1.5.13 · Physics › Rotational Mechanics
Jab ek wheel bina slip ke roll karta hai , tab wheel ka woh point jo ground ko touch kar raha hai — ek instant ke liye — bilkul still khada hota hai . Woh slide nahi karta. Yahi ek fact force karta hai ek relationship between kitni fast center move karta hai (v ) aur kitni fast wheel spin karta hai (ω ): v = R ω .
Definition Rolling without slipping
Radius R ka ek round body is tarah move karta hai ki uska contact point ka velocity surface ke relative zero ho . Koi skidding nahi hoti (jaise ice par car) aur koi spinning-in-place nahi hoti (jaise mud mein phansa wheel). Ground contact point ko "grab" kar leta hai.
Do motions ek saath hoti hain:
Translation — center of mass aage speed v c m se move karta hai.
Rotation — body apne center ke baare mein angular speed ω se spin karti hai.
No-slip condition hi hai jo in dono otherwise independent motions ko link karti hai.
Agar aap ek wheel ko angle θ se spin karte ho aur woh apni rim ka exactly utna hi hissa road par bichha deta hai (no slip = no sliding), tab wheel jitni distance travel karta hai woh uski arc length ke barabar honi chahiye jo usne unroll ki.
Step 1 — Unrolling ki Geometry.
Wheel ko ek chhote angle θ (radians) se roll karo. Rim ki jitni length ground par bichhi hai woh arc length hai:
s = R θ
Yeh step kyun? Arc length = radius × angle yeh radian ki definition hai. No slip ke saath, yeh rim hi woh road hai jo usne abhi cover ki, isliye center exactly s aage move kiya.
Step 2 — Center utni hi distance move karta hai.
x c m = s = R θ
Yeh step kyun? "No slip" ka matlab literally hai rim length unrolled = ground distance covered — kuch bhi skidding mein nahi jaata.
Step 3 — Time ke respect mein differentiate karo.
d t d x c m = R d t d θ ⇒ v c m = R ω
Yeh step kyun? d t d x c m = v c m (center ki speed) aur d t d θ = ω (spin rate). R constant hai isliye bahar aa jaata hai.
Step 4 — Acceleration ke liye ek baar aur differentiate karo.
d t d v c m = R d t d ω ⇒ a c m = R α
Intuition Wheel par kisi bhi point ki velocity
Har point ki velocity = (center ki velocity) + (center ke baare mein rotational velocity).
v p o in t = v c m + ω × r
Diagram padho (jab v c m = R ω ho):
Point
Translation
Rotation
Total speed
Bottom (contact)
+ v →
− R ω ←
v − R ω = 0
Center
+ v →
0
v
Top
+ v →
+ R ω →
v + R ω = 2 v
Intuition Sabse bada fayda
Contact point instantaneously rest par hota hai , aur top point 2 v speed se move karta hai — center ki speed se double! Isliye ek rolling wheel ko contact point ke baare mein pure rotation ki tarah treat kiya ja sakta hai (instantaneous axis of rotation ).
Worked example Example 1 — Bicycle wheel
Radius R = 0.35 m ka ek bicycle wheel bina slip ke roll karta hai. Bike v = 5 m/s se move karti hai. ω aur topmost point ki speed nikalo.
Step 1: Constraint use karo v = R ω ⇒ ω = v / R = 5/0.35 = 14.3 rad/s .
Kyun? No slipping ⇒ v aur ω ko directly link karo.
Step 2: Top point ki speed = 2 v = 10 m/s .
Kyun? Top = translation v + rotation R ω = v , dono aage ki direction mein.
Worked example Example 2 — Accelerating car wheel
Ek car wheel (R = 0.30 m ) accelerate karta hai jisse car a = 2 m/s 2 se bina skid ke speed up hoti hai. Angular acceleration nikalo.
Step 1: Differentiated constraint: a = R α .
Step 2: α = a / R = 2/0.30 = 6.67 rad/s 2 .
Kyun? Agar slip hoti, toh a = R α — lekin "without skidding" link ko guarantee karta hai.
Worked example Example 3 — Forecast-then-Verify
Forecast: Ek ball v speed se roll karti hai. Contact point ki speed guess karo.
Naive guess: "v , ball jaisi hi."
Verify: Bottom point: v c m − R ω = v − v = 0 . Zero. Contact point momentarily frozen hai. Tumhara forecast galat tha — yahi toh no-slip ka poora point hai.
Common mistake "Contact point wheel ke saath move karta hai, isliye uski speed
v hai."
Kyun sahi lagta hai: Contact point wheel ka part hai, jo aage move kar raha hai — surely woh bhi move karta hoga. Flaw yeh hai: us instant par, rotation bottom point ko exactly R ω = v se backward drag karta hai, forward v ko cancel kar deta hai. Fix: Total bottom-point velocity = v − R ω = 0 . Woh axis hai, koi moving point nahi.
v = R ω kisi bhi spinning wheel ke liye hamesha true hai."
Kyun sahi lagta hai: Itna clean formula hai. Flaw yeh hai: agar wheel slip kare (car ice par apne wheels spin kare, ya ek skidding ball), toh v = R ω . Spinning tyres: ω bahut bada, v ≈ 0 . Fix: Equation ek constraint hai jo sirf rolling without slipping ke liye hold karta hai .
Common mistake "Friction negative work karta hai aur ek perfectly rolling ball ko slow kar deta hai."
Kyun sahi lagta hai: Friction usually energy dissipate karta hai. Flaw yeh hai: pure rolling mein contact point move nahi karta, isliye static friction zero work karta hai (W = F ⋅ d , aur d = 0 contact par). Fix: Rolling without slipping mechanical energy conserve karta hai.
Recall Feynman: ek 12-saal ke bachche ko explain karo
Ek toy car socho. Tyre par chalk se ek dot lagao. Jab car roll karti hai, chalk dot sirf ek tiny instant ke liye road ko touch karta hai — aur us instant mein woh still khada hota hai , jaise ek paon zameen par plant hota hai jab tum chalte ho. Tumhara paon slide nahi karta; woh jagah par ruka rehta hai jabki baaki tum uske upar aage swing karte ho. Tyre bhi same karta hai: bottom still rehta hai, middle normal speed se move karta hai, aur bilkul top do-guni speed se aage zoom karta hai! Woh "bottom still rehta hai" rule hi reason hai ki car ki speed (v ) aur wheel ki spin (ω ) perfectly match honi chahiye: v = R ω .
"Bottom Zero, Center Vee, Top is Twice" — 0 , v , 2 v .
Aur: R oll = R adius inhe link karta hai: v = R ω (woh R speed ko spin se glue karta hai).
"Rolling without slipping" physically contact point par kya require karta hai? Contact point ka velocity ground ke relative zero hota hai (woh slide nahi karta).
Rolling constraint ke velocity, acceleration, aur displacement forms batao. v c m = R ω , a c m = R α , x c m = R θ .
Arc length se v = R ω derive karo. No-slip ka matlab distance moved = arc unrolled, x = R θ ; differentiate karo: v = R ω .
v speed se roll karte wheel ke topmost point ki speed?2 v (translation v + rotation R ω = v ).
Bottom (contact) point ki speed? 0 (yeh instantaneous axis of rotation hai).
Pure rolling mein static friction koi work kyun nahi karta? Contact point move nahi karta (
d = 0 ), isliye
W = F ⋅ d = 0 .
v = R ω kab valid NAHI hai?Jab body slip/skid kare (jaise ice par spinning tyre): tab v = R ω .
Ek wheel R = 0.5 m bina slip ke ω = 4 rad/s se spin karta hai. v nikalo. v = R ω = 2 m/s.
v_point = v_cm + omega x r