2.3.1 · D4Coordinate Geometry

Exercises — Cartesian plane — axes, quadrants, ordered pairs

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Before we start, three words we will lean on the whole page — each defined the moment it is used:

  • An ordered pair = an address: says how far right(+)/left(−), says how far up(+)/down(−). Order matters.
  • A quadrant = one of the four regions the two axes cut the plane into. A point is in a quadrant only if BOTH its numbers are non-zero.
  • The distance between two points = the straight-line length between them, which we will get from a right triangle (see below).
Figure — Cartesian plane — axes, quadrants, ordered pairs

The picture above is the map we return to all page long: the four quadrants, their sign patterns, and the origin in the middle. Notice the numbering goes counterclockwise (anti-clockwise) starting top-right — that is the one accent (red) arrow.


Level 1 — Recognition

Recall Solution

The rule: look at the sign of each number. Both non-zero → a quadrant. Any zero → an axis.

Point -sign -sign Where
Quadrant I
Quadrant II
Quadrant III
Quadrant IV
On the negative -axis (no quadrant)
On the positive -axis (no quadrant)

WHY and get no quadrant: a quadrant is a region, and sit exactly on a border (a coordinate is ).

Recall Solution

Left = negative . Up = positive . WHAT IT LOOKS LIKE: from , slide left along the -axis to , then rise . That lands in Quadrant II.


Level 2 — Application

Recall Solution

WHY a right triangle? Two points don't come with a length attached — but if we drop a horizontal and a vertical leg between them, we get a right angle, and Pythagoras hands us the hypotenuse (the straight distance).

Horizontal leg . Vertical leg . WHAT IT LOOKS LIKE: the classic right triangle (figure below). See Distance formula.

Figure — Cartesian plane — axes, quadrants, ordered pairs
Recall Solution

. . WHY the squaring saves us: came out negative, but — squaring erases sign, so distance is always , as a length must be.


Level 3 — Analysis

Recall Solution

WHY set ? Every point on the -axis has the form — its -coordinate is exactly . That is the defining condition. Then , so . (It sits on the positive -axis.)

Recall Solution

Quadrant II means and .

  • : since , ; since , . So = Quadrant IV. (Negating both flips a point through the origin — QII QIV.)
  • : here and , so = Quadrant IV as well. (Swapping coordinates reflects across the line .) WHAT IT LOOKS LIKE: is the point spun about ; is the mirror image across the diagonal.

Level 4 — Synthesis

Recall Solution

Step 1 — side lengths. Step 2 — Pythagoras check. ✓ Right angle at . WHY at : is horizontal and is vertical, and they share vertex — a horizontal and a vertical leg meet at . Step 3 — area. With the two legs as base and height: See Area of triangle.

Figure — Cartesian plane — axes, quadrants, ordered pairs
Recall Solution

WHY compute all three sides? "Isosceles" means at least two sides equal — so we measure all three and compare. while . Two sides equal → isosceles. ✓


Level 5 — Mastery

Recall Solution

Step 1 — name the unknown point. Any point on the -axis has , so call it . That single unknown is what we solve for. Step 2 — set the two distances equal. "Equidistant" = same distance to both. To avoid square roots, set the squared distances equal (equal distances equal squared distances, since both are ): Step 3 — solve. The cancels: Answer: . Check: ; . ✓ Equal. Related idea: Distance formula.

Recall Solution

WHY distances? Three points are collinear exactly when the two shorter gaps add up to the longest gap — i.e. the "detour" through the middle point is no detour at all. Since , the three points are collinear, with between and . ✓ See Colinearity.

Recall Solution

Step 1 — see the shape. is horizontal (same ), length . is vertical (same ), length . So — a proper corner at . Step 2 — find . In a rectangle, sits opposite . Going from we must move left by (mirror of ) keeping height, landing at . Check: is vertical (), length ✓, and is horizontal (), length ✓. Step 3 — area.


Recall Quick self-test (cloze)

A point with lies on the ==-axis==. The distance between and is ::: Three points are collinear when the two shorter distances sum to ::: the longest distance. Quadrant IV has sign pattern :::

Where this leads: Distance formula, Midpoint formula, Section formula, Slope of a line, Area of triangle, Colinearity, and eventually Polar coordinates, the Complex plane and Vectors.