2.5.12 · D1 · Physics › Optics › Thin film interference — reflected and transmitted
Jab light ek patli transparent film pe padti hai, toh woh do waves mein split ho jaati hai — ek top se bounce karti hai, ek bottom se — aur ye do waves add up ya cancel out karti hain, depending on ki ye ek doosre se kitni "out of step" ho gayi hain. Poora topic bas "kitna out of step" ka careful bookkeeping hai — do cheezein use karke: wo extra distance jo doosri wave ne travel ki, aur ek sneaky half-step "hiccup" jo kuch reflections dete hain.
Parent note Thin film interference — reflected and transmitted padhne se pehle, usme aane wala har symbol tumhara hona chahiye. Neeche, har symbol build kiya gaya hai plain words → ek picture → kyun topic ko iski zaroorat hai , ek aisi order mein jahan har cheez pichli par tikti hai.
Ek rope imagine karo jo tum upar-neeche hilaate ho. Ek travelling wave crests (oonche points) aur troughs (neeche points) ka ek repeating pattern hota hai jo aage badhta hai.
λ
Ek wave ke ek crest se agli crest tak ki distance . Ise "lambda" bolo. Visible light ke liye yeh bahut choti hoti hai — lagbhag 400 se 700 nanometres (ek nanometre, nm , metre ka ek arab-waan hissa hota hai, 1 0 − 9 m ).
Figure dekho: horizontal red arrow exactly ek λ span karta hai. Green wave dekho: yeh ek identical wave hai jo sideways shift hui hai. Do waves:
in step (in phase) hoti hain agar unke crests align karein — woh add hokar ek badi wave banaati hain (bright ),
out of step (out of phase) hoti hain agar ek ka crest doosre ke trough par baithe — woh cancel kar deti hain (dark ).
λ yahan sab cheez ka ruler hai
"Do waves kitni out of step hain?" — is sawaal ka matlab sirf λ ke comparison mein banta hai. Ek poora λ ka shift unhe wapas in step kar deta hai (crest phir se crest par). Aadha λ ka shift unhe exactly out of step kar deta hai. Isliye hum extra distances λ ke units mein maapte hain. Poore topic ki yeh sabse zaroori aadat hai.
Cover karo aur recall karo:
Ek poora λ shift ka matlab hai ki do waves... wapas in step hain → bright .
Aadha λ (λ /2 ) ka shift ka matlab hai... exactly out of step hain → dark .
Jab do waves overlap karti hain aur unki heights point-by-point add hoti hain, hum result ko interference kehte hain. Yeh Interference of light ka dhadakta dil hai aur tumhe yeh pehli baar Young's double slit mein milta hai.
Do waves coherent hoti hain agar woh samay ke saath ek fixed, unchanging out-of-step relationship rakhti hain. Sirf coherent waves hi ek stable bright/dark pattern banaati hain jo tum actually dekh sako.
Ek thin film mein do rays usi ek original wave se aayi hain (woh split hui thi), isliye woh automatically coherent hoti hain — yahi wajah hai ki films stable colours dikhati hain aur sirf grey mein flicker nahi karti.
Do runners jo ek hi starting gun se shuru hue woh ek fixed rhythm relationship mein rehte hain — yahi coherence hai. Do runners jo do alag random guns se shuru hue woh rhythm mein aate-jaate rehte hain — incoherent, koi stable pattern nahi.
Ab key measurable quantity.
Definition Path difference
Δ
Woh extra distance jo ek wave doosri se zyada travel karti hai milne se pehle. Symbol Δ (Greek capital "Delta", jiska matlab hai "difference").
Figure mein lower wave ek detour leti hai aur extra length Δ travel karti hai. Woh rule jo Δ ko bright/dark se jodata hai wahi poora game hai:
Intuition Kyun whole numbers vs half numbers?
Agar extra distance wavelengths ki ek whole number hai, toh delayed wave complete cycles se slip hui hai aur wapas crest-on-crest land karti hai — bright. Agar yeh whole number plus aadha hai, toh woh crest-on-trough land karti hai — dark. Woh aadha hi hai jo bright ko dark mein flip karta hai.
Topic ko m kyun chahiye? Kyunki kaafi saari thicknesses bright deti hain — har whole number wavelengths ke liye ek. m count karta hai ki kaun si wali hai.
Definition Refractive index
n
Ek number jo batata hai ki ek material light ko vacuum ke comparison mein kitna slow down karta hai. Air: n ≈ 1.0 . Water: 1.33 . Glass: 1.5 . Zyada n = light ke liye "denser" = slower. Dekho Refractive index .
Ek medium ke andar light slow ho jaati hai, isliye uske crests zyada paas aa jaate hain — wavelength andar shrink ho jaati hai:
λ film = n λ
Figure dekho: same wave, lekin teal medium mein (n > 1 ) crests squeeze ho gaye hain — utni hi physical distance mein zyada crests fit ho rahe hain.
Intuition Optical path length — kyun hum
n se multiply karte hain
Jo actually decide karta hai "in step ya out" woh hai crests ki sankhya jo ek wave guzarti hai, raw distance nahi. Kyunki crests film ke andar n guna tight packed hain, ek physical distance d film ke andar utni hi d air mein se n guna zyada crests contain karti hai. Hum ise optical path = n × d define karke book-keep karte hain. Isliye parent ke formula mein n aata hai: yeh real distance ko "crest count" mein convert karta hai taaki hum air wavelength λ se fairly compare kar sakein.
Common mistake "Bas shrunk wavelength
λ / n har jagah use karo."
Kyun sahi lagta hai: light waqai andar chhoti-waved hoti hai. Fix: 2 n t cos θ r ke andar ka factor n pehle se woh conversion karta hai. λ (air ki value) ko equation ke doosri taraf rakhna. Yeh ek baar karo, do baar nahi.
Recall:
n index ki film ke andar, wavelength ban jaati hai...λ / n (crests zyada paas ho jaate hain).
Film ke andar real distance d ka "Optical path" hota hai... n d (real distance × index = crest count).
Light seedhi nahi padti. Hume directions normal se maapni hoti hain — ek imaginary line jo surface ke perpendicular hoti hai.
Definition Angle of incidence
θ i aur refraction θ r
θ i = incoming ray aur normal ke beech ka angle (film ke bahar maapa gaya). θ r = film ke andar bent ray ka angle. Normal ki taraf bend hona isliye hota hai kyunki light slow ho jaati hai.
Unhe link karne wala rule Snell's law hai:
sin θ i = n sin θ r
θ r use karta hai, θ i nahi
Extra path film ke andar travel hota hai, jahan ray angle θ r par chalti hai. Isliye har geometry step mein andar wala angle use karna padta hai. θ i bas woh hai jo tum bahar protractor se maapte ho. Seedha padhne par (normal incidence) dono angles 0 hain, isliye cos θ r = 1 aur messy angle factor gayab ho jaata hai — yahi sabse simple case hai, jo zyaadaatar worked examples mein use hota hai.
cos θ — "straight neeche kitna bachta hai" wala number
Ek right triangle par, cos θ = hypotenuse adjacent side . Yeh jawaab deta hai: ek slanted length mein se, kitna reference direction ki taraf point karta hai? Jab ray seedhi ho (θ = 0 ) sab kuch bachta hai: cos 0 = 1 . Jab fully sideways ho (θ = 9 0 ∘ ) normal ke along kuch nahi bachta: cos 9 0 ∘ = 0 .
Topic ko cos θ r kyun chahiye: film thickness t seedhe across (normal ke along) maapi jaati hai, lekin ray slanted travel karti hai. Slanted trip ka normal direction par projection hi count hota hai, aur projecting = cos θ r se multiply karna. Yahi exact wajah hai ki extra path 2 t cos θ r hai na ki 2 t / cos θ r .
Definition Film thickness
t
Film ki seedhi-across depth, top surface se bottom surface tak, normal ke along maapi gayi. Typically tens se hundreds of nanometres — λ se comparable, aur yahi exact wajah hai ki interference visible hoti hai.
Ray neeche aur wapas upar jaati hai, isliye woh thickness do baar cross karti hai — yahi wajah hai ki 2 n t cos θ r mein factor 2 aata hai: 2 crossings × index n × depth t × projection cos θ r .
Yeh sabse tricky symbol hai, isliye ise dheere build karo. Dekho Phase change on reflection .
π ka phase change (ek half-wavelength flip)
Jab ek wave ek surface se reflect hoti hai jo ==rarer (lower n ) se denser (higher n )== medium mein jaati hai, toh reflected wave ulti ho jaati hai — crests troughs ban jaate hain. Yeh flip extra half wavelength, λ /2 , ke barabar hai. Doosri taraf reflect karna (denser → rarer) koi flip nahi deta.
Figure mein top wave (rarer→denser) inverted wapas aati hai; bottom wali (denser→rarer) same taraf upar wapas aati hai.
Intuition Yeh itna important kyun hai
Ek flip λ /2 ka "out-of-step-ness" free mein deta hai, bina koi distance travel kiye. Isliye ek soap film jo ek wavelength se patli hai — jahan geometric path → 0 — phir bhi dark dikh sakti hai: akela flip hi do waves ko aadha step apart kar deta hai. Flip miss karo aur har ek bright/dark prediction ulti ho jaayegi.
"Reflect Rarer → Denser? Phase Reverses." Teen R's. Ginaao ki kitni surfaces aisa karti hain. Odd number of flips → ek λ /2 add karo (conditions swap). Even (0 ya 2) → woh cancel ho jaate hain, koi net shift nahi.
Recall:
Rarer→denser se reflection ek phase flip deta hai... π ka, yaani extra λ /2 .
Do flips (dono surfaces) milke net shift dete hain... zero (woh cancel hokar ek poora λ bana dete hain).
Kuch light wapas bounce hoti hai (reflected ), kuch pass through hoti hai (transmitted ). Conservation of energy ke hisaab se, jo light reflect nahi hoti woh transmit honi chahiye — isliye dono patterns complementary hain (photographic negatives). Jahan reflection bright hai, transmission dark hai. Yeh fact taiyaar rakho; isliye parent do swapped formula boxes deta hai.
Wave and wavelength lambda
Interference in step or out
Path difference Delta in units of lambda
Optical path n times distance
Angles theta i and theta r
Cosine projects onto normal
Geometric path 2 t cos theta r
Reflected and transmitted complementary
Har ek padho; tab tak click mat karo jab tak bina hesitation ke jawaab na de sako.
Main explain kar sakta/sakti hoon ki λ kya hai aur kyun hum shifts iske units mein maapte hain λ = crest-to-crest distance; λ ka shift "in step" restore karta hai, λ /2 ka shift "out of step" bana deta hai.
Mujhe pata hai "in step" (bright) aur "out of step" (dark) ka matlab kya hai In step = crests align, waves add = bright. Out of step = crest on trough, cancel = dark.
Main master path-difference rule bata sakta/sakti hoon Δ = mλ → bright; Δ = ( m + 2 1 ) λ → dark, whole m ke liye.
Mujhe pata hai refractive index n light aur wavelength ke saath kya karta hai Light slow karta hai; wavelength λ / n tak shrink hoti hai; crests bunch up ho jaate hain.
Main "optical path" samajhta/samajhti hoon aur kyun hum distance ko n se multiply karte hain Optical path = n d air wavelength ke against crests fairly count karta hai.
Main θ i aur θ r mein farq bata sakta/sakti hoon aur Snell's law jaanta/jaanti hoon θ i bahar, θ r andar; sin θ i = n sin θ r ; topic θ r use karta hai.
Mujhe pata hai kyun cos θ r aata hai (na ki 1/ cos θ r ) Yeh slanted in-film travel ko straight-across normal direction par project karta hai.
Main phase-flip rule jaanta/jaanti hoon aur kab hota hai Rarer→denser reflection π se flip karta hai (=λ /2 ); denser→rarer nahi karta.
Main flips count kar sakta/sakti hoon aur decide kar sakta/sakti hoon ki conditions swap hoti hain ya nahi Odd flips → λ /2 add karo, bright/dark swap. Even flips → koi change nahi.
Main jaanta/jaanti hoon kyun reflected aur transmitted patterns complementary hain Energy conservation: jo light reflect nahi hoti woh transmit hoti hai, isliye patterns negatives hain.