Is page par assume kiya gaya hai ki tumne kuch bhi nahi dekha. Hum har ek symbol ko naam denge jo parent Projection of vectors note use karta hai, uske peeche ka picture draw karenge, aur batayenge ki ye topic uske bina kyun exist nahi kar sakta. Upar se neeche padho; har block agla block earn karta hai.
Ek plain number jaise 5 ki sirf size hoti hai. Ek arrow ki size hoti hai aur ye bhi ki wo kis taraf point karta hai. Wahi "kis taraf" projection ke exist hone ki wajah hai — hum directions compare kar rahe hain.
Picture mein burnt-orange arrow origin (corner point O) se shuru hota hai aur apni tip par khatam hota hai. Arrow ki length batati hai ki wo kitna bada hai; arrow ka tilt uski direction hai.
Iska formula kahan se aata hai? Figure s02 dobara dekho: components ax aur ay ek right triangle ki do choti sides banate hain, aur arrow a slanted long side (hypotenuse) hai. Pythagoras — "do legs squared, add karo, phir square root lo" — length deta hai:
∣a∣=ax2+ay2
Topic ko ye kyun chahiye. Scalar projection ∣a∣cosθ literally ∣a∣ se shuru hota hai — "shadow kitni door tak jaata hai" iske baare mein baat karna impossible hai bina length ke notion ke. Aur formula mein ∣b∣ se division hi rokta hai ki answer sirf isliye bade na ho kyunki tumne b lamba draw kiya.
Figure teen cases dikhata hai jinke liye tumhe taiyaar rehna chahiye:
Acute (θ<90∘): arrows roughly ek direction mein agree karte hain. Shadow aage girti hai.
Right angle (θ=90∘): arrows perpendicular hain. Shadow ki length zero hoti hai — a ka koi bhi hissa b ki taraf point nahi karta.
Obtuse (θ>90∘): arrows disagree karte hain, alag-alag direction mein point karte hain. Shadow peeche ki taraf girti hai — yahi wajah hai parent ka minus sign.
Teeno ko yaad rakho: parent ka "sign matters" section kuch nahi hai bas in teen pictures ke siva.
Isliye bhi vector projection ∣b∣ se do baar divide karta hai: ek baar b^ ke andar direction normalise karne ke liye, ek baar length lene ke liye. Wo doubled length b⋅b=∣b∣2 likha jaata hai.
Zero ka matlab perpendicular kyun hai? Geometry form a⋅b=∣a∣∣b∣cos90∘ se, aur cos90∘=0. Toh dot product exactly tab vanish hota hai jab wo right angle par milte hain. Symbol a⊥ (padho "a-perp") a ka leftover hissa hai jab tum uski shadow remove kar dete ho — ye b ke saath clean right angle par point karta hai. Ye Orthogonal decomposition ka seed hai.