3.4.5 · D1 · Physics › Rocket Flight Mechanics › 6DOF equations — translational (Newton), rotational (Euler's
Ek udta hua rocket sirf do kaam karta hai: uska center point space mein move karta hai, aur uski body us point ke around twist karti hai. 6DOF equations mein sab kuch bas yahi careful bookkeeping hai ki kitni tezi se ye dono cheezein badal rahi hain — aur trick yeh hai ki "kitni tezi se" ek ground par khade aadmi ko alag dikhta hai aur rocket par sawaar aadmi ko alag, isliye hume dono viewpoints ke beech translate karne ka ek tool chahiye.
Parent note padhne se pehle, tumhe har us symbol ki poori pakad chahiye jo woh tumhare saamne phenk ta hai. Yeh page har ek ko zero se build karta hai — simple words, ek picture, aur woh reason ki topic uske bina exist nahi kar sakti. Upar se neeche padho; har block uske upar wale par lean karta hai.
Ek aisa object jiske parts kabhi apni ek-dusre se dooriyan nahi badlaate — yeh move aur spin kar sakta hai, lekin yeh bend, stretch, ya squish nahi ho sakta.
Ek solid steel rocket aur ek floppy noodle ke baare mein socho. Rocket rigid hai: agar tum jaante ho ki ek bolt kahan jaata hai aur poori cheez kaise turn hui hai, tum jaante ho ki har bolt kahan hai. Isliye hum poore rocket ko sirf ek point (uska balance point) aur ek orientation (woh kitna twist hua hai) se describe kar sakte hain. Kul cheh numbers — freedom ke cheh degrees.
Topic ko yeh kyun chahiye: "point moves" + "body twists" ka saaf split ek theorem hai jo sirf rigid bodies ke liye hold karta hai . Ek noodle ko infinitely many numbers ki zaroorat hogi.
A
Ek quantity jisme size aur direction dono hote hain. Hum ise ek arrow ki tarah draw karte hain: length = size, jis taraf point kare = direction.
"Rocket 300 m/s north-east aur upar move kar raha hai" — yeh ek vector hai. "Temperature 20° hai" — yeh nahi hai — iska koi direction nahi. Force, velocity, aur spin-rate sab arrows hain; isliye inhe chhota hat pehnate hain: F , v , ω .
3D mein ek vector actually teen numbers hote hain stacked — ek har axis ke liye. Figure dekho: arrow A har axis par ek shadow daalti hai, aur woh teen shadow-lengths A x , A y , A z uske components hain. A = A x e ^ x + A y e ^ y + A z e ^ z likhne ka matlab bas yahi hai ki "A x steps x along chalo, phir A y steps y along, phir A z steps z along, aur tum arrow tip par land karoge."
e ^ x , e ^ y , e ^ z
Teen arrows jinki length exactly 1 hai, teen axes ke along point karte hue. Chhota hat ^ ka matlab hai "length one" (ek unit vector). Ye har direction mein "ek step" hain jise hum scale aur add karke koi bhi vector bana sakte hain.
Topic ko yeh kyun chahiye: 6DOF mein har quantity (force, velocity, spin) ek vector hai, aur transport theorem derive hota hai yeh poochh kar ki jab rocket turn karta hai toh basis vectors e ^ i khud kaise move karte hain.
d t d A , jo A ˙ bhi likha jaata hai
"Abhi A kitni tezi se badal raha hai, per second." Upar ka single dot ek time-derivative ka shorthand hai.
Time ke ek tiny slice d t par zoom karo. Arrow A thoda sa ek slightly new arrow ban jaata hai. Dono ke beech ka farq , us tiny time se divide karke, A ˙ hai — khud ek arrow jo us direction mein point karta hai jis taraf tip drift kar rahi hai.
Topic ko yeh kyun chahiye: Newton's law aur Euler's law dono rate of change ke baare mein statements hain — momentum ki rate push ke barabar hai. Dot ke bina koi law nahi.
v , components ( u , v , w )
Center-of-mass position ki rate of change — rocket ka balance point kitni tezi se aur kis direction mein ud raha hai. Body axes mein hum iske teen components ko naam dete hain u (forward), v (sideways), w (up/down).
Definition Angular velocity
ω , components ( p , q , r )
Ek arrow jo saari spinning ko ek saath capture karta hai. Uski direction = woh axis jiske around body turn kar raha hai (right-hand rule se); uski length = kitni tezi se (radians per second). Components: p = roll (nose axis ke around barrel-roll), q = pitch (nose upar/neeche), r = yaw (nose left/right).
arrow kyun chahiye, sirf ek number nahi
Spin ko batana hota hai kaun sa axis aur kitni tezi se . ω along apna right thumb point karo aur tumhari curling fingers dikhaaengi ki body kis taraf turn kar rahi hai (figure dekho). Roll, pitch, yaw bas is ek arrow ki teen body axes par shadows hain — exactly jaise A ki shadows §1 mein thi.
"p-q-r spins Roll-Pitch-yaw, us order mein x-y-z." p ↔x ↔roll, q ↔y ↔pitch, r ↔z ↔yaw.
Topic ko yeh kyun chahiye: v Newton's equation ka star hai, ω Euler's ka. Dono equations mein ek "ω × " term hai, isliye pehle yeh jaanna zaroori hai ki ω kya hai.
a × b
Do arrows leta hai aur ek teesra arrow banata hai jo dono ke perpendicular hai. Uski length ∣ a ∣ ∣ b ∣ sin θ hai (sabse bada jab dono right angles par hon, zero jab same direction mein point karen).
Intuition Picture — yeh exact tool kyun?
Woh sawaal jiska hum jawab de rahe hain: "Agar koi point ek spinning body par baitha hai, toh woh kis taraf aur kitni tezi se fly karega?" Jawab sideways hona chahiye dono spin-axis aur point ki position ke — yeh precisely wohi hai jo cross product produce karta hai. Isliye ω × A , aur addition ya dot product nahi, dikhta hai: sirf cross product hi "spin" ko "woh sideways velocity jo spinning cause karti hai" mein convert karta hai.
Figure dekho: ω par spinning body mein position A par ek point green arrow ω × A ke along swing karta hai — apne circle ka tangent, axis aur radius dono ke right angles par.
Common mistake Zero case jo log bhool jaate hain
Agar A spin axis ke along point kare (ω ke parallel), toh sin θ = sin 0 = 0 , isliye ω × A = 0 . Matlab: axis par ek point move nahi karta — woh spin ka still center hai. Hamesha yeh degenerate case check karo; isliye spin-stabilized rocket ki nose (on-axis) wahi rehti hai jabki uske fins ghoomte hain.
Topic ko yeh kyun chahiye: body-frame equations ground-frame equations se alag kyun hain — iska poora reason yahi ω × term hai. Yeh hai transport theorem ka punchline.
Definition Reference frame
"Kaun dekh raha hai" ka ek choice — axes ka ek set jiske against tum positions aur rates measure karte ho.
Inertial frame I : ground se fixed (non-rotating). Newton's laws sirf yahaan sach hain.
Body frame B : rocket se chipka hua, iske saath spin aur tumble karta hai.
Do cameras ek hi rocket film kar rahe hain. Ground camera (I ) woh true acceleration dekhta hai jiske baare mein Newton baat karta hai. Onboard camera (B ) instruments padhne ke liye aasaan hai (ek thruster hamesha body-x ke along point karta hai) — lekin woh khud spin kar raha hai , isliye jo ise "nahi badal raha" lagta hai woh ground camera ko actually badal raha lag sakta hai. Dono cameras ke beech ka farq exactly ek ω × hai.
Topic ko yeh kyun chahiye: yahi central tension hai jo parent note resolve karta hai. B mein measure karo, lekin law I mein rehta hai — transport theorem bridge hai. Deeper jaane ke liye Reference frames and rotation matrices aur Transport theorem (rotating frames) dekho.
m · Momentum p = m v · Force F
Mass = kitna stuff hai (ek number, speed up karne ke khilaf uski zidd). Momentum = mass × velocity, "kitna oomph move ho raha hai." Force = ek push ya pull (ek arrow).
Newton's law F = p ˙ padhta hai: push utna hai jitni tezi se oomph badal raha hai. Fixed mass ke liye yeh familiar F = m a hai. Rocket ke liye, fuel jalte hi mass girta hai — woh subtlety Meshchersky / Tsiolkovsky variable-mass dynamics mein handle ki gayi hai, lekin fundamentally tumhe bas itna chahiye ki "push momentum ko badalta hai."
Topic ko yeh kyun chahiye: ye teeno translational equation ke poore cast hain.
Definition Inertia tensor
I
Mass ka rotational version — lekin kyunki ek body alag-alag axes ke around alag-alag tarah se twisting ka resist karti hai, ek number kaafi nahi hai. I numbers ka ek 3 × 3 block hai (ek tensor ) jo store karta hai ki "har axis ke around spin karna kitna mushkil hai."
Intuition Picture — tensor kyun, scalar kyun nahi?
Ek pencil ko uski lambi thin axis ke around spin karo: aasaan. Ise end-over-end spin karo: mushkil. Ek hi object, resistance axis ke hisaab se alag. Ek akela number yeh nahi keh sakta; tumhe ek table chahiye — tensor. Khaas principal axes par table sirf teen numbers tak simplify ho jaata hai apne diagonal par, diag ( I x , I y , I z ) . (Dekho Inertia tensor and principal axes .)
Definition Angular momentum
H = I ω
"Rotational oomph." Spin arrow ω ko resistance-table I ke through daalne par H milta hai. Crucially H ka ω ke same direction mein point karna zaroori nahi — ek aasaan axis aur ek mushkil axis ke around ek saath twisting karne se H , spin se alag tilt ho jaati hai. Woh tilt hi tumbling ka beej hai (Angular momentum conservation , Dzhanibekov effect / intermediate axis theorem ).
Definition Moment / torque
M
Force ka twisting version: ek lever-arm par, off-center lagayi gayi force jo body ko spin karti hai. M = H ˙ rotational Newton's law hai.
Topic ko yeh kyun chahiye: M = H ˙ ∣ I = I ω ˙ ∣ B + ω × ( I ω ) hi Euler's equation hai. Isme har symbol — I , ω , H , M , cross product, do frames — ab tumhari pakad mein hain.
Cross product omega cross A
Sab kuch transport theorem mein funnel hota hai, jo phir parent note the 6DOF topic ki Newton aur Euler equations dono produce karta hai.
Ek 3D vector draw karo aur uske teen components label karo. Ek arrow jinki shadows
x , y , z axes par
A x , A y , A z hain, isliye
A = A x e ^ x + A y e ^ y + A z e ^ z .
A ˙ mein dot ka kya matlab hai, aur use nonzero karne wali kya do cheezein hain?Ek time-derivative; nonzero agar vector ki length change ho YA uski direction swing kare (basis rotate kare).
( u , v , w ) aur ( p , q , r ) ke naam batao.Body-frame velocity components (forward, side, up) aur angular-velocity components (roll p , pitch q , yaw r ).
ω × A physically kya deta hai, aur yeh zero kab hota hai?Woh sideways velocity jo spin se position
A par ek point ko milti hai; zero jab
A , axis
ω ke parallel ho.
Hume ek inertial frame I aur ek body frame B dono kyun chahiye? Newton/Euler laws sirf I mein valid hain, lekin measurements B mein sabse aasaan hain; transport theorem dono ko bridge karta hai.
Inertia ek tensor I kyun hai, mass ki tarah ek single number kyun nahi? Ek body alag-alag axes ke around alag-alag tarah se twisting ka resist karti hai, isliye ek number ise capture nahi kar sakta — tumhe ek 3 × 3 table chahiye.
F = p ˙ ka rotational analog likho.M = H ˙ jahan
H = I ω — torque, angular momentum ki rate of change ke barabar hai.