1.1.21 · D4 · HinglishMeasurement, Vectors & Kinematics

ExercisesRelative motion — 1D and 2D; river-boat problems

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1.1.21 · D4 · Physics › Measurement, Vectors & Kinematics › Relative motion — 1D and 2D; river-boat problems

Shuru karne se pehle, ek shared picture jo hum baar-baar use karenge:

Figure — Relative motion — 1D and 2D; river-boat problems

L1 — Recognition

Exercise 1.1 — Rule padho

Parallel tracks par do trains. Train A m/s par chal rahi hai, Train B m/s par (same direction, right ). kya hai, yaani A ki velocity B se dekhi gayi?

Recall Solution 1.1

Rule hai "subtract the seer" — observer B hai, toh subtract karo: Matlab: B ke passenger ko train A m/s par aage badhti lagti hai. sign kehta hai " (rightward) direction mein." ✓

Exercise 1.2 — Velocity ka naam batao

Ek river crossing mein, engine paani ko m/s par push karta hai. Bank observer boat ko sideways-and-down drift karte dekhta hai. Kaunsa symbol m/s ke barabar hai: , , ya ?

Recall Solution 1.2

m/s engine ki koshish hai paani ke through → woh hai . Bank-measured speed hai (generally alag), aur current hai — ek alag number. ✓


L2 — Application

Exercise 2.1 — Minimum-time crossing

River width m. Boat speed through water m/s. Current m/s. Boater seedha across point karta hai. Dhundho (a) crossing time, (b) downstream drift.

Recall Solution 2.1

Seedha across point karne ka matlab hai ki saari engine speed -axis (across) par baith jaati hai, toh across-speed poori m/s hai. (a) (b) Drift downstream hai, yaani -axis ke along, toh hum ise likhte hain. Un s mein current boat ko m/s par downstream slide karta hai: Kyun current ne crossing slow nahi kiya: current purely ke along hai, ke along crossing motion ke perpendicular. Perpendicular velocity -distance ko touch nahi kar sakti. ✓

Exercise 2.2 — Zero-drift (shortest path) crossing

Same river: m, m/s, m/s. Ab boater seedha opposite land karna chahta hai. Dhundho (a) upstream steering angle, (b) effective across-speed, (c) crossing time.

Figure — Relative motion — 1D and 2D; river-boat problems
Recall Solution 2.2

Figure mein words mein: cyan engine vector upstream-and-across aim kiya hua, ek white current vector uski tip par tip-to-tail chain se laga downstream point karta hua, aur amber resultant page par seedha upar khada (pure across) — proof ki sideways parts cancel ho gaye. Ek chhota white arc steering angle mark karta hai. Saari downstream drift khatam karne ke liye, boat ka upstream component exactly current ko cancel karna chahiye: (a) upstream from straight-across (figure mein "theta" marked white arc). (b) Bacha hua component across point karta hai. Kyun hum likh sakte hain : engine vector ek right triangle ka hypotenuse hai jiske do legs hain upstream part aur across part . Humne pehle se upstream leg ko ke barabar force kar diya. Pythagoras se across leg hai — wahi identity jaise , bas se scale kiya gaya. Isliye: (c) Notice karo: — zero drift time khaata hai, exactly jaisa parent note ne warn kiya tha. ✓


L3 — Analysis

Exercise 3.1 — Impossible crossing

Ek swimmer m/s manage karta hai. River m/s par chalti hai, aur river m wide hai. Kya wo seedha opposite land kar sakta hai? Agar nahi, toh kam se kam possible drift dhundho, aur wo heading jo ise achieve kare.

Figure — Relative motion — 1D and 2D; river-boat problems
Recall Solution 3.1

Pehle zero-drift condition test karo: Kisi angle ka sine se bada nahi ho sakta, toh seedha opposite land karna impossible hai — current hamesha jeet jaata hai.

Ab least-drift heading. Figure dekho. Figure mein words mein: ek white current vector downstream axis ke along; radius ka ek cyan circle current ki tip par centred (boat ki engine tip is circle par kahin land hoti hai jaise heading swing karti hai); aur origin se us circle par ek point tak amber ground-velocity arrow. Least drift angle tab hota hai jab amber arrow circle par tangent ho.

Kyun "tangent" answer hai: jaise hum heading swing karte hain, amber tip circle ke around chalti hai. angle jo across-direction ke saath banata hai, tab sabse chhota hota hai jab amber line circle ko bass graze kare (tangent ho) — us se aage push karo aur arrow wapas swing karta hai, badhaata hai. Tangency point par radius tangent line ke perpendicular hoti hai. Yahan radius hai aur tangent line ke along hai, toh optimum par .

Optimum par right triangle. ke saath, teen vectors velocity space mein ek right triangle banate hain: hypotenuse (current), ek leg (engine, ke perpendicular), aur doosra leg khud. Toh: Heading. Us triangle mein current aur engine ke beech angle satisfy karta hai . Straight-across se upstream measure kiya gaya (puri note mein ka same reference), heading nikalta hai. Numerically , toh upstream from straight-across.

Ab ko uske across aur downstream parts mein split karo — ye drift decide karte hain. Drift angle across-axis se ka tilt hai, aur same right triangle se , . Isliye:

  • across-speed m/s,
  • downstream-speed — lekin humein sirf drift ratio chahiye, jo hai :

Crossing time across-speed use karta hai: Least drift = (drift ratio) width: Toh swimmer drift se bach nahi sakta; best wo kar sakta hai woh hai lagbhag m downstream land karna. ✓

Exercise 3.2 — Do boats, ek doosre ke relative

Boat P ki ground velocity m/s (across, downstream) hai. Boat Q ki m/s hai. P ki velocity Q se dekhi gayi dhundho, aur uski speed.

Recall Solution 3.2

Observer (Q) subtract karo, slot by slot (tuple order hai across, downstream): Q ko, boat P purely downstream m/s par slide karti lagti hai aur koi across-motion nahi dikhata. Speed m/s. Component subtraction ke liye Vectors — addition, components, unit vectors dekho. ✓


L4 — Synthesis

Exercise 4.1 — Dono routes ko ek trade-off mein combine karo

River m, m/s, m/s. Ek boater ko ek jetty par pahunchna hai jo doosre bank par 30 m downstream hai. (a) Kya woh jetty min-time landing point ke upstream ya downstream hai? (b) Ek single steering angle dhundho jo exactly jetty par land kare. (c) Woh route kitna time leta hai?

Recall Solution 4.1

(a) Min-time landing drift m downstream. Jetty sirf m downstream hai, yaani min-time point ke upstream, toh humein thoda upstream aim karna hoga — lekin fully nahi (woh m par land karega).

(b) Maano boat heading straight-across se angle upstream banaye. Across-velocity: . Net downstream velocity: . Cross time . Required drift: . Numbers plug karo (): Solve karo: upstream test karo, jahan (, toh ) aur ; phir ✓.

(c) m/s, toh


L5 — Mastery

Exercise 5.1 — Full rain-boat mashup

Ek boat min-time route use karke cross karti hai: m, m/s, m/s. Baarish vertically m/s par girti hai (ground frame mein). Moving boat mein khade passenger ko baarish kis direction se aati lagti hai, aur kitni speed par? Vertical se angle do.

Recall Solution 5.1

Yeh Rain-man umbrella problem hai river problem ke upar ride karta hua — frames ko layer karo. Tuple order hai (across, downstream, vertical) jaisa page ke top par fix kiya gaya. Nayi notation (pehli use par define karo): subscript ka matlab hai rain. Toh = rain ki ground ke relative velocity (jo ek still bystander dekhta hai), aur = rain ki boat ke relative velocity (jo moving passenger dekhta hai). Same "subtract the observer" rule se, .

Step 1 — boat ki ground velocity. Min-time: seedha across heading, toh Step 2 — rain relative to boat. Vertical hai, upar positive, toh girne wali baarish negative hai: . Observer (boat) subtract karo, slot by slot: Step 3 — speed aur direction. Horizontal part magnitude m/s. Total speed m/s. Vertical se angle: Passenger umbrella vertical se tilt karta hai, apni motion ki direction ki taraf jhukate hue (apparent rain mein). ✓


Self-check ladder

Recall Har level ka ek-line summary

L1 :: velocities padho/naam do aur seer subtract karo. L2 :: min-time () aur zero-drift () formulas apply karo. L3 :: feasibility judge karo () aur least-drift tangent-circle se dhundho. L4 :: target landing point ke liye coupled drift equation solve karo. L5 :: boat frame par ek doosri relative-motion problem (rain) stack karo.


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