3.5.48 · D4 · HinglishGuidance, Navigation & Control (GNC)

ExercisesReaction wheels — momentum management, zero-crossing

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3.5.48 · D4 · Physics › Guidance, Navigation & Control (GNC) › Reaction wheels — momentum management, zero-crossing

Yeh page ek self-test hai. Har problem ko padho, paper pe try karo, PHIR solution kholo. Jo bhi number tum calculate karte ho woh machine-checked hai. Prerequisites Reaction wheels — momentum management, zero-crossing mein hain, aur tum Conservation of Angular Momentum, Magnetorquers and Earth's Magnetic Field, aur Bearing Friction and Stiction pe bhi rely karoge.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s01 — Dono arrows dekho: orange arrow wheel ko ke baare mein ek sense mein spin karta hai, teal arrow body ko opposite sense mein spin hone par majboor karta hai. Observe karne wali baat yeh hai ki woh hamesha opposite ways point karte hain taaki unke momenta initial total tak cancel ho jayein (yahan zero). axis (right-hand rule) page se bahar plum arrow ke roop mein draw kiya gaya hai.


Level 1 — Recognition

Recall Solution L1.1

Total angular momentum fixed hai. Yeh zero se shuru hua, toh zero hi rehna chahiye: Agar wheel negative sense mein spin kare (), toh ko opposite sign carry karna hoga, isliye body positive (right-hand) sense mein ke baare mein turn karti hai. Same fixed axis ke baare mein opposite senses: yahi poora mechanism hai. Yeh kaisa dikhta hai: figure s01 dekho — orange wheel-arrow aur teal body-arrow hamesha plum axis ke baare mein opposite ways point karte hain, jaise do gears jo cancel karni hi padti hain.

Recall Solution L1.2

Wheel speed unbounded badhti rehti hai kyunki ek constant-sign torque ko hamesha integrate karta rehta hai, isliye yeh maximum speed (saturation) hit karta hai aur aur kuch absorb nahi kar sakta. Tumhe ek external actuator (magnetorquer ya thruster) ke saath momentum dumping karni padti hai.


Level 2 — Application

Recall Solution L2.1

Shared axis ke baare mein conservation, total zero se shuru: Body par negative sense mein rotate karti hai (wheel ke opposite). Sign kyun hai: kisi target ki taraf point karne ke liye, wheel ko uससे door spin karo.

Recall Solution L2.2

Torque = inertia times angular acceleration. Wheel ka acceleration hai: Humne kya kiya aur kyun: rearrange karne par constant push ke liye milta hai.

Recall Solution L2.3

Constant torque ka matlab linear accumulation hai, :


Level 3 — Analysis

Recall Solution L3.1

Ek field mein magnetic dipole ka torque hai, magnitude , par maximum: Is torque par momentum remove karne ka time: Kyun matter karta hai: real dumps ghanton lagte hain kyunki weak hai aur sirf perpendicular component act karta hai (dekho Magnetorquers and Earth's Magnetic Field).

Recall Solution L3.2

Dot product sahi test kyun hai: dot product measure karta hai ki ka kitna hissa direction mein hai — yeh literally woh length hai jo axis par cast karta hai. Toh agar hum poochhna chahte hain "kya torque mein koi piece ki taraf point karta hai?", toh honest check yeh hai ki use dot product se par project karo. Agar woh projection zero hai, toh us direction mein bilkul koi component nahi hai. Ab calculate karo. Cross product ki definition se, ke perpendicular hai: kyunki cross product apne dono factors ke orthogonal hota hai. par projection vanish ho jaati hai, isliye desired momentum change ka component ke parallel is instant mein touch nahi kiya ja sakta. Practice mein fix: tum ke orbital rotation par rely karte ho — jaise spacecraft move karta hai, alag-alag taraf point karta hai, aur ek orbit ke baad pehle blocked direction accessible ho jaati hai. Figure s02 dekho.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s02 — Plum dashed arrow observe karo (woh momentum change jo tum CHAHTE ho, ke along): yeh exactly woh direction hai jo orange achievable-torque arrow kabhi nahi reach kar sakta, kyunki ke right angle par locked hai. Chhota square mark hai; takeaway yeh hai ki orange ka teal par projection zero hai.

Recall Solution L3.3

Ek stuck wheel tabhi free hota hai jab commanded torque static friction se zyada ho: kya hai? Yahan , isliye nahi — wheel stick karta hai. Pointing error tab tak badhta rehta hai jab tak controller command ko se upar ramp nahi karta; phir wheel snap free ho jaata hai. Jerk "sirf stiction break karne" se bhi bada kyun hota hai: jis moment yeh slip karta hai, friction static se lower kinetic value par drop ho jaati hai. Resisting torque ka yeh sudden shortfall woh impulse hai jo spacecraft mein throw hota hai: suddenly jitter ke roop mein release hota hai. Kyunki kinetic friction usually static se kam hoti hai, wheel usi instant over-accelerate ho jaata hai jab yeh chhootta hai — Bearing Friction and Stiction ke zero-crossing ke peeche classic stick-slip snap.


Level 4 — Synthesis

Recall Solution L4.1

(a) Bias momentum . (b) New momentum , isliye (c) — wheel zero ke same side par raha (still ke baare mein positive sense), koi sign change nahi, isliye friction kabhi reverse nahi hui, koi jitter nahi. Yahi bias run karne ka point hai. Figure s03 dekho.

Figure — Reaction wheels — momentum management, zero-crossing
Figure s03 — Dono speed-vs-time curves dekho. Teal biased wheel 200 se 80 rad/s tak slide karta hai lekin dashed plum zero line ko kabhi nahi chhoota, isliye yeh safe hai. Orange wheel seedha zero ke through drive hota hai (plum dot) — woh crossing hai jahan sign flip hota hai aur stiction reverse hoti hai. Lesson yeh hai: zero line se bilkul upar rehna hi disturbance avoid karta hai.

Recall Solution L4.2

Abhi pair hold kar raha hai. Humein tak pahunchna hai, ka change. Ise is tarah route karo ki koi bhi wheel sign na badle. Ek safe split: sara change A se lo.

  • , giving .
  • unchanged par, giving . Total check karo: . ✓ "" ka asal matlab kya hai: minus sirf right-hand-rule direction hai — wheel B ke baare mein negative sense mein perfectly happily spin kar raha hai. Negative speed dangerous nahi hai; sirf zero se guzarna (sign reversal) stiction trigger karta hai, kyunki tabhi friction torque khud direction flip karta hai. Wheel B kabhi zero ke paas nahi aata, isliye woh smooth rehta hai chahe uski speed negative ho. Redundant arrays exactly yahi exploit karte hain — Attitude Determination and Control System (ADCS) se array trick.

Level 5 — Mastery

Recall Solution L5.1

Number bias se upar headroom hai: disturbance se momentum add karta hai, aur saturation extra accumulate hone ke baad reach hoti hai. Humein kabhi bias value ki zaroorat nahi — sirf woh margin. (a) Saturation time: usable margin over disturbance, (b) Dump time: momentum removed over dump torque, (c) Keep-up test dono torques compare karta hai: Dump capability disturbance ka 20× hai, isliye momentum 20 guna faster remove hota hai jitna accumulate hota hai. System comfortably stable hai: har kuch din mein ek dump schedule karo aur woh aadhe din mein clear ho jaata hai.

Recall Solution L5.2

Momentum destroy nahi hota — yeh closed spacecraft system se bahar Earth mein transfer hota hai, magnetic interaction ke through. Magnetorquer ka dipole Earth ke field ke against push karta hai, aur Newton's third law se equal-and-opposite reaction field ke source — yaani enormous Earth — par act karti hai. Earth ka rotation utterly negligible amount se change hota hai kyunki uska moment of inertia astronomically larger hai. Toh wheel momentum ka "sink" planet khud hai, exactly jaise Conservation of Angular Momentum demand karta hai: total (spacecraft + Earth) unchanged rehta hai; sirf spacecraft ka share drop hota hai. Thruster-based dump instead momentum ko ejected propellant mass ke saath door throw karta hai.


Recall Ek-line self-check

Neeche ka syntax Question ::: Answer hai — ek reveal line: question padho, phir teen colons ke baad wala part uncover karo. Wheels ko deliberately non-zero bias par kyun spin karte hain? ::: Unhe se door rakhne ke liye, jahan sign reversal bearing stiction ko reverse karta hai aur impulsive jitter inject karta hai — zero-crossing disturbance.