Foundations — SOLID — Open - Closed Principle
Before you can feel why that works, you need the vocabulary the parent note throws around: class, method, interface / abstract class, polymorphism, switch/if-else chain, dependency. This page builds each one from nothing, in the order they stack on top of each other.
1. What is a class? (the blueprint)
Picture a cookie-cutter. The cutter itself is the class; each cookie it stamps is an object.

In the parent's area example, Circle is a class. It remembers its radius r (data) and it knows how to compute its own area() (behaviour). Every actual circle you make — radius 2, radius 5 — is a separate object stamped from that one Circle blueprint.
2. What is a method? (a verb the object owns)
The . means "go into this object and run its verb." Think of area() as a button printed on the object; pressing it makes the object do work using its own remembered data.
Why does OCP care? Because the parent's whole game is "who owns the formula?" When area() lives inside Circle, the circle owns its own maths. Nobody outside needs to know how a circle computes area — they just press its button.
3. The if / elif (or switch) chain — the villain

Look at the figure: one central area() method inspects shape.type and forks — circle here, rectangle there. It is a traffic cop standing at a junction, redirecting each type down its own lane.
The parent writes shape.type == "circle". The == here means "is it equal to?" — a yes/no test. Don't confuse it with the = that assigns a value. One asks, the other sets.
4. Inheritance — "is a kind of"
In Python you write class Circle(Shape): — the parentheses mean "Circle is a Shape."
Picture a family tree: Shape at the top, with Circle, Rectangle, Triangle hanging beneath it. They all are shapes, so they all promise to have an area().

5. Abstract class / interface — the frozen contract
In the parent:
from abc import ABC, abstractmethod
class Shape(ABC):
@abstractmethod
def area(self): ... # "every shape MUST have area() — but I won't say how"ABC= Abstract Base Class (the "this is a contract" marker).@abstractmethod= a sticky note saying "whoever inherits me must fill in this method or they can't exist."...= literally "left blank on purpose."
6. Polymorphism — one call, many behaviours

Compare the two figures side by side in your head:
if/elifversion (fig s02): the caller decides, via lanes, what maths to run.- Polymorphic version (fig s04): the object decides, because each object carries its own
area(). The single calls.area()fans out automatically.
7. Dependency — "who needs to know about whom"
How these feed the topic
Equipment checklist
A class is
A method is
The difference between == and =
== asks "are these equal?" (a yes/no test); = sets a value (assignment).Why an if/elif chain on a type field is a smell
Inheritance means
An abstract class / interface is
What @abstractmethod forces
Polymorphism means
Polymorphism replaces which villain
if/elif type-checking chain — each object now owns its own logic.A dependency (A depends on B) means
The OCP dependency flip
Connections
- 2.2.05 SOLID — Open - Closed Principle (Hinglish) — the parent topic (Hinglish).
- Polymorphism — the language feature these foundations culminate in.
- SOLID — Dependency Inversion Principle — formalises the dependency flip from §7.
- Strategy Pattern — the pattern the discount example uses, built on §6.
- Refactoring — Replace Conditional with Polymorphism — the move that swaps §3 for §6.
- SOLID — Single Responsibility Principle · SOLID — Liskov Substitution Principle · Template Method Pattern — neighbouring ideas that build on the same vocabulary.