4.5.1 · D1 · Maths › Linear Algebra (Full) › Vectors in ℝⁿ — operations, geometric interpretation
Ek vector ek number ki list hai jo saath-saath ek geometric arrow bhi hai — aur jab ek baar un arrows ko add aur stretch kar sako, toh plain arithmetic geometry ban jaati hai . Parent page ki har cheez (length, angle, perpendicularity) usi ek dual meaning se nikalti hai: number-list ↔ arrow.
Is page mein kuch bhi assumed nahi hai . Parent note mein jo bhi squiggle, letter, aur picture use hua, wo sab yahan se ground up pe banaya jayega, ek aisi order mein jahan har brick apne pehle wali brick pe tiki ho.
Arrows se pehle, wo zameen chahiye jis par wo rehte hain.
Definition Real number aur symbol
R
Ek real number wo koi bhi point hai jo tum ek endless ruler par mark kar sako: whole numbers, fractions, negatives, 2 , π — kuch bhi jiska ek continuous line par position ho. Blackboard-bold letter R sirf "real numbers ke poore set" ka shorthand hai — ek saath poora ruler.
R ek horizontal line hai jo dono taraf hamesha ke liye stretch karti hai, beech mein 0 hai, positives daayein, negatives baayein. Jab tum "v 1 ∈ R " dekho toh padho: "v 1 us ruler par koi point hai ." Chota "∈ " matlab hai "is an element of / ke andar rehta hai."
Hume R ki zaroorat hai kyunki har vector ki har coordinate inhi ruler-points mein se ek hoti hai.
Ek ruler tumhe ek line par locate karta hai. Map par apne aap ko locate karne ke liye do rulers chahiye (east–west, north–south). Room mein ek point locate karne ke liye teen chahiye (add up–down).
R n
R n (kaho "R-n") n real numbers ki saari lists ka set hai, ek number per ruler/axis. Chhota raised n koi power nahi hai — yeh count karta hai kitni independent directions hain.
R 1 = line, R 2 = flat plane, R 3 = wo space jisme tum chal sakte ho, R n = yahi idea n perpendicular rulers ke saath (hum 3 se aage draw nahi kar sakte).
R n means R raised to the power n ."
Yeh kyun sahi lagta hai: raised number dikhta hai jaise exponent ho. Fix yeh hai: yahan superscript ek counter of axes hai, multiplication nahi. R 3 matlab "teen rulers side by side hain," na ki "R × R × R multiplied." (Yeh copies ka product hai , lekin kuch cube nahi ho raha.)
Definition Vector, component, aur subscript
i
Ek vector v , R n se ek specific list hai. Hum ise bold print karte hain (v ) taaki tum poore arrow ko kisi ek plain number se kabhi confuse na karo.
v = ( v 1 , v 2 , … , v n ) .
Har v i ek component hai: ruler number i ke saath movement ki matra.
Chota subscript i ek pointer/address hai: "v 2 " matlab "doosri entry." … (ellipsis) matlab sirf "obvious tarike se entry n tak chalte raho."
Intuition Ek list ke liye do pictures — poora jaadu
Exactly wahi list ( 3 , 4 ) do tarah padhi ja sakti hai:
ek point — ek address: "east-3, north-4 par dot";
ek arrow — ek journey: "origin se shuru karo, 3 east phir 4 north chalo, aur jahan utro wahan tak seedha arrow khicho."
Arrow picture woh hai jo hume add aur stretch karne deti hai; point picture woh hai jo hume locate karne deti hai. Dono ko ek saath mind mein rakho.
0
0 = ( 0 , 0 , … , 0 ) origin hai — "you are here / start" point jahan saare arrows rooted hain. Bold zero = zero vector (zeros ki poori list), plain number 0 nahi.
Column notation. Parent vectors ko vertically stack karke likhta hai:
v = v 1 ⋮ v n .
Yeh wahi list hai , bas left-to-right ki jagah top-to-bottom likhi gayi. Tall square brackets ek container hain; vertical dots ⋮ phir se matlab "pattern ko continue karo." Column form sirf convention hai — baad mein matter karega jab matrices vectors ko multiply karengi, lekin abhi ke liye ( v 1 , … , v n ) aur column identical hain.
Parent jo kuch bhi banata hai woh exactly do moves par chalta hai.
Ek scalar sirf ek ordinary single real number hai (R ka member) jo ek vector ko scale karne ke liye use hota hai — stretch ya shrink karna. Hum ise "scalar" kehte hain (na ki "vector") exactly yeh flag karne ke liye: "yeh ek number arrow nahi hai, yeh ek stretch-factor hai." Hum scalars ko usually plain letters jaise c se name karte hain.
u + v aur scaling c v
u + v = ( u 1 + v 1 , … , u n + v n ) , c v = ( c v 1 , … , c v n ) .
Dono component-wise kaam karte hain: operation ek ruler pe ek baar karo.
Intuition Component-wise kyun, aur har ek kaisa dikhta hai
3 units east move karna kabhi nahi badalta kitna north ho — rulers independent hain. Toh honest rule sirf yahi hai ki matching entries ko combine karo aur baaki ko chhod do.
Addition = tip-to-tail: v ki tail ko u ki tip par slide karo; start se final tip tak ka arrow u + v hai.
c se Scaling: arrow ko uski length ka ∣ c ∣ times stretch karta hai. Agar c < 0 hai toh arrow ko flip bhi karta hai opposite direction mein point karne ke liye. Agar c = 0 hai toh origin 0 par collapse ho jaata hai.
Definition Absolute value bars
∣ c ∣
∣ c ∣ ("c ka size / magnitude") sign strip karta hai: ∣ − 3 ∣ = 3 , ∣3∣ = 3 . Picture: ruler par 0 se c ki distance, hamesha non-negative. Hume isko isliye chahiye kyunki ek length kabhi negative nahi ho sakti, chahe stretch-factor ho.
"Yeh arrow kitna lamba hai?" — yeh poochne ke liye parent Pythagoras invoke karta hai. Do symbols aate hain.
aur squaring v i 2
v i 2 matlab v i × v i (number times itself). Picture: ek square ka area jiska side v i hai. Squaring signs ko bhi khatam karta hai — ( − 4 ) 2 = 16 — exactly isliye squares se bani lengths hamesha positive hoti hain.
x reverse question poochta hai: "kaunsa non-negative number, squared karne par, x deta hai?" Yeh squaring ko undo karta hai. 25 = 5 kyunki 5 2 = 25 .
∥ v ∥ — the norm
∥ v ∥ (padho "norm of v " ya "length of v ") ek single non-negative number hai: arrow ki straight-line length. Double bars (single nahi) signal dete hain "poore vector ki length," plain number ke liye ∣ c ∣ se alag.
∥ v ∥ = v 1 2 + v 2 2 + ⋯ + v n 2 .
Intuition Exactly yahi formula kyun (aur square-root sahi tool kyun hai)
Plane mein, arrow ( v 1 , v 2 ) ek right triangle ka hypotenuse hai jiske legs v 1 aur v 2 hain. Pythagoras kehta hai leg 2 + leg 2 = hyp 2 , toh squared length v 1 2 + v 2 2 hai. Lekin hume length chahiye, squared length nahi — toh hum apply karte hain, woh exact tool jo squaring ko undo karta hai. Isliye root bahar hota hai.
Zero case: ∥ 0 ∥ = 0 + ⋯ + 0 = 0 — sirf wahi vector jiska length 0 ho.
Definition Summation sign
∑
i = 1 ∑ n v i 2 ek compact shorthand hai "jaise i , 1 , 2 , … , n run kare, v i 2 add karte jao" ke liye. ∑ (Greek capital sigma, "S for Sum") ek loop instruction hai: neeche "i = 1 " batata hai kahan se start karo, upar "n " batata hai kahan rukna hai. Toh ∥ v ∥ = ∑ i = 1 n v i 2 wahi baat kehta hai jo lamba formula kehta hai.
Definition Unit vector aur hat
v ^
Ek unit vector ki length exactly 1 hoti hai — ek pure direction bina kisi size ke. Kisi bhi nonzero v se ek banane ke liye, normalize karo: har component ko length se divide karo,
v ^ = ∥ v ∥ v .
Chota hat " ^ " ek costume hai jiska matlab hai "is arrow ko shrink karke length 1 kar diya gaya hai." ∥ v ∥ se divide karna arrow ko rotate nahi kar sakta — har component same factor se shrink hota hai — toh direction bachti hai jabki length 1 ho jaati hai.
Parent ka climax arithmetic ko angles mein turn karta hai. Chaar naye symbols.
⋅ (dot product)
u ⋅ v = u 1 v 1 + u 2 v 2 + ⋯ + u n v n .
Matching components multiply karo, phir sab ko ek plain number (ek scalar) mein add karo. Raised dot "⋅ " ek special multiply hai do vectors ke beech jo vector nahi balki ek single alignment score return karta hai.
θ aur cosine cos
θ (Greek "theta") wo angle name karta hai jo ek tail share karte do arrows ke beech hota hai — ek se doosre tak turn ki matra.
cos θ (cosine) ek dial reading − 1 aur + 1 ke beech hai jo batata hai do directions kitna aligned hain: cos 0 ∘ = 1 (same direction), cos 9 0 ∘ = 0 (right angle), cos 18 0 ∘ = − 1 (opposite direction).
Definition Perpendicular symbol
⊥ aur "iff" arrow ⟺
u ⊥ v padho "u , v se perpendicular (right angle par) hai."
⟺ matlab "if and only if " — ek do-taraf ka raasta: left tab sach hai exactly jab right sach ho.
u ⊥ v ⟺ u ⋅ v = 0.
Zero kyun? Right angle θ = 9 0 ∘ hai, aur cos 9 0 ∘ = 0 hai; yeh bridge ki poori right side zero kar deta hai, toh dot product bhi 0 hona chahiye. Yeh woh switch hai jo ek computer right angles detect karne ke liye flip karta hai.
Recall Quick self-check: kaunsa symbol kya return karta hai?
Kya ∥ v ∥ ek vector deta hai ya number? ::: Ek single non-negative number (ek length).
Kya u ⋅ v ek vector deta hai ya number? ::: Ek single number (scalar) — kabhi arrow nahi.
Kya c v ek vector deta hai ya number? ::: Ek vector (ek re-stretched arrow).
v ⋅ v kya hai? ::: ∥ v ∥ 2 — squared length.
Vector v = list of components
Point picture and Arrow picture
Scalar multiply stretch and flip
Linear Combinations and Span
Norm length via Pythagoras
Unit vectors and normalize
Perpendicular test dot equals 0
Yeh map parent note ka miniature hai: real numbers R n banate hain, jo vectors ko rakhta hai, jinki dual picture do engines ko power karti hai, jisse length aur dot product — aur finally angle aur perpendicularity — nikalte hain. Deeper branches Linear Combinations and Span , Dot Product and Orthogonality , aur Norms and Distance in Rn mein hain, aur poori structure Vector Spaces — Axioms mein formalize ki gayi hai.
Self-test: kya tum har ek ko ek plain sentence mein keh sakte ho reveal karne se pehle ?
R Saare real numbers ka set — ek endless ruler par har point.
R n n real numbers ki saari lists; n independent perpendicular rulers/axes (superscript axes count karta hai, power nahi).
∈ "is an element of / ke andar rehta hai," e.g. v i ∈ R .
v (bold)Ek vector — R n se ek list, jo origin se ek point aur ek arrow dono ki tarah padhi jaati hai.
v i aur subscript i i -th component; subscript ek address hai jo entry number i par point karta hai.
0 Origin / zero vector, saare components zero — jahan arrows rooted hain.
scalar c Ek single real number jo vector ko stretch/shrink karne ke liye use hota hai.
component-wise Operation ek matching entry at a time karo.
c v Scaling: length ko ∣ c ∣ se stretch karo, agar c < 0 toh flip karo, agar c = 0 toh 0 par collapse karo.
∣ c ∣ Absolute value — 0 se c ki distance, hamesha non-negative.
v i 2 aur Squaring (side-v i square ka area, sign khatam karta hai) aur square root (uska undo).
∥ v ∥ Norm — arrow ki straight-line length, ek non-negative number.
∑ i = 1 n Summation loop: terms add karo jaise i , 1 se n tak run kare.
v ^ Unit vector — v ko length 1 tak shrink kiya, same direction, v /∥ v ∥ ke zariye.
u ⋅ v Dot product — matching components ke products ka sum; ek single scalar.
θ Do arrows ke beech angle jo ek tail share karte hain.
cos θ Alignment dial − 1 se + 1 tak: 1 same direction, 0 right angle, − 1 opposite.
⊥ Perpendicular (right angle) — tab hold karta hai exactly jab dot product 0 ho.
⟺ "If and only if" — dono sides saath sach hoti hain, ek do-taraf implication.