Visual walkthrough — Drift current and electric field
Before we begin, one promise: every symbol gets a picture and a plain-word meaning before it is used. If a word looks scary, look at the figure beside it first.
Step 1 — One electron, no field: going nowhere fast
WHAT. Inside a piece of silicon, a free electron is already moving — and moving fast, about metres every second. But it changes direction constantly because it keeps hitting things (vibrating atoms, impurities). We call each hit a collision (or "scattering event").
WHY start here. If we don't understand the motion without a field, we can't see what the field actually changes. The key fact: the fast motion is random, so if you add up where the electron went over many collisions, it ends up roughly back where it started. Net travel = zero. No current.
PICTURE. The zig-zag path below. Each straight segment is free flight; each dot is a collision that kicks the direction to something new. The green circle marks the finish — practically on top of the start.

Let the average time a carrier flies between two collisions be (the mean free time, studied in Scattering Mechanisms and Mean Free Time).
- small ⇒ the electron is interrupted often (dirty or hot material).
- large ⇒ long clean runs between hits.
Step 2 — Switch on the field: a gentle sideways push
WHAT. We apply an electric field — imagine tilting the whole chalkboard so everything feels a steady pull in one direction. A charge in a field feels a force
WHY this matters. The field does not stop the random bouncing — the electron is still staggering fast in all directions. The field only adds a tiny extra nudge the same way every free flight. That consistent nudge is the whole story of drift.
PICTURE. Same zig-zag as Step 1, but now every free-flight segment curves slightly toward the field (the pale-yellow arrow). The finish point (pink) has crept a little downfield of the start.

Step 3 — Between collisions, Newton takes over
WHAT. During one free flight there is nothing in the way, so the only force is the electric one. Newton's law gives the acceleration. Here is the effective mass — how heavy the carrier behaves inside the crystal (see Effective Mass).
WHY and not just a velocity? A steady force produces steady acceleration, meaning the extra downfield speed grows during the flight — it starts at zero right after a collision and builds up until the next collision cuts it off.
PICTURE. A single free-flight segment magnified. The downfield speed starts at (just after a collision) and ramps up linearly to (just before the next). The slope of that ramp is .

Reading the graph: the horizontal axis is time since the last collision; the vertical axis is the extra velocity the field has added so far. It is a straight line from to .
Step 4 — Averaging the ramp: the drift velocity
WHAT. A collision randomizes direction, so the extra downfield speed is thrown away at every collision and rebuilt from zero. The typical carrier is somewhere in the middle of a ramp. To get the average extra speed we average the straight line from to .
WHY average, and why does it equal in the parent note? The average of a straight ramp from to is exactly . The parent note writes the characteristic value (velocity gained over one full free time ); the factor of is a bookkeeping constant that a more careful average introduces. Either way the structure is the same, and we fold every such constant into one measured symbol in the next step. Using the parent's convention:
PICTURE. The saw-tooth: extra velocity climbs, collision drops it to zero, climbs again — over and over. The dashed horizontal line is the steady average, the drift velocity .

Step 5 — Naming the material's response: mobility
WHAT. Look at . Everything except the field is a property of the material (, , ). Bundle them into one symbol, mobility :
WHY bundle them. In the lab you don't measure or directly — you measure how fast carriers drift for a given field. That single number is . It answers: how easily does this carrier respond to a push?
- Big (few collisions) ⇒ big .
- Small (light carrier) ⇒ big .
PICTURE. versus is a straight line through the origin whose slope is . Two materials, two slopes: the steeper line is the higher-mobility material.

Step 6 — Counting how much charge crosses a wall
WHAT. Now turn one drifting carrier into a current. Put an imaginary wall (cross-section area ) across the material. In a time , every carrier within a distance of the wall will cross it. Those carriers fill a slab of volume .
If there are carriers per unit volume, the charge that crosses is:
WHY a slab. Only carriers close enough to reach the wall within actually cross it — "close enough" means within one drift-step . That defines exactly the shaded slab.
PICTURE. The wall (blue), the shaded slab of thickness behind it, and arrows showing every carrier in the slab sweeping across.

Step 7 — From charge to current density
WHAT. Current is charge per time; current density is current per area (so the answer doesn't depend on how wide our sample is):
The and cancel — that is why we use density: it is a property of the material, not of the block's size.
WHY substitute next. We want current in terms of things we control () and material constants (). Plugging in:
PICTURE. A funnel: three inputs (, , ) flow into the box , and feeds in to give .

Step 8 — Two carriers, one direction: why they ADD
WHAT. Semiconductors have two kinds of mobile charge: electrons () and holes (). Under the same field they drift in opposite directions. You might expect their currents to cancel — they don't.
WHY they add. Two sign flips happen at once:
Both point the same way, so:
with conductivity — see Conductivity and Resistivity of Semiconductors.
PICTURE. Electrons drift left (blue), holes drift right (pink); both current arrows (yellow) point the same way — rightward, along .

Step 9 — Degenerate & edge cases (never leave a gap)
Every scenario the reader might hit, shown once:

The figure overlays all four edge cases on the – line: the origin (), the reversed branch (), the low-field straight region, and where the real curve bends away (saturation).
The one-picture summary
Everything above, compressed: random motion → tilt (field) → ramp between collisions → averaged drift → mobility slope → charge slab → current density → two carriers adding to .

Recall Feynman retelling — the whole walk in plain words
A tiny electron zooms around inside the crystal, fast but aimless, bumping into things every seconds and forgetting where it was headed — so as a group it goes nowhere (Step 1). Tilt the world with a field (Step 2): now, during each little free flight, the field steadily speeds the electron up in one direction (Step 3). But every bump throws that gained speed away and it must build up again, so what you see on average is a small steady slide — the drift velocity (Step 4). Bottle up all the material's stubbornness into one number, mobility , and the slide is just (Step 5). To turn a sliding electron into a current, count how many cross an imaginary wall in a moment — a thin slab's worth (Step 6) — and divide by area to get current density (Step 7). Do it for holes too; they drift the opposite way but carry the opposite charge, so both currents point the same way and add up to (Step 8). And when there's no field, or the field flips, or it grows huge, the same little picture still tells you exactly what happens (Step 9).
Recall
What does a collision do to the drift speed an electron has built up? ::: It randomizes direction, throwing the built-up drift speed back to zero — then it rebuilds over the next . Why does the average of the velocity ramp give a steady drift velocity rather than a growing one? ::: Because the ramp restarts at zero after every collision, so the average sits at a fixed level instead of climbing. In , why do and disappear? ::: They cancel between "charge in the slab" and "per area per time" — leaving a size-independent material quantity. Why do electron and hole drift currents add? ::: Opposite charge AND opposite drift direction = two sign flips = both currents along . What happens to at very high fields? ::: It breaks — real drift saturates at a ceiling (Velocity Saturation and High-Field Effects); the straight line is a low-field approximation.
Connections
- Effective Mass — the that set the acceleration in Step 3.
- Scattering Mechanisms and Mean Free Time — the that chops the ramp in Step 4.
- Conductivity and Resistivity of Semiconductors — the assembled in Step 8.
- Velocity Saturation and High-Field Effects — where Step 5's straight line finally bends.
- Diffusion Current and Carrier Gradients · Drift-Diffusion Equation · Einstein Relation — the companion current mechanism and how the two combine.