Exercises — Pitch program — open-loop pitch-over
Before we start, one picture to fix what every symbol means.

Why and not ? Gravity always points straight down. When you split that downward pull into "along the velocity" and "across the velocity", the across piece — the only piece that rotates the arrow — is . Look at the right triangle in the figure: when the rocket is vertical (), the velocity points up, gravity points down, they are anti-parallel, so none of gravity is sideways — and indeed .
Level 1 — Recognition
L1.1
State, in words, what "open-loop" means for a pitch program, and what physically does the turning in an ideal gravity turn.
Recall Solution
Open-loop: the commanded pitch angle is a fixed function of time , decided before flight, not recomputed from where the rocket actually is. (An attitude loop still tracks that command — open-loop refers to the command itself.) What turns the rocket: gravity. After one small initial kick, gravity's sideways component bends the velocity vector; the engine stays pointed along the body axis with near-zero angle of attack.
L1.2
At the instant a rocket points straight up (), what is its turn rate ? Explain from the formula.
Recall Solution
, so A perfectly vertical rocket has zero turn rate — gravity is exactly opposite the velocity, none of it is sideways. This is why you need a kick: without tipping slightly off vertical, stays and the rocket never begins to turn.
Level 2 — Application
L2.1
A rocket at , , . Compute in and in .
Recall Solution
. Convert: , so The rocket turns only about each second — barely at all. That is why the initial kick must actively start the turn.
L2.2
Same but a slower vehicle, . Compute and state how it compares to L2.1.
Recall Solution
Exactly twice the L2.1 rate, because and we halved . A slow rocket gravity-turns faster, so it needs a smaller initial kick.
L2.3
A rocket has passed max-Q and is at , . Find in .
Recall Solution
. Even though is much larger, is far bigger than , so the turn rate is higher than at kick-over. The turn accelerates as drops — until grows enough to slow it down again.
Level 3 — Analysis
L3.1
Show algebraically that halving the speed doubles the turn rate, all else equal. Then predict if is instead multiplied by (starting from the L2.1 value ).
Recall Solution
Write the rate as a function of : . Replace by : Halving doubles the magnitude — confirmed. For : .
L3.2
At what flight-path angle is the sideways (turning) component of gravity exactly half of the full gravity magnitude? Solve for and interpret using the picture.
Recall Solution
The sideways component is . We want , i.e. ( asks "which angle has this cosine?" — it undoes .) At , half of gravity is busy turning the velocity and half is fighting the climb along the path. As keeps dropping toward , and all of gravity turns the arrow — but by then is huge, so the actual turn rate is still modest.
L3.3
Two candidate kicks give initial angles and . Using with the same and , compute both initial turn rates and explain why a difference in the kick has an outsized effect on the whole ascent.
Recall Solution
, . The ratio is — the kick turns three times faster right from the start. Because is very small and steep near , a tiny angle change swings the initial rate a lot; that seeds a self-amplifying bend (more turn → bigger → more turn), so the burnout angle ends up wildly different. This sensitivity is exactly why the pitch-over must be tuned carefully.
Level 4 — Synthesis
L4.1
Starting from the vector force balance, derive for a drag-free gravity turn where thrust is along the velocity. State the WHAT and WHY of each step.
Recall Solution
Setup (WHAT): point mass, speed , flight-path angle , thrust along (zero angle of attack), gravity down. Split forces into "along " (tangential) and "across " (normal). Normal balance (WHY): the only force that can rotate the velocity vector is the piece of gravity perpendicular to it. From the triangle in figure s01, that piece is , pointing to bend downward. Newton's law across the path (centripetal form) is The left side is mass (rate of turning of the arrow speed) — the sideways acceleration. The minus sign: gravity turns down. Cancel (WHY): mass appears on both sides, so it drops out — the turn rate does not depend on how heavy the rocket is, only on , , :
L4.2
A designer wants the turn rate at kick-over to be exactly . At kick-over and . What speed must the rocket have reached at the kick?
Recall Solution
Convert the target: . Solve the formula for : With : So the kick should be commanded when the vehicle is near to hit that turn rate.
Level 5 — Mastery
L5.1
Eliminate time to get . Given tangential (drag neglected) and normal , with constant, show Then evaluate the sign of at for , and say what it means.
Recall Solution
Eliminate time (WHY): we want how speed depends on angle, not on the clock, so divide the two rate equations — the cancels: Write (since ):
= \frac{v(n-\sin\gamma)}{-\cos\gamma}. \qquad\blacksquare $$ **Sign at $\gamma = 30^\circ$, $n = 1.5$:** $\sin 30^\circ = 0.5$, $\cos 30^\circ = 0.8660$. $$ \frac{dv}{d\gamma} = \frac{v(1.5 - 0.5)}{-0.8660} = \frac{v(1.0)}{-0.8660} = -1.1547\,v. $$ Since $v > 0$, $dv/d\gamma < 0$. As the rocket turns over ($\gamma$ **decreasing**), $v$ **increases** — a falling $\gamma$ with a negative $dv/d\gamma$ means speed climbs as the path flattens. Good: the vehicle gains speed while it flattens toward orbit.L5.2
Find the flight-path angle at which for , and interpret it in terms of the thrust-to-weight ratio and gravity loss.
Recall Solution
requires the numerator . Since : But always, and here , so there is no such — the numerator never vanishes. Physically: because thrust exceeds weight everywhere along the path (), the along-path acceleration stays positive at every angle (), so the rocket is always speeding up. Only if (thrust below weight) could have a solution, marking an angle where climbing losses exactly eat the thrust and momentarily stops rising.
Recall Quick self-check
at ::: Zero — no sideways gravity, no turn without a kick. Effect of halving on turn rate ::: Doubles it (). Does mass appear in ? ::: No — it cancels in the normal force balance. Sign of during ascent ::: Negative — falls from toward .