Unit kya bata raha hai. Radians angle ki duniya mein hote hain. "Per second" ka matlab hai "time ke saath change ki rate." "Per second squared" ka matlab hai "rate of change of a rate."
rad akela → ek angle → θ.
rad/s → angle per time → ω.
rad/s2 → (angle per time) per time → α, angular acceleration.
Toh 4.5rad/s2 ek angular acceleration hai: iska matlab hai ki spin rate ω har second 4.5rad/s badhti hai.
Recall Solution 1.2
Radians kyun. Ek full turn mein poori circumference 2πr jitna arc sweep hota hai, aur θ=s/r=2πr/r=2π rad. Toh ek revolution =2π rad — idea ke liye koi calculator nahi chahiye, bas multiply karo.
θ=3×2π=6π≈18.85rad.
Recall Solution 1.3
Kya share hota hai aur kya scale hota hai. Kisi bhi rigid body ke liye, har point same time mein same angle se ghumta hai — isliye humne angular language invent ki.
Angle: dono cheetiyan 2π rad sweep karti hain — barabar.
Arc (distance):s=rθ, toh cheenti B sB=0.3×2π≈0.471 m chalti hai jabki cheenti A sA=0.1×2π≈0.157 m chalti hai.
Cheenti B 3 guna zyada arc cover karti hai, sirf isliye kyunki woh 3 guna zyada door hai. (Neeche figure dekho — same wedge angle, longer outer arc.)
Yeh equation kyun. Hum jaante hain start ω0=0, end ω, aur time t — yeh exactly woh trio hai jo ω=ω0+αt mein hai.
α=tω−ω0=312−0=4rad/s2.Meaning check:+4 matlab ω har second 4rad/s badhta hai: 0→4→8→12. ✓
Recall Solution 2.2
v=rω aur at=rα kyun. Yeh do "bridges" hain angular world se linear world mein, radius r par baithe kisi point ke liye.
v=rω=0.25×12=3m/s.at=rα=0.25×4=1.0m/s2.at acceleration ka woh part hai jo path ke saath hai — yahi rim ki speed ko badhata hai.
Recall Solution 2.3
Displacement equation kyun. Hum jaante hain ω0=0, α=4, t=3 aur chahiye θ — yeh hai θ=ω0t+21αt2.
θ=0+21(4)(32)=21(4)(9)=18rad.
Turns: 18/(2π)≈2.86 revolutions.
Teesri equation kyun. Hum jaante hain ω0, final ω=0, aur θ, lekin t nahi. Bina t wali sirf ek kinematic equation hai: ω2=ω02+2αθ.
0=402+2α(100)⇒0=1600+200α.α=−2001600=−8rad/s2.Minus sign physics hai: α ka direction ω ke opposite hai, yaani yeh deceleration hai.
Recall Solution 3.2
Do accelerations kyun. Rim ka ek point ek saath do kaam karta hai: uski speed badhti hai (tangential, path ke along) aur uski direction bend hoti hai (centripetal, centre ki taraf). Yeh dono perpendicular hain, toh hum Pythagoras se combine karte hain.
at=rα=0.2×6=1.2m/s2(path ke along).ac=ω2r=102×0.2=20m/s2(centre ki taraf).a=at2+ac2=1.22+202=1.44+400=401.44≈20.04m/s2.
Dhyan do ac≫at: zyada spin par turning hi speeding-up par dominant hoti hai. Figure mein do perpendicular arrows aur unka resultant dikhaya gaya hai.
Recall Solution 3.3
(b) ke liye differentiate kyun. Average kehta hai "total angle ÷ total time"; instantaneous kehta hai "rate abhi iske moment", jo derivative hai ω=dθ/dt.
Alag kyun hain: motor accelerate kar raha hai (α=dω/dt=12t=0), toh end par rate (24) interval pe average rate (14) se zyada hai. Constant α ke liye dono sirf interval ke midpoint par equal hote.
Pehle angular mein convert kyun. Rolling without slipping road-distance sroad ko wheel-angle se link karta hai: har turn mein car ek circumference aage badhti hai. Toh car ki forward speed v, wheel ke spin ω se v=rω ke through, forward acceleration a se a=rα ke through, aur road distance sroad se sroad=rθ ke through connect hoti hai.
Step 1 — angular speeds:ω0=rv0=0.355≈14.286rad/s,ω=0.3520≈57.143rad/s.Step 2 — ghuma hua angle: wheel 150 m roll karta hai, toh θ=sroad/r=150/0.35≈428.57 rad.
Step 3 — α (time-free, time nahi pata):ω2=ω02+2αθ⇒57.1432=14.2862+2α(428.57).3265.3=204.1+857.14α⇒α=857.143061.2≈3.57rad/s2.Linear kinematics se cross-check:a=(v2−v02)/(2s)=(400−25)/300=1.25m/s2, aur a/r=1.25/0.35≈3.57rad/s2. ✓ Same answer, do alag languages.
Revolutions:428.57/(2π)≈68.2 rev.
Recall Solution 4.2
Phases mein kyun todna. Constant-α kinematics ki equations sirf us phase ke andar apply hoti hain jahan α constant ho. Do alag α values → do alag calculations, phir add karo.
Sign kyun dekhna.ω aur α pehle opposite directions mein hain (wheel slow ho raha hai), lekin α kabhi nahi rukta — toh rukne ke baad ω negative ho jaata hai (reverse spin). Equations yeh sab automatically handle karte hain agar tum signs rakho.
(a) Momentary stop:ω=0 set karo ω=ω0+αt mein:
0=6+(−3)t⇒t=2s.(b) t=4 s par displacement:θ=ω0t+21αt2=6(4)+21(−3)(16)=24−24=0rad.
Net angle zero hai — wheel aage gaya, ruka, phir wapas apne start par aa gaya.
(c) t=4 s par:ω=6+(−3)(4)=−6rad/s: yeh ab backward spin kar raha hai jitni speed se forward shuru kiya tha. (θ-vs-t parabola dekho — yeh utha, t=2 par peak kiya, aur t=4 par 0 par wapas aa gaya.)
Recall Solution 5.2
Distance ≠ displacement kyun. Displacement net hoti hai (sign ke saath); total angle turned forward aur backward dono parts ko positive amounts mein add karta hai, kyunki wheel physically dono taraf chala.
Forward stretch (0 → 2 s):t=2 par peak angle:
θpeak=6(2)+21(−3)(4)=12−6=6rad.Backward stretch (2 → 4 s):+6 rad se 0 rad tak wapas → aur 6 rad ka turning (reverse mein).
Total angle turned:∣θforward∣+∣θback∣=6+6=12rad.
Toh wheel ne 12 rad ka arc sweep kiya, bhawahe uska net displacement 0 hai.
Recall Solution 5.3
Limit test kyun. Ek acchi general formula ko simpler special case mein collapse karna chahiye jab extra ingredient (yahan α) switch off ho — yeh poore framework ka sanity check hai, aur exactly batata hai ki general one ke andar kaunsi familiar motion baithi hai.
Step 1 — displacement equation mein α term hatao:θ=ω0t+21αt2α→0θ=ω0t.21αt2 term disappear ho jaata hai kyunki yeh α=0 se multiply hai. Jo bachta hai, θ=ω0t, woh angle hai jo time ke saath linearly badhta hai — constant spin rate ki pehchaan.
Step 2 — check karo ki baaki do equations bhi agree karti hain:ω=ω0+αtα→0ω=ω0(constant spin),ω2=ω02+2αθα→0ω2=ω02(speed kabhi nahi badlti).
Teeno consistently collapse karte hain — framework self-consistent hai.
Step 3 — physical picture (Uniform Circular Motion se connect karo).α=0 ke saath tangential acceleration at=rα→0, toh rim ki speed kabhi nahi badlti. Jo bachta hai woh centripetal acceleration ac=ω2r hai, jo sirf direction bend karta hai. Constant speed se circle trace karta hua ek body jiska velocity continuously turn karta ho, woh exactly uniform circular motion hai. Toh uniform circular motion koi alag theory nahi — yeh angular kinematics ka α→0 corner hai, usi tarah jaise constant-velocity motion linear kinematics ka a→0 corner hai.