Optical path length. Light refractive index n wale medium ke andar slow ho jaati hai. Film ke andar ek geometric distance d ka optical distance nd "cost" hoti hai, kyunki phase ke liye wavelengths ki count matter karti hai, aur medium ke andar λfilm=λ/n hoti hai.
Reflection phase flip. Jab light rarer se denser medium mein reflect hoti hai (low n → high n), toh use π ka extra phase milta hai, yani ek extra half wavelengthλ/2. Rarer medium se reflect karne par (high n → low n) koi flip nahi hoti.
Ek film lo jiska index n hai, thickness t hai, light angle θi pe incident hai aur andar θr angle pe refract hoti hai.
Step 1 — Geometric extra path.
Ray 2 film ke andar neeche aur wapas upar jaati hai. Ray 1 ke upar extra path (wavefront geometry account karne ke baad) yeh hai:
Δgeo=2tcosθr
Yeh step kyun? Andar ki ray har taraf (neeche aur upar) t/cosθr slant length travel karti hai, jo 2t/cosθr slant path deta hai. Lekin dono emerging rays ko ek common wavefront ke along compare karna padta hai (rays ke perpendicular). Exit point se woh wavefront drop karne par slant path ka ek hissa kat jaata hai; in-film travel ka jo hissa actually count hota hai woh film normal pe uski projection hai, 2tcosθr. Geometrically: (2t/cosθr)−(2tsinθr⋅tanθr)=2tcosθr. Cosine (secant nahi) survive karta hai.
Step 2 — Optical path mein convert karo.
Film ke andar light slow hoti hai, isliye n se multiply karo:
Δopt=2ntcosθr
Kyun? Phase wavelengths count karta hai; film ke andar wavelengths n factor se chhoti hoti hain, isliye optical path geometric path ka n guna hoti hai.
Step 3 — Reflection phase term add karo.
Ek film (index n) consider karo jo ek less dense backing pe rakhi hai, film upar ke medium se denser hai (typical: air–soap–air, ya air–oil–water wale cases alag hote hain — har interface check karo!).
Air–film–air ke liye (jaise soap bubble): top reflection air→film rarer→denser hai ⇒ flip λ/2. Bottom reflection film→air denser→rarer hai ⇒ koi flip nahi. Net extra: ek λ/2.
Recall Feynman: ek 12-saal ke bachche ko explain karo
Socho light do runners hain jo ek soap bubble par split ho jaate hain. Ek front se bounce karta hai; doosra andar ghusta hai, back se bounce karta hai, aur bahar aata hai. Diver ne thoda extra distance dauda. Saath mein, "harder wall" (denser stuff) se bounce karne par runner ko ek chhota sa hiccup milta hai — aadha step rhythm se bahar. Jab dono runners wapas in step aate hain, toh woh color bright shines karta hai; jab woh out of step hote hain, toh woh color gayab ho jaata hai. Isliye bubbles rainbows dikhate hain: alag colors alag bubble thicknesses par in-step hote hain. Aur ek bubble itna얇a ki pop hone wala ho, black ho jaata hai — kyunki hiccup akela runners ko exactly out of step kar deta hai.
Kyunki rays ko ek common wavefront ke along compare kiya jaata hai; sirf in-film travel ki film normal pe projection count hoti hai, jo 2tcosθr deti hai.
Optical path mein n kyun use hota hai, jaise 2ntcosθr mein?
Phase wavelengths count karta hai aur film ke andar λfilm=λ/n hoti hai, isliye optical path = n× geometric path.