1.1.13 · D1 · HinglishMeasurement, Vectors & Kinematics

FoundationsPosition vector, displacement, distance

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1.1.13 · D1 · Physics › Measurement, Vectors & Kinematics › Position vector, displacement, distance

Is page par koi assumption nahi hai. Har letter, hat, arrow, aur symbol jo parent note mein use hua hai, yahan ground up se build kiya gaya hai, ek aisi sequence mein jahan har idea sirf usse pehle wale ideas par depend karta hai.


0. Sabse pehli cheez: ek point aur ek dot jisse measure karein

Kisi bhi symbol se pehle, ek flat sheet of paper dekho. Uspar ek cheez rakho — maano ek billi. Ab pucho: "billi kahan hai?"

Aap jawab nahi de sakte bina ek doosre mark ke: ek fixed reference dot jis par sab log agree karein. Hum us dot ko origin kehte hain aur use se label karte hain.

Figure — Position vector, displacement, distance

YEH KYUN ZAROORI HAI: number "3" ka koi matlab nahi. " ke dayi taraf 3 metres" ek real jagah hai. Location sirf kisi reference ke relative mein exist karti hai. Dekho Coordinate systems and unit vectors.


1. Axes, coordinates, aur char quadrants

se hum right angles par do rulers bichchate hain: ek dayi taraf jaata hai (x-axis), ek upar jaata hai (y-axis). Teesra, page se aapki taraf aata hai, z-axis hai — flat problems mein hum ise mostly ignore karte hain.

Zaroori baat yeh hai ki har ruler dono directions mein jaata hai. Dayi chalna positive hai; bayi chalna negative hai. Upar chalna positive hai; neeche chalna negative hai. Toh ek coordinate ek signed number hai: sign batata hai ki ruler ke kaunse direction mein.

Do axes flat plane ko chaar quadrants mein kaatते hain, I–IV ke naam se ke signs ke hisaab se: I hai top-right, II hai top-left, III hai bottom-left, IV hai bottom-right.

Figure — Position vector, displacement, distance

SIGNS KYUN MATTER KARTE HAIN: motion har direction mein jaati hai, sirf right-aur-up mein nahi. Negatives ke bina aap ke bayi ya neeche kisi point ko describe hi nahi kar sakte.

YEH FIX KYUN KAREIN: bina stated orientation ke, "page se bahar" ambiguous hai — koi z-axis ko flip kar sakta hai. Right-hand rule ise pin down karta hai.

COORDINATES KYUN: numbers se calculate karna pictures se aasaan hai. Coordinates geometry se arithmetic ka bridge hain.


2. "Vector" hota kya hai — length aur direction wala ek arrow

Yeh raha pure chapter ka star.

Contrast karo ek scalar se — bas ek plain number bina direction ke (jaise temperature, ya ek length). Yeh distinction Scalars and vectors ki spine hai.

Chota hat symbol abhi aane wala hai — ruko.


3. Unit vectors — "one step" arrows

Kisi bhi arrow ko numbers se build karne ke liye, hume standard "one-step" arrows chahiye jisse build karein.

Figure — Position vector, displacement, distance

YEH KYUN: plane par koi bhi arrow "itne 's dayi, itne 's upar" se reach kiya ja sakta hai. Steps ki negative ginti bas ulti direction ka matlab hai — jaise do steps bayi hai. Toh ek generic arrow ko ke roop mein likhne ka literally matlab hai: " se shuru karo, steps x ke along lo, phir steps y ke along, phir steps z ke along," jahan negative components direction reverse karte hain. §1 se signed coordinates arrow ke components ban gaye hain. Aur details Coordinate systems and unit vectors mein.


4. Position vector — "yahan" tak ka arrow

Ab hum topic ki pehli badi object naam de sakte hain. Yahan se aage, specific symbol iske liye reserved hai.

Symbol bas ek naam hai — "" for radius/reach from the origin, upar vector-arrow ke saath taaki aap kabhi na bhoolo ki iska direction hai.

YEH KYUN IMPORTANT HAI: zero vector woh ek case hai jahan "arrow kaunsi taraf point karta hai?" ka koi jawab nahi — aur yeh exactly kisi bhi round trip ka displacement hai jo apne start par wapas aata hai.


5. Magnitude aur Pythagoras engine

Aksar hum sirf arrow ki length chahte hain — point se kitni door hai — direction chhod ke.

Hum components se length kaise paate hain? Components (across) aur (up) ek right triangle ki do legs hain, aur arrow uski slanted side (hypotenuse) hai. Kyunki legs square hoti hain, koi bhi negative signs gayab ho jaate hain — length positive aati hai chahe P kisi bhi quadrant mein ho.

Figure — Position vector, displacement, distance

YEH TOOL KYUN AUR DOOSRA NAHI? Hamare paas do perpendicular legs hain aur slanted length chahiye. Wahi ek rule jo right triangle ki do legs ko uske slant se connect karta hai woh hai Pythagoras theorem — "slant ka square legs ke squares ke sum ke barabar hai." Yeh exactly woh sawaal hai jo hum pooch rahe hain, toh yahi tool hum uthate hain. Square root bas "squared" ko undo karta hai taaki plain length wapas mile.


6. Symbol — "change in"

Chote letters aur jodo (, ) ka matlab hai initial (start) aur final (end). Toh padha jaata hai "position mein change = end arrow minus start arrow."

YEH KYUN CHAHIYE: motion change ke baare mein hai, absolute location ke baare mein nahi. compact tarika hai yeh kehne ka ki "yeh kitna shift hua?"


7. Arrows subtract karna — ke peeche ki picture

Displacement ki puri idea ek operation par tikhi hai: do arrows subtract karna. Yeh dikhta kaise hai yahan batate hain.

Figure — Position vector, displacement, distance

Yeh Vector addition and subtraction ki machinery hai. Notice karo ki origin dono aur ke andar dikhta hai — toh jab aap subtract karte ho, woh cancel ho jaata hai. Yahi wajah hai ki displacement ko parwah nahi ki aapne kahan rakha. Agar start aur end coincide karein, toh yeh subtraction deta hai — §4 se zero vector.


8. Summation — raasta jodna

Distance ke liye hum path ke har piece ki lengths jodте hain.

KYUN: path kitni bhi baar bend kar sakta hai; tidy tarika hai yeh kehne ka "jodते raho, chahe kitne bhi pieces hon." Har piece ki length Pythagoras (§5) se phir milti hai.


9. Inequality symbol

YEH KYUN CHAHIYE (aur sirf ya kyun nahi): topic ka headline result straight gap ko chale gaye raaste se compare karta hai, aur yeh do kabhi kabhi equal hote hain (ek seedha, one-way walk) lekin usually raasta zyada lamba hota hai (koi bhi bend ya reversal). Ek single symbol dono cases cover kare — exactly yahi karta hai. Plain use karna galat hoga kyunki straight-line tie forbid ho jaata; use karna galat hoga kyunki har bent path forbid ho jaata.

Topic ka headline result padhta hai: "straight-line gap kabhi bhi chale gaye raaste se lamba nahi hota — best case mein dono tie karte hain." Woh sirf tab tie karte hain jab aap kabhi na mudein ya double back karein — woh special case Motion in a straight line mein padha jaata hai.


10. Vocabulary ko kaam mein lagana (mini example)

Yeh seedha Average velocity and average speed se jodta hai: velocity se banti hai, speed distance se.


Equipment checklist

Khud test karo — reveal karne se pehle jawab zor se bolo.

Origin aapko kya deta hai jo bare coordinate mein nahi hota?
Ek fixed reference point jisse direction aur distance measure karein; iske bina "3" jaisa number koi location nahi rakhta.
Negative coordinate, jaise , ka kya matlab hai?
Aap us axis ke along opposite direction (dayi ki jagah bayi) mein 3 units chalte ho.
ke signs se charon quadrants ke naam batao.
I hai , II hai , III hai , IV hai .
3D mein z-axis ki direction kya fix karta hai?
Right-hand rule: se ki taraf curl karti ungliyan, thumb ki taraf point karta hai.
Har vector mein kaun si do cheezein hoti hain?
Ek magnitude (length) aur ek direction.
Scalar, vector se kaise alag hai?
Scalar bas ek number hai bina direction ke; vector mein size aur direction dono hote hain.
mein hat aapko kya batata hai?
Yeh ek unit vector hai — exactly 1 length ka arrow jo ek axis ke along point karta hai.
ko ek walk mein translate karo.
O se shuru karo, 5 steps dayi lo, phir 2 steps neeche (quadrant IV).
Zero vector kya hai aur iske direction mein kya special hai?
Vector jiska length zero hai (origin par point); iska koi defined direction nahi hai.
Components ko length mein kaun sa rule badhata hai, aur kyun?
Pythagoras, kyunki aur ek right triangle ki perpendicular legs hain jiski hypotenuse vector hai.
Magnitude negative components se bhi positive kyun aati hai?
Components square hote hain, jo square root se pehle unके signs mita deta hai.
ka kya matlab hai aur yeh kaise compute hota hai?
"Change in," compute hota hai final minus initial.
mein origin cancel kyun ho jaata hai?
Yeh dono position vectors ke andar appear karta hai, toh subtract karne par remove ho jaata hai — displacement origin-independent hai.
distance ke liye aapko kya karne ka instruction deta hai?
Saare straight path segments ki lengths jodo.
(na na ) displacement aur distance ko link karne ke liye sahi symbol kyun hai?
Straight non-reversing motion ke liye dono equal hote hain lekin kisi bhi bend ke liye raasta zyada lamba hota hai; dono cases cover karta hai.