Foundations — Lines and planes in 3D — vector equations
4.5.5 · D1· Maths › Linear Algebra (Full) › Lines and planes in 3D — vector equations
Neeche aapko milenge symbols jaise (ek position), (ek direction), aur (ek general, roaming point ki position). Ghabrao mat ki abhi yeh undefined hain — yeh poora note inhe ek-ek karke, ek doosre pe depend karne ke order mein, scratch se build karne ke liye hai. Last section tak aap aur poori samajh ke padh paoge. Kuch bhi skip mat karo.
0. Scene: 3D space aur origin
Ek khaali kamre ki imagine karo. Ek kona chuno aur use kaho, origin — woh "aap yahaan hain" dot jisse sab kuch measure hota hai. se hum teen arrows right angles par kheenchte hain: ek floor ke saath right ki taraf (), ek floor ke saath aapse door (), ek seedha upar (). Yeh axes hain.
Hum inhe ek standard arrangement mein fix karte hain jise right-handed kehte hain: apne daayein haath ki ungliyan ke saath point karo aur unhe ki taraf curl karo; tab aapka thumb ke along point karega. Is page ki har picture — aur poora topic — yahi handedness use karta hai. (Agar aapne ko neeche point karne ke liye flip kiya, toh cross products ulte aate, isliye hum ise abhi pin kar dete hain.)
Kamre mein koi bhi jagah " steps right, steps forward, steps up" se reach hoti hai. Woh teen numbers us jagah ke coordinates hain, likhe jaate hain .
Figure s01 dekho: red dot ko corner se teen dashed perpendicular steps se reach kiya jaata hai — pehle ke along, phir , phir .

1. Vector — "arrow" , ,
Vector ek arrow hai. Iska ek length hai (kitna dur) aur ek direction (kis taraf), lekin yeh parwah nahi karta ki yeh kahaan se start hota hai — ise kahin bhi slide karo aur yeh same vector hai. Hum vectors bold mein likhte hain: , , , . Paper par aap dekh sakte ho; same cheez hai.
3D mein ek vector uske teen step-sizes ke roop mein store hota hai: matlab " along , along , along ." Yeh teen numbers iske components hain.
Teen names jo aap baar baar milenge:
- — ek fixed position vector (arrow from to a chosen anchor point ).
- — ek direction vector (ek line kis taraf jaati hai).
- — ek general, roaming point ka position vector: ise "arrow from to jis bhi point ke baare mein hum abhi baat kar rahe hain" samjho. Jaise-jaise woh point line ya plane ke saath move karta hai, badalta hai; aur wahi rehte hain.
Isliye parent likhta hai "point (position vector )": dot hai, se arrow hai jo use reach karta hai.
2. Adding, subtracting, aur stretching — , ,
Do vectors ko Add karna = "ek walk karo, phir doosra." draw karo, phir wahaan se start karo jahaan khatam hua; bilkul shuru se bilkul end tak ka arrow hai. Components mein bas slot by slot add karo:
Subtracting utni hi important hai, kyunki topic constantly likhta hai. Component-wise: Iska picture sabse important wala hai: woh arrow hai jo point se point tak jaata hai (woh "difference arrow," often likha jaata hai). Reason: -to- jaane ke liye, aap pehle -to- ja sakte ho (woh hai) phir -to-; toh , exactly isliye bacha hua piece se ki taraf point karta hai. Jab bhi aap "" dekhte ho, anchor se roaming point ko join karne wale arrow ki picture banao.
Ek vector ko number se Scale karna (ek plain number scalar kehlata hai) = "direction rakho, length ko factor se badlo." Toh do guna lamba hai; use palat deta hai; use kuch nahi kar deta.
Figure s02 dono moves dikhata hai: left mein, red arrow anchor ko roaming point se join karta hai; right mein, stretch hoke (red, lamba) aur flip hoke ban jaata hai.

3. Parallel vectors aur "scalar multiple"
Do vectors parallel hote hain jab woh same way ya exactly opposite ways point karte hain — matlab ek doosre ka sirf stretched/flipped copy hai. Symbols mein: , ke parallel hai exactly jab kisi scalar ke liye.
Topic ko kyun chahiye: poori line derivation ek sentence par tikti hai — " (anchor se roaming point tak arrow, §2 se) line ke along lie karta hai, toh yeh ke parallel hai." Parallel matlab "scalar multiple," jo deta hai .
Recall Quick check
Agar hai, toh kya iske parallel hai? ::: Haan — yeh ke barabar hai, ek scalar multiple.
4. Parameter (aur )
parameter hai: ek free-running dial jo aap kisi bhi real number par set kar sakte ho, likha jaata hai (" real numbers se belong karta hai"). ki har value aapko line par ek point deti hai. Dial ko saari values se ghuma do aur aap poori line trace karte ho.
Ek plane ko do independent dials chahiye, aur , kyunki aap ek flat surface par do independent directions mein slide kar sakte ho.
General idea ke liye dekhein Parametrisation and parameters.
5. Length (magnitude) —
Bars matlab arrow ki length. 3D mein Pythagoras se: Arrow ko ek box ke long diagonal ki tarah picture karo jiske sides hain; uski length wahi formula hai.
Topic ko kyun chahiye: ek unit vector (length exactly 1) banane ke liye hum length se divide karte hain, , provided (zero-length arrow ki koi direction nahi hai aur , toh hum isse divide nahi kar sakte). Hat hamesha "length-1 version" mean karta hai. Parent note mein saari distances ya se divide hoti hain — exactly is liye legal kyunki plane ka normal aur line ka direction, by definition, nonzero hain.
6. Dot product —
Dot product do vectors leta hai aur ek number return karta hai: jahaan unke beech ka angle hai aur ("cosine") measure karta hai ki woh kitne aligned hain: (same direction), (perpendicular), (opposite).
Do formulas agree kyun karte hain? (outline) aur ko tail-to-tail rakho. Unke tips ko join karne wali straight line vector hai, aur uski length triangle geometry ki cosine rule ko obey karti hai: . Ab left side ko component rule se expand karo (slot by slot multiply out karo): sab kuch cancel ho jaata hai sivaay ke. Dono expressions ko match karne par force hota hai. Toh "multiply-and-add" recipe aur "angle" meaning same number hain do alag costumes mein.
Yeh particular tool kyun? Topic constantly poochta hai "kya yeh arrow us arrow ke perpendicular hai?" Dot product ek single test se jawab deta hai: dot product exactly tab zero hota hai jab do vectors right angles par hote hain (kyunki ). Yahi plane ke normal form ka poora engine hai. (Is page ke end mein VERIFY block neeche diye perpendicular example ko real numbers par check karta hai.)
Figure s03 do perpendicular arrows aur ko little right-angle square ke saath draw karta hai; unka dot product hai.

Full details Vectors and scalar (dot) product mein hain aur iska geometric use Vector projection mein.
Recall Perpendicular test
aur kya yeh perpendicular hain? ::: , toh haan, perpendicular.
7. Cross product —
Cross product do vectors leta hai aur ek naya vector return karta hai jo dono ke perpendicular hota hai ek saath. Iske components:
Yeh formula kuch perpendicular kyun deta hai? (outline) Perpendicular matlab "dot product zero" (§6). Toh test karo: ko ke saath dot karo aur sab multiply out karo — six terms pairs mein cancel ho jaate hain aur aapko exactly milta hai; same hota hai ke saath dot karne par. (Is page ke end mein VERIFY block exactly yahi real numbers par check karta hai.) Woh built-in cancellation isliye hai ki topic exactly yahi component recipe use karta hai. Kaun sa direction point karta hai do opposite perpendicular directions mein se yeh §0 ke right-handed axes se fix hota hai.
Parallel edge-case (isliye ek plane ko non-parallel spanning arrows chahiye). ki length ke barabar hai. Agar aur parallel hain (ya ek zero hai), toh (ya ), toh aur cross product zero vector mein collapse ho jaata hai — jo kahin point nahi karta aur normal ke roop mein useless hai. Exactly isliye parent insist karta hai ki plane ke do spanning directions non-parallel hone chahiye: tabhi ek genuine, nonzero normal produce karta hai.
Yeh particular tool kyun? Ek plane do in-plane directions se span hoti hai. Iska normal dono ke perpendicular bahar nikalna chahiye. Koi single dot product yeh nahi de sakta — lekin cross product designed hai do inputs ke orthogonal ek arrow output karne ke liye. Isliye parent likhta hai .
Figure s04 ek shaded plane mein do arrows aur red cross product ko seedha uski taraf se bahar nikalta hua dikhata hai.

Zyada Cross product mein.
8. Normal vector —
Ek plane ka normal koi bhi arrow hai jo plane se seedha bahar point karta hai, uske andar lie karne wali har direction ke right angles par. Yeh plane ke along nahi hai — yeh plane ke across hai. Yeh ek line ke direction se opposite role hai, jo line ke along lie karta hai.
Prerequisite map
Neeche diagram ek dependency chart hai: ise top se bottom padhein. Har box is note se ek idea hai, aur arrow "" matlab "aapko chahiye pehle samajhne se." Coordinates vectors banate hain; vectors add/subtract/scale/measure hote hain; woh do special products ko feed karte hain; aur sab kuch parent topic mein funnel hota hai. (Agar diagram aapke reader mein render nahi hota, same order exactly is page ka §0 → §8 hai.)
Sab kuch parent topic par converge hota hai.
Equipment checklist
Answers cover karo aur khud test karo — agar koi ek bhi shaky hai, parent note se pehle us section ko dobara padho.
- Ek vector teen numbers store karta hai matlab… ::: axes mein se har ek ke along kitna step karna hai.
- Ek point aur position vector mein farq hai… ::: point ek fixed spot hai; position vector woh arrow hai origin se jo us spot tak reach karta hai (same teen numbers).
- woh arrow hai jo… ::: anchor point se roaming point tak jaata hai (difference arrow).
- geometrically arrow ke saath kya karta hai… ::: ise factor se stretch/shrink karta hai (aur flip karta hai agar ), direction rakhe hue.
- "Do vectors parallel hain" symbols mein matlab… ::: ek doosre ka scalar multiple ke barabar hai, .
- Kya zero vector ek line ke liye valid direction hai? ::: Nahi — iska koi direction nahi hai; line ka satisfy karna chahiye .
- Parameter ek line mein kya contribute karta hai… ::: ki har value ek point pick karti hai; saari values poori line sweep karti hain.
- compute hota hai… ::: se, Pythagoras se arrow ki length.
- Unit vector hai… ::: apni length se divided (requires ), length exactly 1 deta hai.
- Dot product exactly tab zero hota hai jab… ::: do vectors perpendicular hain ().
- Cross product ek vector output karta hai jo… ::: dono aur ke perpendicular hai (side right-hand rule se fix hoti hai).
- kya hota hai jab aur parallel hain? ::: zero vector (kyunki ) — isliye plane spanning directions non-parallel hone chahiye.
- Ek plane ka normal point karta hai… ::: seedha plane se bahar (across), ek line ke direction se alag jo uske along lie karta hai.
Connections
- Vectors and scalar (dot) product — yahan banaya gaya dot product plane ke normal form ko power karta hai.
- Cross product — woh perpendicular-to-both tool jo normals banata hai.
- Vector projection — distances ke liye dot product aur unit vectors use karta hai.
- Parametrisation and parameters — dials aur ka matlab.
- Systems of linear equations — jahaan yeh symbols saath solve hote hain.
- Intersection of lines and planes — payoff jab symbols fluent ho jaate hain.
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