Foundations — Write-through vs write-back
Before you can read the parent note, you must own every word it throws at you. This page builds each symbol from absolute zero: plain meaning → the picture → why the topic needs it. Nothing here assumes you've seen caches before beyond 5.4.01-CacheFundamentals.
The stage: two boxes holding the same number
Everything in this topic happens between exactly two storage boxes. Let's draw them before we name anything.

Symbol 1 — the address, and what "cached" means
The picture: in figure s01, the same house number 0x100 appears in both boxes. That's what "the location is cached" means — memory has the original, the cache has a copy.
Why the topic needs it: the whole "write problem" only exists because two boxes name the same address. A write must decide which copies to update.
Symbol 2 — hit and miss

The picture: figure s02 shows two doorbells. On a hit (mint arrow) the CPU gets its answer from the cache immediately. On a miss (coral arrow) the request travels all the way down to memory and back.
Why the topic needs it: the parent's performance formulas all contain a Miss Rate term. Write-back's hidden cost (the eviction penalty) only fires on misses, so you cannot read those formulas without this word.
Symbol 3 — the cache line (the unit that moves)
The picture: think of a bookshelf that only moves in full shelves, never single books. Even to update one book, the whole shelf slides out and back.
Why the topic needs it: this is the reason the dirty bit is per line, not per byte (parent Mistake 2), and the reason a writeback sends 64 bytes even if you changed 1 byte.
Symbol 4 — the dirty bit

The picture: figure s03 shows two lines with a little flag beside each. A raised coral flag (=1) means "unsaved changes here — don't lose me." A lowered mint flag (=0) means "already saved, safe to overwrite."
Why the topic needs it: write-back's entire strategy is "delay the memory write, but remember which lines still owe memory an update." The dirty bit is that memory. Without it, write-back couldn't tell which evictions need a writeback.
Symbol 5 — eviction (making room)
The picture: a full parking lot. A new car arrives; some parked car must leave first. If the leaving car has unsaved changes (dirty=1), you must first drive it to the memory garage (writeback) before the new car can park.
Why the topic needs it: eviction is when write-back finally pays memory. The parent's "" read-miss penalty is exactly: one memory access to write the dirty old line out + one to fetch the new line in.
Symbol 6 — consistency (synchronized vs stale)
Why the topic needs it: this is the axis the two policies sit on. Write-through keeps the two boxes always equal; write-back allows them to disagree for a while. When many cores each cache the same address, staleness becomes the coherence problem — but that's a later note.
Symbol 7 — the timing symbols (, , ns)
The parent uses letters with subscripts as stopwatch readings. They are not scary — each is just "how long this one step takes."
Why matters: the parent writes to justify dropping the small term. Because 100 ns is ~100× bigger than 1 ns, : the cache time is a rounding error. That single inequality is why write-through "costs a memory access" and write-back "costs nothing" (on a hit).
Symbol 8 — rates and probabilities (, , Miss Rate)
The picture: imagine 1000 evictions passing a gate. If , then 500 of them carry a raised dirty flag and must detour through memory; the other 500 are clean and just vanish.
Why the topic needs it: these turn "sometimes we pay memory" into a number. The parent's bus-traffic result — write-back sends only of the writes to the bus, i.e. 1 in 40 — is pure multiplication of these fractions.
Symbol 9 — the write buffer
The picture: a mailbox. You drop a letter (1 ns) and walk away; the postal van (memory) collects later. You only wait if the mailbox is full — that's the "stall."
Why the topic needs it: it's how write-through hides its 100 ns cost most of the time, which is why the parent says write-through "can be competitive." The stall condition just says: if letters arrive faster than the van clears the box, the box overflows and you wait.
How these foundations feed the topic
Read top-to-bottom: two boxes holding one number create the mismatch; hit/miss and the dirty bit decide when memory gets fixed; timing and probability symbols turn that decision into the numbers the parent computes.