1.4.2 · D3Momentum & Collisions

Worked examples — Impulse-momentum theorem — derivation

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This is the problem gym for the parent theorem — Impulse–Momentum. The parent proved why . Here we hit every kind of situation that theorem can be thrown into, so no exam case surprises you. (Prefer Hindi-English? See the Hinglish version.)

Before anything else, one reminder of the two tools we will reuse constantly:

Everything below is these three relations, applied to a different "shape" of problem each time.


The scenario matrix

A momentum problem varies along a few independent knobs. Each cell below is one distinct thing that can go wrong or feel new. The worked examples are labelled with the cell(s) they cover, and together they fill the whole table.

Cell What changes Example(s)
A. Stop — object ends at rest , Ex 1
B. Bounce — velocity reverses sign , Ex 2
C. Partial bounce — reverses but slower $ v_f
D. Speed-up (same direction) same sign, $ v_f
E. Varying force — must integrate , area under curve Ex 5
F. Zero / degenerate — no net impulse even though force acts Ex 6
G. Limiting case force blows up as time shrinks Ex 7
H. Real-world word problem — 2D vector components, pick axes Ex 8
I. Exam twist — invert a graph, back-solve velocity given , run the theorem in reverse Ex 9

The single trap running through all of them: impulse is a vector, so signs (or components) are the whole game. We fix a direction every single time.


Ex 1 — Cell A: the clean stop


Ex 2 — Cell B: the perfect bounce (doubling)


Ex 3 — Cell C: partial bounce (both signs, unequal)


Ex 4 — Cell D: speed-up in the same direction


Ex 5 — Cell E: force that varies (must integrate)


Ex 6 — Cell F: zero net impulse (degenerate)


Ex 7 — Cell G: the limiting case ()


Ex 8 — Cell H: 2D real-world word problem (components)


Ex 9 — Cell I: exam twist (invert the theorem, back-solve velocity)


Recall

Recall Which cell is which?

A stop makes ::: (final velocity zero). A perfect bounce makes ::: — double the stop, because velocity reverses sign. When the force varies with time, impulse equals ::: the area under the force–time curve, . Can net impulse be zero even when large forces act? ::: Yes — if start and end velocities match, (impulses cancel). As stopping time with fixed , the force ::: blows up toward infinity, since . In 2D, is impulse zero when only the direction changes? ::: No — direction change is still a momentum change; combine components with Pythagoras. Is impulse the same quantity as momentum? ::: No — impulse is the change in momentum, ; they merely share a unit.


Connections