Exercises — Projectile motion — horizontal - vertical independence, full derivation
1.1.19 · D4· Physics › Measurement, Vectors & Kinematics › Projectile motion — horizontal - vertical independence, full
Yeh page ek self-test ladder hai. Har rung pichle se mushkil hai. Har problem ko solution chhupaake try karo, phir [!recall]- callout kholke har step check karo. Saare symbols parent note the main derivation se aaye hain — kuch naya assume nahi kiya gaya.
Quick symbol reminder taaki pehli line samajh aaye:
Level 1 — Recognition
Kya tum sahi formula pick karke plug in kar sakte ho?
L1·Q1 — Components padho
Ek ball , par ground se nikalta hai (, use karo). aur likho.
Neeche ki picture poore problem ki object hai: launch velocity ek arrow hai, aur uske do shadows woh pieces hain jo hum compute karte hain.

Recall Solution
WHAT: launch arrow ko uske do shadows mein split karo. WHY: do axes independently evolve hoti hain, isliye har piece alag chahiye. Figure s01 upar dekho: burnt-orange arrow hai, teal arrow hai (floor-shadow), plum arrow hai (wall-shadow). Woh jo right triangle banaate hain woh exactly wahi hai jo (adjacent/hypotenuse) aur (opposite/hypotenuse) measure karta hai.
L1·Q2 — Time of flight
Same ball (). Level ground. nikalo.
Recall Solution
WHY sirf ? Sirf vertical motion decide karta hai kab wapas par aata hai; horizontal glide timing se irrelevant hai.
L1·Q3 — Max height aur range
Same ball. aur nikalo.
Recall Solution
WHY ? Formula mein numerator hai. Lekin hi vertical shadow hai jo humne define kiya tha. Toh , aur hum likh sakte hain — woh number use karke jo already hamare paas hai. (Range formula se check karo: ✓.)
Level 2 — Application
Do ya teen steps chain karo.
L2·Q1 — Kisi given instant par velocity
Ek projectile , par launch kiya gaya hai (, ). par velocity ki speed aur direction nikalo.
Recall Solution
WHAT: par har velocity component nikalo, phir recombine karo. (constant — koi horizontal force nahi). . par: Speed = arrow ka magnitude (do shadows par Pythagoras): Direction horizontal se upar (woh angle jiska tan rise/run ho): Abhi bhi chadh raha hai (kyunki ), bas launch se kam steep hai.
L2·Q2 — Cliff se horizontal launch
Ek stone uchi cliff se horizontally par throw kiya gaya hai. Flight time aur base se kitni door yeh land karta hai, nikalo.
Neeche ki figure dikhati hai kyun timing ek pure free-fall problem hai: sideways glide hataao aur vertical drop ek stone release from rest ke identical hai.

Recall Solution
WHY ? "Horizontally" matlab launch arrow flat hai: , . Sign convention choose karna. Master equation mein, upar positive hai aur drop likha hai; neeche land karna matlab hai, jo deta hai. Yahan yeh cleaner hai ki distance downward ko positive maano: tab fallen distance is tarah badhti hai (minus sign plus ban jaata hai kyunki "neeche" ab positive direction hai, aur gravity usi taraf point karta hai). Dono conventions same dete hain; hum "down positive" sirf minus sign carry karne se bachne ke liye lete hain. Vertically rest se start karke (): Horizontal: constant speed × time Figure s02 upar arc dikhata hai: vertical drop us free-fall dashed line se identical hai jo same instant par drop ki gayi — woh ground par saath pahunchte hain.
L2·Q3 — Same range, do angles
Dikhao ki aur same speed par same range dete hain, aur ke liye check karo.
Recall Solution
WHY match karte hain: . ke liye: . ke liye: . Same value ⇒ same range. Lekin unka time differ karta hai: , isliye wali ball zyada der upar rehti hai aur zyada high fly karti hai.
Level 3 — Analysis
Logic ulta karo, ya independence ko ek twist ke saath combine karo.
L3·Q1 — Flight data se launch angle nikalo
par launch kiya gaya ek projectile level ground par time of flight hai. aur range nikalo.
Recall Solution
WHAT: angle solve karne ke liye time-of-flight formula ko invert karo. WHY ? Yeh jawaab deta hai "kis angle ka yeh sine hai?" — woh inverse jo ko undo karta hai. Range:
L3·Q2 — Do stones, ground par race
cliff se, stone A drop kiya gaya aur stone B horizontally par throw kiya gaya, dono same instant par. Kaun pehle land karta hai, aur unke landing points ke beech horizontal gap kya hai?
Recall Solution
Key insight (independence): B ka horizontal throw uski vertical motion ko nahi touch karta. Dono stones identical vertical equation share karte hain. Toh woh simultaneously land karte hain — koi nahi jeet ta. Stone A cliff base par land karta hai (). Stone B travel karta hai. Gap:
L3·Q3 — Velocity known hone par height
Ek ball , par launch hui (, ). Way up par uski speed kis height par hai?
Recall Solution
WHAT: fixed hai, isliye speed condition pin karta hai; phir us par height nikalo. (constant), . Speed : . Height vertical energy relation se (1-D kinematics se):
Level 4 — Synthesis
Parametric equations se directly answer banao.
L4·Q1 — Cliff se angle par launch
tower ke top se ek projectile , par fire kiya gaya (). Total flight time aur tower base se horizontal distance nikalo jahan yeh land karta hai.
Neeche ki figure poora arc dikhata hai jo launch line se neeche girti hai — isliye hum level-ground shortcut use nahi kar sakte.

Recall Solution
WHAT & WHY: landing launch se neeche hai, isliye hum parametric equation mein set karte hain (upar positive, origin launch point par). , . Standard quadratic mein rearrange karo: WHY quadratic formula? Do unknown times "height " satisfy karte hain: ek physical (positive), ek unphysical (negative, launch se pehle). Hum positive root rakhte hain. Figure s03 upar yeh cliff arc overlay karta hai; horizontal reach level-ground formula se kaafi zyada hai.
L4·Q2 — Wall clear karna
Ek ball , par kick ki gayi. door uchi wall hai. Kya ball usse clear karti hai? ( use karo.)
Recall Solution
WHY trajectory equation? Hum given horizontal position par height jaanna chahte hain, given time par nahi. Trajectory equation directly ke terms mein deta hai, isliye humein kabhi ki zaroorat nahi. Yeh directly parametric pair se aata hai: se solve karo, phir mein substitute karo. Pehla term ban jaata hai, aur doosra ban jaata hai, jo deta hai: Ab , , plug in karo: Ball wall tak pahunchne par par hai, jo se upar hai ⇒ wall clear ho jaati hai se.
Level 5 — Mastery
Ek relationship prove karo ya optimise karo.
L5·Q1 — Range–height link prove karo
Dikhao ki level ground ke liye, .
Recall Solution
WHAT: aur dono ko same symbols se express karo aur divide karo. Ratio banao ( cancel ho jaata hai): Isliye . Sanity check par: , matlab max-range angle par arc apni height se chaar guna wide hai.
L5·Q2 — Calculus se aur derive karo (koi memorised formula nahi)
Sirf aur launch data , se start karke, integration use karke , obtain karo, phir aur scratch se nikalo.
Recall Solution
Step 1 — acceleration ko velocity mein integrate karo. WHY integrate? , toh derivative undo karne se velocity milti hai: par, , toh . Isliye . Step 2 — velocity ko position mein integrate karo. Step 3 — time of flight: land hona jab : Step 4 — max height: top jab : . Plug in: Yeh aur se match karte hain. ✓
L5·Q3 — Cliff-edge shot ke liye optimal angle (challenge)
Ground level se tum par maximum range chahte ho. Confirm karo ki optimal hai, phir maximum range batao.
Recall Solution
WHY : tab largest hai jab largest ho. Sine function par max hota hai jab uska argument ho, toh . Koi bhi deviation (jaise : , ) kam padta hai — peak confirm karta hai.
Recall One-line answer key (sirf numbers)
L1: ; ; . L2: at ; ; . L3: ; dono mein land, gap ; . L4: ; wall par height (clear hoti hai). L5: ; ; .