Exercises — Impulse-momentum theorem — derivation
1.4.2 · D4· Physics › Momentum & Collisions › Impulse-momentum theorem — derivation
Ek hi law hai jis par hum poore raaste rely karte hain:
Neeche jo bhi hai woh isi ek idea ke teen alag faces hain. Agar tumhe derivation chahiye, toh parent note par wapas jao.
Level 1 — Recognition
Goal: spot karo ki kaunsa formula apply hota hai aur cleanly plug in karo.
L1·Q1 — Units check
Impulse mein measure hota hai. Dikhao ki yeh , momentum ki unit, ke barabar hai, aur ek sentence mein batao ki yeh match kyun karna chahiye.
Recall Solution
Ek newton hai (mass × acceleration). Seconds se multiply karo: Yeh zaroor match karna chahiye kyunki theorem kehta hai — ek quantity doosri ke equal tab hi ho sakti hai jab unki units agree karti hon.
L1·Q2 — Constant force, direct plug-in
ki ek constant force ek cart ko tak push karti hai. Woh kitna impulse deliver karti hai?
Recall Solution
Force constant hai, isliye use karna sahi hai:
L1·Q3 — Momentum change from velocities
Ek ka trolley ek straight line mein se tak speed up karta hai. Uske momentum mein change find karo.
Recall Solution
Theorem ke zariye yeh us par act karne wala impulse bhi hai: .
Level 2 — Application
Goal: theorem ko rearrange karo jo bhi missing ho usse solve karne ke liye.
L2·Q1 — Catching a ball (average force)
Ek ki ball par aati hai aur mein rest par aa jaati hai. Tumhara glove jo average force lagata hai woh find karo.
Recall Solution
Positive = ball ki incoming direction. , . Minus sign bata'ta hai ki force backward point karti hai, ball ko oppose karti hai — exactly wahi jo ek glove karta hai.
L2·Q2 — Softening the blow
Same ball, same speed, lekin ab tum apne haath peeche kheenchte ho toh woh mein ruk jaati hai. Nayi average force find karo aur compare karo.
Recall Solution
unchanged rehta hai () kyunki ball ko phir bhi se tak jaana hai. Chaar guna time → ek chauthai force. Exactly yahi wajah hai ki airbags, crumple zones aur ghutne modhna kaam karta hai.
L2·Q3 — Finding the stopping time
Ek ki car se chal rahi hai aur ki average braking force se rok di jaati hai. Braking kitne time mein hoti hai?
Recall Solution
. Braking force motion ko oppose karti hai, isliye .
Level 3 — Analysis
Goal: bounces, graphs, aur time-varying forces handle karo jahan naive plugging fail ho jaati hai.
L3·Q1 — Bounce vs stop
Ek ki ball se wall se takraati hai aur se rebound karti hai. (a) Wall se impulse find karo. (b) Isse compare karo agar ball simply wall se chipak jaati.
Recall Solution
Positive = wall ke andar. , (reversed). (a) Bounce: (b) Stick: , isliye Bouncing mein stopping se double impulse chahiye, kyunki wall ko pehle incoming motion cancel karni hai aur phir ball ko wapas throw karna hai.
L3·Q2 — Area under a triangular pulse
Ek kick ke dauran, ek football par force mein linearly se tak badhti hai, phir agle mein linearly par wapas aa jaati hai. Ball rest se start karti hai. Uski launch speed find karo.
Figure dekho: impulse triangle ka area hai, na force × total time.

Recall Solution
Pulse ek triangle hai: base , peak height . Phir : Note: peak force ko total time se multiply karne par milega — exactly double sach se, kyunki triangle apne bounding rectangle ka aadha hota hai.
L3·Q3 — Time-varying force, integrate
Ek force ek ke block par (initially at rest) se tak act karti hai. Final speed find karo.
Figure dikhata hai ki hum integrate kyun karte hain: yahan "curve" ek straight ramp hai, aur impulse uske neeche shaded area hai.

Recall Solution
Force time ke saath change hoti hai, isliye illegal hai — integrate karo: Phir : Geometrically ramp tak pahunchta hai; shaded triangle ka area hai — integral aur area agree karte hain.
Level 4 — Synthesis
Goal: impulse ko momentum conservation, kinematics, ya two-stage motion ke saath combine karo.
L4·Q1 — Two-stage impulse
Ek ka puck right ki taraf se move kar raha hai, use ka rightward impulse milta hai, aur baad mein ka leftward impulse. Uski final velocity find karo (direction bhi batao).
Recall Solution
Positive = right. Initial momentum . Total impulse . Impulses vectors ki tarah add hote hain; net wahi hai jo momentum ko shift karta hai.
L4·Q2 — Recoil (impulse pair)
Ek ka skater khada hua hai aur ek ki ball mein aage throw karta hai. (a) Skater jo average force ball par lagata hai woh find karo. (b) Skater ki recoil speed find karo, aur Newton's third law se connect karo.
Recall Solution
(a) Ball: . (b) Newton's third law ke zariye ball skater par se same tak push back karti hai, isliye skater ka impulse hai: yaani backward. Equal-and-opposite impulses cancel hote hain, isliye total momentum zero rehta hai — yeh impulse ke zariye dekha gaya Conservation of Momentum hai.
L4·Q3 — Impulse from a graph, then a collision
Ek ka cart rest par hai, use ek force push karti hai jiska graph ke liye ka rectangle hai, uske turant baad mein tak uthne aur par wapas aane wala ek triangle hai. Cart ki final speed find karo.
Recall Solution
Area ko do shapes mein split karo. Rectangle: . Triangle: . Total .
Level 5 — Mastery
Goal: full multi-step problems jahan tumhe khud method choose karna hai.
L5·Q1 — Water jet on a wall
Ek hose se horizontally wall par paani spray karta hai, paani per second deliver karta hai. Paani bounce nahi karta (woh wall par neeche beh jaata hai, zero horizontal velocity ke saath khatam hota hai). Wall par average horizontal force find karo.
Recall Solution
Ek second mein, mass par aati hai aur par khatam hoti hai. Momentum destroyed per second: Yeh woh force hai jo wall paani par lagati hai; Newton's third law ke zariye paani wall ko se push karta hai. Isliye wall par average force hai.
L5·Q2 — Jet that splashes straight back
Same hose, same aur , lekin ab paani seedha par wapas rebound karta hai. Wall par force find karo aur do ka factor explain karo.
Recall Solution
Ab , . isliye paani wall ko se push karta hai — sticking case se double. Flow ko reverse karne ke liye wall ko pehle paani rok na hai aur phir usse wapas phenkna hai, exactly wahi bounce-vs-stop doubling jo L3·Q1 mein thi, ab continuously ho rahi hai.
L5·Q3 — Impulse, then projectile
Ek ki ball zameen par resting hai, use strike kiya jaata hai toh force graph ek triangle form karta hai jo peak karta hai total contact time mein, use vertically launch karta hai. Tiny contact ke dauran gravity ignore karo, find karo (a) launch speed aur (b) maximum height ().
Recall Solution
(a) Impulse = triangle area: (b) Ab kinematics use karo (energy ya with at top): Do tools, har ek apne kaam ke liye: impulse messy contact ko ek clean launch speed mein convert karta hai; kinematics phir smooth flight handle karta hai.
L5·Q4 — Design an airbag
Ek ka crash-test dummy se chal raha hai aur use rokna hai. Safety average force ko tak limit karti hai. (a) Minimum stopping time kitna chahiye? (b) Airbag ke bina dummy mein steering wheel se ruk jaata hai — woh force kya hai, aur airbag kis factor se help karta hai?
Recall Solution
; magnitude . (a) (b) Hard stop: Ratio . Airbag stopping time ko teen guna stretch karta hai, peak force ko ek tehai kar deta hai — same , gentle landing.
Connections
- Newton's Second Law — woh source law jise upar har solution quietly use karta hai.
- Force–Time Graphs — L3 aur L4 area se seedha impulse padhte hain.
- Conservation of Momentum — recoil (L4·Q2) aur jet (L5) problems impulse ke zariye conservation hain.
- Collisions — Elastic and Inelastic — bounce-vs-stick (L3·Q1) collision analysis ka seed hai.
- Work–Energy Theorem — L5·Q3 ka flight phase distance analogue par switch karta hai.
- Center of Mass Motion — external impulse poore system ka momentum shift karta hai.
Recall Self-test checklist
Kya har L1–L2 answer mein sahi sign tha? ::: Haan — pehle positive direction choose ki, phir signs ke saath . Tumne ki jagah integrate kab kiya? ::: Jab bhi force time ke saath vary karti thi (L3·Q2, L3·Q3) — impulse curve ke neeche ka area hai. Bounce mein impulse double kyun ho jaata hai? ::: Velocity reverse hoti hai, isliye ki jagah ban jaata hai. Stream force kaise ban jaati hai? ::: — momentum change per second.