Intuition The one core idea
A fluid flow is nothing but an arrow pinned to every point of space telling you which way the fluid moves there and how fast. Streamlines, pathlines, and streaklines are just three different ways of drawing pictures out of that field of arrows — so before we can tell them apart, we must be fluent in reading a single arrow.
This page assumes nothing . If the parent note Streamlines, pathlines, streaklines threw a symbol at you and you blinked, it lives here. We list every piece of notation, say what it means in plain words , show the picture it stands for, and explain why the topic can't live without it .
( x , y )
Two numbers that pin down one location on a flat sheet. x = how far right, y = how far up, measured from a chosen corner called the origin ( 0 , 0 ) .
Picture: a dot on graph paper. x is steps to the right, y is steps up.
Why the topic needs it: the fluid fills space , so every question — "where is this leaf?", "where do I inject dye?" — is answered by a pair ( x , y ) .
We will only ever work in 2D (a flat sheet) to keep every picture drawable. Real flows add a third number z (height), but the ideas are identical.
τ (Greek "tau")
A second time-label used only for streaklines: the moment a particular puff of smoke left the chimney.
Picture: each puff of smoke wears a name-tag saying "I left at τ = 1.3 s ."
Why: a streakline mixes puffs born at many different τ , all seen now at time t . We need two clocks — t (now) and τ (birthday) — to keep them straight.
t and τ are not the same clock
t is the present moment (when you take the photo). τ is a particle's birth moment . In a streakline you freeze t and sweep τ over all past births τ ≤ t .
Intuition A vector = an arrow
A vector is an arrow: it has a length (how big) and a direction (which way). Two numbers describe it — how far along x and how far along y .
v = ( u , v )
The little half-arrow on top means "this is an arrow, not a plain number."
u = the arrow's rightward part (its shadow on the x -axis).
v = the arrow's upward part (its shadow on the y -axis).
Picture: an arrow with a horizontal leg u and a vertical leg v forming a right triangle; the arrow is the slanted side.
Why: velocity has both speed and heading, so one plain number can't hold it. An arrow can.
Common mistake Two things both called "
v "
Careful: v (with arrow) is the whole velocity vector . Plain v (no arrow) is only its vertical part . The parent note uses both. When in doubt, look for the little arrow.
Now we glue arrows to every point.
Definition Velocity field
v ( r , t ) = ( u ( x , y , t ) , v ( x , y , t ) )
Read it as: "at position r = ( x , y ) and time t , the fluid's velocity is this arrow."
r = ( x , y ) is just a shorthand for the position pair — one letter for the dot.
u ( x , y , t ) means "the rightward speed depends on where you are and when." Same for v .
Picture: a whole sheet peppered with little arrows, one per point — a "field" of arrows. Drag the time-slider and every arrow may swing.
Because there's a value (an arrow) at every point of the field of view , like temperature at every spot in a room. This is the Eulerian picture — watch fixed points, not fixed particles (see Lagrangian vs Eulerian description ).
Before any equation, here is what each of the three drawings is — one sentence each, no symbols beyond the arrow-field you now understand.
Definition Streamline (the snapshot)
A ==streamline is a curve that is everywhere tangent to the velocity field at one fixed instant t .== "Tangent" means: at every point on the curve, the curve heads in exactly the same direction as the local arrow.
Picture: freeze time, then thread a smooth line through the arrows so the line always points the way the arrow beneath it points.
Why: it captures "which way is everything pointing RIGHT NOW" — a picture of the whole field at one moment.
Definition Pathline (the trail)
A pathline is the actual trajectory that one tagged fluid particle sweeps out as time runs forward. One particle, followed across all times.
Picture: drop a single dyed leaf and film its whole journey; the wet trail it leaves is the pathline.
Why: it answers "where did THIS particle actually go", integrating the arrows the particle meets moment by moment.
Definition Streakline (the plume)
A ==streakline is, at one fixed instant t , the line joining all particles that have ever passed through one fixed source point.==
Picture: blow smoke continuously from one chimney and photograph the hanging plume — every puff, born at a different τ , seen together now .
Why: it is exactly what a dye or smoke experiment shows, so we must know how it differs from the other two.
The rest of this page builds the symbols those three definitions secretly rely on.
Definition The differentials
d x , d y
d x = a tiny step to the right. d y = a tiny step up. "Tiny" means so small the curve looks straight over that step.
Picture: zoom into any curve until it's a straight micro-segment; d x and d y are the legs of the tiny right triangle under it, and the segment itself is d r = ( d x , d y ) — the arrow along the curve.
Why: a streamline is a curve , and "the curve points the same way as the velocity" is a statement about its tiny direction arrow d r .
Definition The scaling factor
λ
λ (Greek "lambda") is just a plain real number, λ ∈ R , that stretches or shrinks one arrow into another pointing the same way. Saying d r = λ v means "d r is v scaled by λ " — same direction, possibly different length.
Picture: the tiny step arrow d r is a shortened copy of the big velocity arrow v ; λ is the shrink ratio.
Common mistake Division by zero — when
u = 0 or v = 0
The ratio form u d x = v d y silently assumes both components are nonzero . If u = 0 (velocity points straight up), you may not divide by u ; instead read it straight from d x = λ u = 0 , meaning the streamline runs vertically (x constant) there. Likewise v = 0 gives a horizontal streamline (y constant). And if both u = 0 and v = 0 the arrow has vanished — a stagnation point — where no single direction exists and the streamline can branch. Always handle these pure-horizontal, pure-vertical, and zero cases from d x = λ u , d y = λ v directly, never by dividing.
Definition Position vector of a moving particle
r ( t ) = ( x ( t ) , y ( t ))
Tag one particle. As time runs, its location changes, so its coordinates become functions of time : x ( t ) , y ( t ) . Bundle them into one arrow-from-the-origin, r ( t ) = ( x ( t ) , y ( t )) .
Picture: an arrow rooted at the origin whose tip rides along with the particle, sweeping out the pathline as t grows.
Why: the pathline is the set of tips of r ( t ) ; its velocity is how fast that tip moves.
d t d x = "how fast x grows per second"
Read "dee-x by dee-t": take a tiny time-step d t , see how much x changed (d x ), divide. That ratio is the rightward speed .
Picture: the slope of the x -versus-t graph — steep means moving fast.
Why the topic needs it: the particle's velocity is the time-derivative of its position vector, d t d r = ( d t d x , d t d y ) , and this must equal the field the particle sits in: d t d x = u , d t d y = v . That is how we track a particle through time.
Common mistake Streamline ratio vs pathline derivative — the key confusion
u d x = v d y (streamline) has t frozen — a shape at one instant.
d t d x = u (pathline) has t running — a story over time.
Same field, different question. Getting this backwards is Mistake 3 in the parent note.
Definition Integrating (adding up tiny steps)
The reverse of the derivative: given the rate , rebuild the whole journey by summing all the tiny steps. The symbol ∫ means "add them all up."
Picture: stacking many tiny d x steps back into the full curve.
x 0 at initial time t 0 , and the constant C
t 0 = the initial time , the instant you start tracking (the clock reading when the particle sits at its start point). x 0 = the initial position at that instant, so x ( t 0 ) = x 0 .
The leftover ==constant C == from an integral is exactly the starting information the rate alone can't recover; fixing it to match x ( t 0 ) = x 0 picks out which curve of the whole family you are on.
Why: solving u d x = v d y or d t d x = u means integrating. Different ( x 0 , t 0 ) (equivalently different C ) gives different streamlines/pathlines — a whole family.
Worked example Tiny warm-up
Take d t d x = 1 (constant speed 1 to the right), with the particle at x 0 when the clock reads the initial time t 0 (so x ( t 0 ) = x 0 ). Integrating from t 0 to t :
x = x 0 + ∫ t 0 t 1 d t ′ = x 0 + ( t − t 0 ) .
Here the constant C has been fixed to x 0 so that x ( t 0 ) = x 0 holds. This is exactly Step 1 of the parent's pathline example.
∂ t ∂ v = "does the field itself change with time?"
The curly ∂ ("partial") says: hold position fixed , wiggle only time , and ask if the arrow at that fixed spot changes.
Picture: stand at one dot, stare at its arrow, and watch the clock. If the arrow never moves, this quantity is zero .
Why: the parent's golden rule hinges on this. If ∂ t ∂ v = 0 the flow is steady and all three curves coincide; otherwise they split apart (see Steady vs unsteady flow ).
Intuition Steady still means motion!
Steady does not mean "nothing moves." Particles still race along. It means the pattern of arrows is frozen — each fixed point always shows the same arrow, so newcomers all trace the same route.
Tiny step d r along a curve
Streamline ratio dx/u = dy/v
Integration and constant C
Partial dv/dt steady test
Streamlines pathlines streaklines
Test yourself — cover the right side.
I can read ( x , y ) as a location on graph paper Yes: x steps right, y steps up from the origin.
I know the difference between t (now) and τ (a particle's release time) t = the present photo-instant; τ = when a puff was born; streaklines freeze t and sweep τ ≤ t .
I can tell v (whole arrow) from plain v (its vertical part) The little arrow
means the full vector
( u , v ) ; bare
v is only the
y -component.
I can state in words what a streamline, pathline, and streakline are Streamline = curve tangent to the field at one instant; pathline = one particle's trajectory over time; streakline = all particles through one point, seen at one instant.
I can picture a velocity field as an arrow at every point A sheet peppered with arrows, one per location, possibly swinging as time passes.
I know d r = ( d x , d y ) is the tiny arrow along a curve Zoom in until the curve is a straight micro-segment; its legs are d x , d y .
I know λ is a real scaling factor and why it cancels λ ∈ R scales one arrow into a parallel one; dividing the two components d x = λ u , d y = λ v cancels it, giving u d x = v d y .
I know what to do when u = 0 or v = 0 Do not divide; read from d x = λ u , d y = λ v : u = 0 gives a vertical streamline, v = 0 a horizontal one, both zero is a stagnation point.
I know r ( t ) = ( x ( t ) , y ( t )) is a particle's moving position An origin-rooted arrow whose tip rides the particle and sweeps the pathline.
I can read d t d x as a rightward speed The slope of x versus t : how many units of x per second.
I know why a constant C appears and how x 0 , t 0 fix it Integration can't recover the start; setting C so x ( t 0 ) = x 0 picks the one curve through the initial data.
I know ∂ t ∂ v = 0 means steady (pattern frozen, particles still move) The arrow at each fixed point never changes; steady = motionless.
Velocity field and material derivative
Steady vs unsteady flow
Lagrangian vs Eulerian description
Stream function ψ
Continuity equation
Flow visualization techniques (dye, smoke, PIV)