1.1.21 · D5Measurement, Vectors & Kinematics

Question bank — Relative motion — 1D and 2D; river-boat problems

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Before we start, one reminder of the notation used throughout, so no symbol is unearned — read this against Figure 1, which draws every quantity as an arrow on the river.

Figure 2 sketches the two geometric facts the whole bank leans on: how the min-time and zero-drift routes build their velocity triangles.

Figure 3 zooms into the zero-drift triangle so you can see where and come from, rather than trusting a cited formula.


True or false — justify

Answer each with true/false AND the reason — a bare verdict scores nothing.

Current speeding up makes a straight-across (min-time) crossing take longer
False. When you aim straight across, the current is perpendicular to your crossing motion, so it only adds downstream drift — the crossing time stays , independent of the current.
If two cars drive toward each other, the speed each sees the other approach is the sum of their speeds
True. With right , one car is and the other ; the relative velocity is , so subtracting the observer's negative velocity adds the speeds.
False. They are exact opposites: . Picture two cars closing head-on: in B's frame A comes in from the right, so points left; in A's frame B comes in from the left, so points right. Same closing situation, opposite arrows — swapping the observer flips the vector's direction.
The minimum-time route and the zero-drift route can never take the same time
True (whenever there's a current). Zero-drift time is strictly larger than min-time as long as ; only a dead-still river () makes them equal.
You can always steer a boat to land at the point directly opposite
False. It requires ; if the current is at least as fast as your boat, has no real solution and the current wins.
Relative velocity is only meaningful in two dimensions
False. The rule works in 1D (signed numbers), 2D, and 3D identically — it's vector subtraction in any dimension.
Doubling both the boat speed and the current speed leaves the min-time crossing angle-of-drift unchanged
True. The drift direction depends on the ratio (through the resultant's slope), and doubling both keeps that ratio fixed — same drift angle, though the trip is now faster.
The velocity of the boat with respect to the ground has magnitude in the min-time case
False. In min-time, (across) and (downstream) are perpendicular, so the ground speed is , not the arithmetic sum.

Spot the error

Each line states a flawed piece of reasoning. Reveal names the error and repairs it.

"Boat does 5 m/s, current 3 m/s, so it crosses the ground at 8 m/s."
Error: adding perpendicular vectors as scalars. They're at right angles (see Figure 2), so the ground speed is m/s, and it points partly downstream, not straight across.
"Relative means combining, so ."
Error: wrong operation. Relative velocity subtracts the observer: . Adding is only for the chain rule , where a shared middle index cancels.
"To land directly opposite, aim the boat straight across and the current will average out."
Error: nothing cancels the current in that setup. Aiming straight across leaves the full current uncancelled, so you drift. You must tilt upstream so a component of actively fights the current (Figure 3).
"A faster current always increases your crossing time."
Error: this conflates the two routes. For the min-time (straight-across) route, current changes only drift, not time. It only lengthens time on the zero-drift route, where you divert power upstream.
"Since the water carries the boat, the ground velocity is just the current velocity."
Error: ignores the engine. The boat also moves through the water; ground velocity is the sum , not the current alone.
"For the shortest path we minimize , so we set ."
Error: shortest path means zero drift, which requires (matching the current), not minimizing it. Setting gives maximum drift, i.e. the longest path.
"The chain rule needs the outer indices to match."
Error: it's the inner indices ( and ) that must match and cancel, like fractions; the outer letters and survive to name the result.

Why questions

Why is velocity always stated "with respect to" some frame?
Because motion has no absolute meaning — sitting in a train you can't tell if you or the next train moves. A velocity value is empty until you name what it's measured against.
Why does subtracting a negative velocity give a larger closing speed?
A negative velocity means "moving the other way (toward you)." Subtracting it, , adds the magnitudes — exactly the physical "they approach at the sum" intuition.
Why doesn't the current affect the crossing time in the min-time route?
The current is purely along the downstream () axis, perpendicular to the across () motion. Perpendicular components are independent, so the current can't touch the -distance or the time to cover it.
Why is the zero-drift crossing time rather than ?
Because you spend part of the boat's speed pointing upstream to cancel the current (Figure 3). Only the leftover across-component does the crossing, and a smaller across-speed means more time.
Why can we differentiate term-by-term to get the velocity rule?
Here are the ground-frame positions of A and B (arrows from origin ), and is the arrow from B to A. In Newtonian physics time is universal and the frames don't rotate, so is the same for everyone and distributes over the subtraction, giving .
Why does the resultant ground velocity point downstream in a straight-across crossing?
The across-component () and the downstream-component () add tip-to-tail; the sum tilts toward the downstream side, so the true path is a diagonal, not a straight line across (Figure 2, left).
Why is aiming upstream the only way to fight the current, not aiming downstream?
Only an upstream velocity component points against the current; a downstream tilt would add to the drift. To net zero downstream motion you must oppose it directly.

Edge cases

What happens to both routes when the current is zero ()?
They become identical: so you aim straight across in both, drift is zero, and both give . No current means no trade-off.
What is the steering angle when the current exactly equals the boat speed ()?
, so — you'd have to aim fully upstream, leaving zero across-speed. You'd never actually cross, so landing opposite is impossible (the limiting case).
What is the min-time drift when the current is faster than the boat ()?
Min-time crossing still works — you always cross in — but the drift now exceeds the width . You cross, but land far downstream; you just can't land opposite.
What does equal if A and B move with identical velocity?
Zero: . In each other's frame they appear at rest — this is why co-moving frames (both inertial) can't detect their shared motion.
In the limit from below, what happens to the zero-drift crossing time?
The across-speed , so . The crossing takes unboundedly long as the current approaches the boat's speed — the route smoothly becomes impossible.
If the boat aims straight upstream () with , what is its ground motion?
It moves upstream at ground speed and makes no progress across the river. All engine power fights the current with none left for crossing — a degenerate, useless heading.

Recall One-line self-test

Cover the answers above. If you can justify every True/False and name every error without peeking, you own this topic. Weakest link most students have ::: "current doesn't change min-time crossing" — because it feels like the river should slow you.


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