4.5.5 · HinglishLinear Algebra (Full)

Lines and planes in 3D — vector equations

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4.5.5 · Maths › Linear Algebra (Full)


HUM vector equations kyun use karte hain?

2D mein tum ek line ko se describe kar sakte ho. 3D mein yeh toot jaata hai: 3D space mein ek single equation ek plane banati hai, line nahi. Hume ek aisi language chahiye jo:

  • kisi bhi number of dimensions mein kaam kare,
  • position (hum kahan se shuru karte hain) aur direction (hum kahan jaate hain) ko alag rakhe,
  • zero se divide kiye bina vertical/weird-slope objects ko handle kare.

Vectors exactly yahi karte hain. Ek point hume position deta hai; ek direction vector hume travel deta hai.


1. Line

HUM ise kaise derive karte hain (scratch se). Line par koi bhi point (position ) lo aur fixed point (position ) lo. Vector line ke saath lie karta hai, isliye yeh direction ke parallel hona chahiye. Do parallel vectors scalar multiples hote hain: Yeh step kyun? "Line ke saath lie karna" ek line ka poora geometric meaning hai — uske har displacement usi direction ka stretch/shrink hota hai.

Do points se guzarni wali line

aur se guzarni wali: direction hai, isliye par tum par ho, par par, segment trace karta hai.


2. Plane

Ek plane ko do non-parallel directions chahiye, ya — zyada clean — ek perpendicular direction (uska normal).

Normal form kyun kaam karta hai. Plane mein kisi bhi point ke liye, plane ke andar lie karta hai, isliye normal ke perpendicular hota hai. Perpendicular ⇒ dot product zero. Yeh single equation plane ke har point ko capture karta hai.

Parametric se normal par kaise jaayein: normal dono spanning directions ke perpendicular hona chahiye, isliye Yeh step kyun? Cross product exactly woh vector produce karta hai jo dono inputs ke orthogonal ho — yeh plane ke normal ki geometric definition hai.

Figure — Lines and planes in 3D — vector equations

3. Distances (80/20 high-value formulas)


Worked Examples



Recall Feynman: ek 12-saal ke bachche ko samjhao

Socho tum ek giant gym mein khade ho. Line matlab hai "yahan khado, phir ek arrow ki direction mein chalta raho" — tum sirf us arrow ke saath aage ya peeche ja sakte ho. Plane matlab hai poora floor: jahan tum khade ho wahan se tum do arrow directions mein slide kar sakte ho aur flat jagah kisi bhi jagah pahunch sakte ho. Floor ko jaldi describe karne ke liye, do slide-directions dene ki jagah, tum ek arrow dete ho jo floor se seedha upar point karta hai (yeh normal hai). Koi bhi point "floor par" tabhi hai jab us tak jaane mein us up-arrow ke relative kabhi upar ya neeche na jao — exactly yahi dot product ka zero hona hai.


Connections

  • Vectors and scalar (dot) product — normal-form aur projections ko power karta hai.
  • Cross product — do directions se plane ka normal banata hai.
  • Vector projection — dono distance formulas ka engine.
  • Intersection of lines and planes — parametric equations ko simultaneously solve karo.
  • Systems of linear equations — ek Cartesian plane ek linear equation hai; intersections = systems solve karna.
  • Parametrisation and parameters ka role.

Vector equation of a line through with direction
Direction vector of the line through points
Parametric form of with
Symmetric form of a line
(each denominator nonzero)
Parametric (two-direction) equation of a plane
Normal (scalar) form of a plane
, i.e.
How to get a plane's normal from two spanning directions
What are the coefficients in ?
normal vector ke components
Distance from point to plane
Distance from point to line
Condition for two lines to be identical
directions parallel HON AUR ek common point share karen
What does represent in ?
ek scalar parameter jo decide karta hai ki line par kaunsa point hai

Concept Map

start location

travel direction

parallel condition r-a = t d

split by coordinates

solve each for t

d = b - a

start location

span the plane

perpendicular to plane

equivalent to

motivates

Point position vector a

Line r = a + t d

Direction vector d

Derivation from AP

Parametric form

Symmetric Cartesian form

Two points A and B

Plane r = a + s u + t v

Two non-parallel directions u,v

Normal vector n

Normal form r-a . n = 0

2D y=mx+c fails in 3D

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