1.4.12 · D4Momentum & Collisions

Exercises — Systems with variable mass — rocket equation derivation preview

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This page is a self-testing ladder. Each problem sits at a difficulty level (L1 → L5). Try it with the solution collapsed, then open the [!recall]- block to check every step. All the physics you need lives in the parent note: the rocket-equation preview.

A reminder about the symbols so nothing is used before it is earned:


Level 1 — Recognition

Recall Solution
  • m/s (exhaust velocity is measured relative to the rocket).
  • kg/s (the burn rate).
  • kg ("wet mass" = fuelled = start).
  • kg ("dry mass" = empty = end).
  • Mass ratio .

What we did: matched everyday engineering words to our symbols. Nothing computed yet — recognition only.

Recall Solution

Why this formula: thrust is the reaction force from throwing mass backward. Each second, kg leaves at m/s relative to the rocket, so momentum leaves at kg·m/s per second — and force is momentum per second (Impulse–Momentum Theorem).


Level 2 — Application

Recall Solution

No external force, so Tsiolkovsky applies directly: Why : each kg burned pushes the remaining, smaller mass, so the payoff compounds — integrating gives . Started at rest, so final speed m/s. We burned of the mass yet gained only — the log is stingy.

Recall Solution

Why current mass: acceleration always uses the mass right now. As falls, climbs even though thrust is constant.


Level 3 — Analysis

Recall Solution

Start from Tsiolkovsky and invert it — we know and want the ratio: Why exponentiate: and undo each other — to get the ratio out of the log, raise to both sides (Logarithms and Exponential Growth). Fuel fraction . So about 86.5% of the rocket must be fuel — this is the "tyranny of the rocket equation" in action.

Recall Solution

The 1-D near-Earth equation (from the parent) is Hover means , so thrust balances weight: For thrust-to-weight , thrust must be : Why: thrust-to-weight ratio scales the burn rate linearly, since thrust is linear in .


Level 4 — Synthesis

Recall Solution

(a) Single stage: (b) Stage 1 (burns , so its final mass is kg before jettison): Then drop the kg empty casing (no momentum change — it leaves at the rocket's speed). Stage 2 now starts at kg: Total: Why staging wins: in the single stage you drag the heavy empty tank the whole way. Dropping dead mass mid-flight means later fuel pushes a lighter vehicle — the log rewards you. Same total structure, m/s more .

Recall Solution

(i) Constant burn, so mass falls linearly: . Burnout when : (ii) In deep space, . Substituting : At burnout s: kg, Shape (see figure): rises slowly at first (heavy rocket) and steepens toward the end (light rocket, same thrust ⇒ bigger acceleration). It is not a straight line — the acceleration grows.

Figure — Systems with variable mass — rocket equation derivation preview

Level 5 — Mastery

Recall Solution

The 1-D equation with constant gravity is Integrate over the burn. The thrust term integrates to the Tsiolkovsky log; the gravity term integrates to (a steady drain over the burn time). Result: Why the gravity term is just : in , dividing by leaves the gravity piece as , whose integral over the burn is simply — independent of how the mass changes. Burn time: Ideal : Gravity loss: True burnout speed: Gravity stole m/s — about 38% of the ideal . This is why launches burn hard and fast (short ) and turn horizontal early: to shrink .

Recall Solution

Invert Tsiolkovsky for : Fuel needed Reading it: to move a kg payload+structure by m/s you must carry tonnes of fuel — over the dry mass. Because the ratio is , pushing up (or down) blows the fuel budget up exponentially. This is the tyranny, quantified.


Recall One-line self-check per level

L1 — is relative to the rocket ::: an engine property, ~2000–4500 m/s, not a ground speed. L2 — acceleration uses which mass ::: the current mass, so rises as fuel burns. L3 — invert Tsiolkovsky how ::: (exponentiate to undo the log). L4 — why staging beats a single stage ::: dropping dead mass mid-flight lets later fuel push a lighter vehicle. L5 — gravity loss equals ::: , subtracted once from the ideal .