


How these foundations feed the topic

Read the chain like a supply line: each idea below hands the next one a tool it cannot work without. The coordinate plane gives us two rulers; those rulers name the symbols ; the pair becomes an address; the address makes "on a road ⇒ other number is zero" precise; an equation is the membership test we then set a variable to zero inside and solve (using fractions, careful never to divide by zero); the root ⇒ crossing idea extends all of this from lines to curves. Together they deliver the topic: intercepts.

Coordinate plane two rulers

Symbols x and y

Ordered pair address

On a road other number is zero

Equation is a membership test

Set a variable to zero and solve

Fractions and no divide by zero

Roots equal x axis crossings

Intercepts x and y


Equipment checklist

What are the two rulers of the coordinate plane called?
The x-axis (flat, left-right) and the y-axis (up-down).
In the address , which number comes first?
, the sideways amount; then , the up/down amount.
If a dot sits on the x-axis, what must its value be?
.
If a dot sits on the y-axis, what must its value be?
.
What does the equation do with a dot you plug in?
Tests membership — equal sides means the dot is on the line, unequal means off it.
What kind of line is when ?
A horizontal line at height ( is free).
What kind of line is when ?
A vertical line at ( is free).
When peeling out of , what operation isolates ?
Divide both sides by , giving .
What does ask?
"What number times gives ?"
Why is forbidden?
No number times can give a nonzero , so it has no value.
What does the notation mean?
" of " — the output a named recipe produces from input ; it is just another name for the height .
Geometrically, what is a root of ?
An where , i.e. where the curve crosses the x-axis ().
In , what do and mean?
is the slope (steepness) and is the y-intercept (height at ).