2.2.10 · D1 · Physics › Fluid Mechanics › Streamlines, pathlines, streaklines
Ek fluid flow kuch nahi hai sirf space ke har point par ek arrow jo batata hai ki fluid kidhar move kar raha hai aur kitni tezi se. Streamlines, pathlines, aur streaklines sirf teen alag-alag tarike hain un arrows ke field se pictures banane ke — toh in teen ko alag karne se pehle, hume ek single arrow padhna aana chahiye.
Yeh page kuch bhi assume nahi karta . Agar parent note Streamlines, pathlines, streaklines ne koi symbol throw kiya aur tum blink kar gaye, toh woh yahan milega. Hum har notation piece list karenge, batayenge ki woh plain words mein kya matlab rakhta hai , picture dikhayenge jo woh represent karta hai, aur explain karenge kyun yeh topic uske bina nahi chal sakta .
( x , y )
Do numbers jo ek flat sheet par ek location ko pin karte hain. x = kitna right, y = kitna upar, ek chosen corner se measure karte hain jisko origin ( 0 , 0 ) kehte hain.
Picture: graph paper par ek dot. x = right ki taraf steps, y = upar ki taraf steps.
Topic ko kyun chahiye: fluid space bharta hai, toh har sawaal — "yeh leaf kahan hai?", "mein dye kahan inject karun?" — ek pair ( x , y ) se answer hota hai.
Hum sirf 2D mein kaam karenge (ek flat sheet) taaki har picture draw ho sake. Real flows mein ek teesra number z (height) add hota hai, lekin ideas bilkul same hain.
τ (Greek "tau")
Ek doosra time-label jo sirf streaklines ke liye use hota hai: woh moment jab kisi chimney se ek particular smoke puff nikla.
Picture: smoke ka har puff ek name-tag pehne hota hai jis par likha hai "Main τ = 1.3 s par nikla tha."
Kyun: ek streakline mein bahut saare alag-alag τ par born puffs hote hain, jo sab abhi time t par dikh rahe hain. Hume do ghadi chahiye — t (abhi) aur τ (birthday) — inhe alag rakhne ke liye.
t aur τ ek hi ghadi nahi hain
t present moment hai (jab tum photo lete ho). τ ek particle ka birth moment hai. Ek streakline mein tum t ko freeze karte ho aur τ ko saare past births τ ≤ t par sweep karte ho.
Intuition Vector = ek arrow
Ek vector ek arrow hai: uski ek length hoti hai (kitna bada) aur ek direction hoti hai (kidhar). Do numbers ise describe karte hain — x ki taraf kitna aur y ki taraf kitna.
v = ( u , v )
Upar chhota half-arrow matlab hai "yeh ek arrow hai, plain number nahi."
u = arrow ka rightward part (uski chhaya x -axis par).
v = arrow ka upward part (uski chhaya y -axis par).
Picture: ek arrow jisme ek horizontal leg u aur ek vertical leg v hain jo right triangle banate hain; arrow woh slanted side hai.
Kyun: velocity mein dono speed aur heading hoti hai, toh ek plain number usse hold nahi kar sakta. Ek arrow kar sakta hai.
Common mistake Do cheezein dono "
v " kehlati hain
Dhyan raho: v (arrow ke saath) poora velocity vector hai. Plain v (bina arrow ke) sirf uska vertical part hai. Parent note dono use karta hai. Doubt ho toh chhota arrow dhundho.
Ab hum arrows ko har point par chipkate hain.
Definition Velocity field
v ( r , t ) = ( u ( x , y , t ) , v ( x , y , t ) )
Ise aise padho: "position r = ( x , y ) aur time t par, fluid ki velocity yeh arrow hai."
r = ( x , y ) sirf position pair ka shorthand hai — dot ke liye ek letter.
u ( x , y , t ) matlab "rightward speed depend karti hai tum kahan ho aur kab ho." v ke liye bhi yehi.
Picture: ek poori sheet jisme chhote arrows bichhe hain, ek per point — arrows ka ek "field". Time-slider drag karo aur har arrow swing kar sakta hai.
Kyunki field of view ke har point par ek value (ek arrow) hai, jaise ek room mein har jagah temperature hoti hai. Yeh Eulerian picture hai — fixed points watch karo, fixed particles nahi (dekho Lagrangian vs Eulerian description ).
Kisi bhi equation se pehle, yahan bataya gaya hai ki teen drawings mein se har ek kya hai — ek sentence each, koi symbol nahi siwaay us arrow-field ke jo ab tum samajhte ho.
Definition Streamline (snapshot)
Ek ==streamline ek aisi curve hai jo ek fixed instant t par velocity field se har jagah tangent hoti hai.== "Tangent" ka matlab: curve par har point par, curve bilkul usi direction mein jaati hai jis direction mein uske neeche ka local arrow point karta hai.
Picture: time freeze karo, phir arrows ke through ek smooth line thread karo taaki line hamesha us arrow ki taraf point kare jo uske neeche hai.
Kyun: yeh capture karta hai "ABHI SAB KUCH KIDHAR POINT KAR RAHA HAI" — ek moment par poore field ki picture.
Definition Pathline (trail)
Ek pathline ek tagged fluid particle ki actual trajectory hai jo time aage badhne par sweeps out hoti hai. Ek particle, saare times ke across follow kiya.
Picture: ek single dyed leaf drop karo aur uski poori journey film karo; woh wet trail jo woh chhodta hai woh pathline hai.
Kyun: yeh jawab deta hai "YEH particle actually kahan gaya", arrows ko integrate karta hai jo particle moment by moment milta hai.
Definition Streakline (plume)
Ek ==streakline, ek fixed instant t par, un saare particles ko join karne wali line hai jo kabhi bhi ek fixed source point se guzre hain.==
Picture: ek chimney se continuously smoke phunkne karo aur hanging plume ki photo lo — har puff, alag τ par born hua, sab abhi ek saath dikh rahe hain.
Kyun: yeh exactly wahi hai jo ek dye ya smoke experiment dikhata hai, toh hume pata hona chahiye ki yeh dono se kaise alag hai.
Is page ka baaki hissa un symbols ko build karta hai jin par yeh teen definitions secretly rely karti hain.
d x , d y
d x = right ki taraf ek tiny step. d y = upar ek tiny step. "Tiny" ka matlab hai itna chhota ki curve us step ke upar straight dikhti hai.
Picture: kisi bhi curve mein zoom karo jab tak woh ek straight micro-segment na lag jaye; d x aur d y uske neeche chhote right triangle ke legs hain, aur segment khud d r = ( d x , d y ) hai — arrow curve ke along .
Kyun: ek streamline ek curve hai, aur "curve velocity ki tarah same direction mein point karta hai" ek statement hai uske tiny direction arrow d r ke baare mein.
Definition Scaling factor
λ
λ (Greek "lambda") sirf ek plain real number hai, λ ∈ R , jo ek arrow ko same direction mein point karne wale doosre arrow mein stretch ya shrink karta hai. Yeh kehna ki d r = λ v matlab hai "d r , v ko λ se scale kiya hua hai" — same direction, possibly alag length.
Picture: tiny step arrow d r badi velocity arrow v ki ek shrunken copy hai; λ shrink ratio hai.
Common mistake Division by zero — jab
u = 0 ya v = 0
Ratio form u d x = v d y silently assume karta hai ki dono components nonzero hain . Agar u = 0 (velocity seedha upar point karti hai), tum u se divide nahi kar sakte; balki directly d x = λ u = 0 se padho, matlab streamline vertically chalti hai (wahan x constant). Similarly v = 0 ek horizontal streamline deta hai (y constant). Aur agar dono u = 0 aur v = 0 hain toh arrow gayab ho gaya — ek stagnation point — jahan koi single direction exist nahi karta aur streamline branch ho sakti hai. Pure-horizontal, pure-vertical, aur zero cases ko hamesha seedha d x = λ u , d y = λ v se handle karo, kabhi divide karke nahi.
Definition Ek moving particle ka position vector
r ( t ) = ( x ( t ) , y ( t ))
Ek particle tag karo. Jaise time beetta hai, uska location badalta hai, toh uske coordinates time ke functions ban jaate hain: x ( t ) , y ( t ) . Inhe origin se ek arrow mein bundle karo, r ( t ) = ( x ( t ) , y ( t )) .
Picture: ek arrow jo origin se rooted hai jiska tip particle ke saath ride karta hai, jaise t badhta hai pathline sweep karta hai.
Kyun: pathline hai r ( t ) ke tips ka set; uski velocity woh hai ki woh tip kitni tezi se move kar raha hai.
d t d x = "x har second mein kitna tezi se badhta hai"
"dee-x by dee-t" padho: ek tiny time-step d t lo, dekho x kitna change hua (d x ), divide karo. Woh ratio rightward speed hai.
Picture: x -versus-t graph ka slope — steep matlab tezi se move ho raha hai.
Topic ko kyun chahiye: particle ki velocity uski position vector ki time-derivative hai, d t d r = ( d t d x , d t d y ) , aur yeh us field ke equal hona chahiye jis mein particle baitha hai: d t d x = u , d t d y = v . Isi tarah hum ek particle ko time mein track karte hain.
Common mistake Streamline ratio vs pathline derivative — key confusion
u d x = v d y (streamline) mein t frozen hai — ek instant par ek shape.
d t d x = u (pathline) mein t running hai — time ke saath ek kahani.
Same field, alag sawaal. Inhe ulta karna parent note mein Mistake 3 hai.
Definition Integrating (tiny steps ko add karna)
Derivative ka ulta: rate diya ho, toh poori journey ko saare tiny steps sum karke rebuild karo. Symbol ∫ matlab hai "sab add karo."
Picture: bahut saare tiny d x steps ko wapas poori curve mein stack karna.
x 0 at initial time t 0 , aur constant C
t 0 = initial time , woh instant jab tum tracking shuru karte ho (clock reading jab particle apne start point par baitha hai). x 0 = us instant par initial position , toh x ( t 0 ) = x 0 .
Integral se bachne wala ==constant C == exactly woh starting information hai jo rate akele recover nahi kar sakta; ise x ( t 0 ) = x 0 se match karne ke liye fix karna pick out karta hai ki tum pure family mein se kaunsi curve par ho.
Kyun: u d x = v d y ya d t d x = u solve karne ka matlab hai integrate karna. Alag ( x 0 , t 0 ) (equivalently alag C ) alag streamlines/pathlines deta hai — ek poori family.
Worked example Tiny warm-up
Lo d t d x = 1 (constant speed 1 right ki taraf), particle x 0 par hai jab clock initial time t 0 read karta hai (toh x ( t 0 ) = x 0 ). t 0 se t tak integrate karo:
x = x 0 + ∫ t 0 t 1 d t ′ = x 0 + ( t − t 0 ) .
Yahan constant C ko x 0 par fix kiya gaya hai taaki x ( t 0 ) = x 0 hold kare. Yeh exactly parent ke pathline example ka Step 1 hai.
∂ t ∂ v = "kya field khud time ke saath change hoti hai?"
Curly ∂ ("partial") kehta hai: position fixed rakho, sirf time wiggle karo, aur pucho ki us fixed spot par arrow change hota hai ya nahi.
Picture: ek dot par khade raho, uska arrow dekho, aur clock watch karo. Agar arrow kabhi nahi hila, yeh quantity zero hai.
Kyun: parent ka golden rule isi par hinge karta hai. Agar ∂ t ∂ v = 0 toh flow steady hai aur teeno curves ek saath coincide karti hain; warna woh alag ho jaati hain (dekho Steady vs unsteady flow ).
Intuition Steady ka matlab phir bhi motion hai!
Steady ka matlab "kuch nahi hilta" nahi hai. Particles abhi bhi tezi se daud rahe hain. Iska matlab hai ki arrows ka pattern frozen hai — har fixed point hamesha same arrow dikhata hai, toh naye aane wale sab same route trace karte hain.
Tiny step d r along a curve
Streamline ratio dx/u = dy/v
Integration and constant C
Partial dv/dt steady test
Streamlines pathlines streaklines
Test karo khud ko — right side cover karo.
( x , y ) ko graph paper par ek location ki tarah padh sakta hoonHaan: x steps right, y steps up origin ( 0 , 0 ) se.
t (abhi) aur τ (particle ka release time) ke beech difference jaanta hoont = present photo-instant; τ = jab ek puff born hua; streaklines t freeze karti hain aur τ ≤ t sweep karti hain.
v (poora arrow) aur plain v (uska vertical part) mein fark bata sakta hoonChhota arrow
matlab full vector
( u , v ) ; bare
v sirf
y -component hai.
Words mein bata sakta hoon ki streamline, pathline, aur streakline kya hain Streamline = ek instant t par field se tangent curve; pathline = ek particle ki trajectory over time; streakline = ek point se guzre saare particles, ek instant par dekhe gaye.
Velocity field ko har point par ek arrow ki tarah picture kar sakta hoon Ek sheet jisme arrows bichhe hain, har location par ek, possibly time ke saath swing karte hue.
Jaanta hoon ki d r = ( d x , d y ) ek curve ke along tiny arrow hai Zoom karo jab tak curve ek straight micro-segment na ban jaye; uske legs d x , d y hain.
Jaanta hoon λ ek real scaling factor hai aur kyun cancel hota hai λ ∈ R ek arrow ko parallel wale mein scale karta hai; do components d x = λ u , d y = λ v ko divide karne par woh cancel ho jaata hai, deta hai u d x = v d y .
Jaanta hoon jab u = 0 ya v = 0 toh kya karna hai Divide mat karo; d x = λ u , d y = λ v se padho: u = 0 vertical streamline deta hai, v = 0 horizontal, dono zero stagnation point hai.
Jaanta hoon r ( t ) = ( x ( t ) , y ( t )) ek particle ki moving position hai Origin-rooted arrow jiska tip particle ke saath ride karta hai aur pathline sweep karta hai.
d t d x ko rightward speed ki tarah padh sakta hoonx versus t ka slope: kitne units of x per second.
Jaanta hoon constant C kyun aata hai aur x 0 , t 0 ise kaise fix karta hai Integration start recover nahi kar sakta; C set karo taaki x ( t 0 ) = x 0 woh ek curve pick kare jo initial data se guzre.
Jaanta hoon ∂ t ∂ v = 0 ka matlab steady hai (pattern frozen, particles abhi bhi move karte hain) Har fixed point par arrow kabhi nahi badla; steady = motionless.
Velocity field and material derivative
Steady vs unsteady flow
Lagrangian vs Eulerian description
Stream function ψ
Continuity equation
Flow visualization techniques (dye, smoke, PIV)