3.5.48 · D4Guidance, Navigation & Control (GNC)

Exercises — Reaction wheels — momentum management, zero-crossing

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This page is a self-test. Read each problem, try it on paper, THEN open the solution. Every number you compute is machine-checked. Prerequisites live in Reaction wheels — momentum management, zero-crossing, and you will lean on Conservation of Angular Momentum, Magnetorquers and Earth's Magnetic Field, and Bearing Friction and Stiction.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s01 — Look at the two arrows: the orange arrow is the wheel spinning one sense about , the teal arrow is the body forced to spin the opposite sense. The whole point to observe is that they always point opposite ways so their momenta cancel to the initial total (here zero). The axis (right-hand rule) is drawn as the plum arrow out of the page.


Level 1 — Recognition

Recall Solution L1.1

Total angular momentum is fixed. It started at zero, so it must stay zero: If the wheel spins in the negative sense (), then must carry the opposite sign, so — the body turns in the positive (right-hand) sense about . Opposite senses about the same fixed axis: that is the whole mechanism. What it looks like: see figure s01 — the orange wheel-arrow and the teal body-arrow always point opposite ways about the plum axis, like two gears that must cancel.

Recall Solution L1.2

The wheel speed grows without bound because integrates a constant-sign torque forever, so it hits maximum speed (saturation) and can absorb no more. You must perform momentum dumping with an external actuator (magnetorquer or thruster).


Level 2 — Application

Recall Solution L2.1

Conservation about the shared axis, total starts at zero: The body rotates at in the negative sense (opposite the wheel). Why the sign: to point toward a target, spin the wheel away from it.

Recall Solution L2.2

Torque = inertia times angular acceleration. The wheel's acceleration is : What we did & why: rearranged gives for a constant push.

Recall Solution L2.3

Constant torque means linear accumulation, :


Level 3 — Analysis

Recall Solution L3.1

Torque of a magnetic dipole in a field is , magnitude , maximal at : Time to remove the momentum at this torque: Why it matters: real dumps take hours because is weak and only the perpendicular component acts (see Magnetorquers and Earth's Magnetic Field).

Recall Solution L3.2

Why a dot product is the right test: the dot product measures how much of lies along the direction — it is literally the length of the shadow casts on the axis. So if we want to ask "does the torque have any piece pointing along ?", the honest way to check is to project it onto with a dot product. If that projection is zero, there is no component in that direction at all. Now compute it. By definition of the cross product, is perpendicular to : because the cross product is orthogonal to both of its factors. The projection onto vanishes, so the component of desired momentum change parallel to cannot be touched at this instant. Fix in practice: you rely on the orbital rotation of — as the spacecraft moves, points different ways, and over an orbit the previously-blocked direction becomes accessible. See figure s02.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s02 — Observe the plum dashed arrow (the momentum change you WANT, lying along ): it is exactly the direction the orange achievable-torque arrow can never reach, because is locked at a right angle to . The little square is the mark; the take-away is that the projection of orange onto teal is zero.

Recall Solution L3.3

A stuck wheel breaks free only if the commanded torque exceeds static friction: is ? Here , so no — the wheel sticks. The pointing error grows until the controller ramps the command above ; then the wheel snaps free. Why the jerk is even bigger than "just breaking stiction": the moment it slips, friction drops from static to the lower kinetic value . That sudden shortfall of resisting torque is the impulse thrown into the spacecraft: released suddenly as jitter. Because kinetic friction is usually less than static, the wheel over-accelerates the instant it lets go — the classic stick-slip snap of Bearing Friction and Stiction behind zero-crossing.


Level 4 — Synthesis

Recall Solution L4.1

(a) Bias momentum . (b) New momentum , so (c) — the wheel stayed on the same side of zero (still positive sense about ), no sign change, so friction never reverses, no jitter. That is exactly the point of running a bias. See figure s03.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s03 — Watch the two speed-vs-time curves. The teal biased wheel slides down from 200 to 80 rad/s but never touches the dashed plum zero line, so it is safe. The orange wheel is driven straight through zero (plum dot) — that crossing is where the sign flips and stiction reverses. The lesson to see: staying entirely above the zero line is what avoids the disturbance.

Recall Solution L4.2

Currently the pair holds . We must reach , a change of . Route it so neither wheel changes sign. One safe split: take it all from A.

  • , giving .
  • unchanged at , giving . Check total: . ✓ What "" really means: the minus is only the right-hand-rule direction — wheel B is spinning perfectly happily in the negative sense about . A negative speed is not dangerous; only passing through zero (a sign reversal) triggers stiction, because that is when the friction torque itself flips direction. Wheel B never approaches zero, so it stays smooth even though its speed is negative. Redundant arrays exploit exactly this — the array trick from Attitude Determination and Control System (ADCS).

Level 5 — Mastery

Recall Solution L5.1

The number is the headroom above the bias: the disturbance adds momentum starting from , and saturation is reached after an extra has accumulated. We never need the bias value itself — only that margin. (a) Saturation time: usable margin over disturbance, (b) Dump time: momentum removed over dump torque, (c) Keep-up test compares the two torques: The dump capability is 20× the disturbance, so momentum is removed 20 times faster than it accumulates. The system is comfortably stable: schedule a dump roughly every few days and it clears in half a day.

Recall Solution L5.2

Momentum is not destroyed — it is transferred out of the closed spacecraft system into Earth, through the magnetic interaction. The magnetorquer's dipole pushes against Earth's field, and by Newton's third law an equal-and-opposite reaction acts on the field's source — the enormous Earth. Earth's rotation changes by an utterly negligible amount because its moment of inertia is astronomically larger. So the "sink" for wheel momentum is the planet itself, exactly as Conservation of Angular Momentum demands: the total (spacecraft + Earth) is unchanged; only the spacecraft's share drops. A thruster-based dump instead throws the momentum away on ejected propellant mass.


Recall One-line self-check

The syntax below is Question ::: Answer — a reveal line: read the question, then uncover the part after the three colons. Why deliberately spin wheels at a non-zero bias? ::: To keep them away from , where a sign reversal makes bearing stiction reverse and inject impulsive jitter — the zero-crossing disturbance.