4.4.20 · Maths › Multivariable Calculus
Intuition Ek line mein idea
Ek triple integral ∭ E f d V basically f ki value ko 3D region E ke har ek tiny chunk d V pe add karta hai . Poora game yeh hai: (1) region ko boxes mein kaato, (2) aisi coordinates choose karo jo boxes aur region ko describe karna aasaan bana de. ==Cartesian= seedhi divaaren=, ==cylindrical= ek plane mein gol + seedha axis=, ==spherical= har direction mein gol=.
Definition Triple integral (Riemann definition)
Ek solid E ko N tiny boxes mein partition karo jinka volume Δ V k hai, har ek mein ek sample point ( x k ∗ , y k ∗ , z k ∗ ) lo, aur yeh banao
∭ E f ( x , y , z ) d V = lim N → ∞ ∑ k = 1 N f ( x k ∗ , y k ∗ , z k ∗ ) Δ V k .
YEH kya compute karta hai:
Agar f = 1 : ∭ E d V = Volume ( E ) .
Agar f = ρ ( x , y , z ) (density): ∭ E ρ d V = Mass .
General f : space mein distribute kisi quantity ka total "amount".
WHY yeh kuch useful mein converge karta hai: har term f ⋅ Δ V k = (value)×(little volume) = ek chhota "amount". Saare chhote amounts ko add karo aur mesh ko refine karo to exact total milta hai — same logic jaise 1D area sum, bas 3D mein uthaya gaya.
HOW limits set karte hain (yahi ek skill jo matter karti hai):
Innermost (z ): x , y ko freeze karo. Ek vertical arrow upar shoot karo. Woh E mein z = z 1 ( x , y ) pe enter karta hai aur z = z 2 ( x , y ) pe exit karta hai. Yeh (x , y ke functions) inner limits hain.
Middle (y ): E ki shadow ko x y -plane pe project karo. y ko boundary curves y 1 ( x ) , y 2 ( x ) ke beech sweep karo.
Outer (x ): constant range [ x 1 , x 2 ] jo shadow ko cover kare.
Common mistake "Mere outer limits inner variable ke functions kyun hain?"
Yeh natural lagta hai ki ∫ 0 x … d x likhein. Fix yeh hai: outer limits constants hone chahiye , aur har limit sirf unhi variables pe depend kar sakta hai jo uske bahar hain. Reason: tum andar se bahar integrate karte ho; jab outer integral tak pahuncho, baaki saare variables ja chuke hote hain, isliye sirf ek number reh sakta hai.
Worked example Tetrahedron
x , y , z ≥ 0 , x + y + z ≤ 1 ka volume
Step 1 — inner z . Arrow upar: z = 0 pe enter, plane z = 1 − x − y pe exit. Kyun? Tilha hua face x + y + z = 1 hai.
∫ 0 1 − x − y d z = 1 − x − y
Step 2 — middle y . x y -plane pe shadow triangle x , y ≥ 0 , x + y ≤ 1 hai, isliye y chalega 0 → 1 − x . Kyun? Constraint mein z = 0 set karo.
∫ 0 1 − x ( 1 − x − y ) d y = [ ( 1 − x ) y − 2 y 2 ] 0 1 − x = 2 ( 1 − x ) 2
Step 3 — outer x : x : 0 → 1 .
∫ 0 1 2 ( 1 − x ) 2 d x = 2 1 ⋅ 3 1 = 6 1
Sanity check: teen perpendicular edges of length 1 wale tetra ka volume 6 1 hota hai. ✓
Intuition Boxes warp ho jaate hain, isliye
d V mein ek stretch factor hona chahiye
Jab tum ( x , y , z ) se naye coords ( u , v , w ) mein switch karte ho, ek tiny coordinate box d u d v d w ek warped parallelepiped mein map ho jaata hai. Uska volume = (box ka volume) × (local stretch). Woh stretch ∣ J ∣ hai, yaani Jacobian determinant .
x = r cos θ , y = r sin θ , z = z , r ≥ 0 , 0 ≤ θ < 2 π .
Tab use karo jab: region ya integrand mein ek axis ke around rotational symmetry ho (cylinders, cones, paraboloids).
r ≤ a , 0 ≤ z ≤ h ka volume
=\int_0^{2\pi}\!\!d\theta\int_0^a r\,dr\int_0^h dz
=2\pi\cdot\tfrac{a^2}{2}\cdot h=\pi a^2 h.\ \checkmark$$
**Product mein kyun split kiya?** Limits saari constants hain aur integrand factor ho jaata hai, isliye Fubini 1D integrals multiply karne deta hai.
x = ρ sin ϕ cos θ , y = ρ sin ϕ sin θ , z = ρ cos ϕ ,
jahan ρ ≥ 0 (origin se distance), 0 ≤ ϕ ≤ π (+ z axis se angle), 0 ≤ θ < 2 π (z ke around).
sin ϕ bhool jaana (ya sin θ likhna)
Aisa lagta hai jaise cylindrical ke analogy se sirf ek extra factor chahiye. Fix: spherical mein do angular arc-lengths hain. Latitude circles poles pe (ϕ = 0 , π ) points tak shrink hote hain, aur sin ϕ → 0 exactly uss shrinking ko encode karta hai. ϕ (polar angle) use karo, kabhi θ nahi.
a ki ball ka volume
=\underbrace{\int_0^{2\pi}d\theta}_{2\pi}\;\underbrace{\int_0^\pi\sin\phi\,d\phi}_{2}\;\underbrace{\int_0^a\rho^2 d\rho}_{a^3/3}
=2\pi\cdot2\cdot\tfrac{a^3}{3}=\tfrac{4}{3}\pi a^3.\ \checkmark$$
**Yeh 80/20 example kyun hai:** yeh teeno factors simultaneously check karta hai aur famous $\frac43\pi a^3$ pe land karta hai.
∭ E z d V upper half ball ρ ≤ a , z ≥ 0 pe
z = ρ cos ϕ , aur z ≥ 0 ⇒ ϕ ∈ [ 0 , π /2 ] .
∫ 0 2 π ∫ 0 π /2 ∫ 0 a ( ρ cos ϕ ) ρ 2 sin ϕ d ρ d ϕ d θ
Step kyun: integrand ρ 3 cos ϕ sin ϕ ban jaata hai.
=2\pi\cdot\tfrac12\cdot\tfrac{a^4}{4}=\tfrac{\pi a^4}{4}.$$
Use kiya $\int_0^{\pi/2}\sin\phi\cos\phi\,d\phi=\tfrac12$.
Region / symmetry
Best coords
d V
Box, planes, slanted faces
Cartesian
d x d y d z
Circle/cylinder/cone/paraboloid kisi axis ke around
Cylindrical
r d r d θ d z
Sphere, ball, x 2 + y 2 + z 2 integrand mein
Spherical
ρ 2 sin ϕ d ρ d ϕ d θ
Common mistake Sphere pe Cartesian use karna
Yeh safe lagta hai (koi Jacobian yaad nahi karna). Lekin z = ± a 2 − x 2 − y 2 jaise limits ugly nested square roots create karte hain. Fix: agar x 2 + y 2 + z 2 dikhe, spherical lo — boundary single constant ρ = a ban jaati hai.
Recall Khud test karo (answers hide hain)
Har coordinate system mein d V kya hai?
Cylindrical mein r geometrically kahan se aata hai?
ρ 2 sin ϕ kyun, sirf ρ 2 kyun nahi?
Outer limits constants kyun hone chahiye?
Recall Feynman: ek 12-saal ke bacche ko explain karo
Socho tum ek shape ko tiny sugar cubes se bharte ho aur count karte ho ki har cube mein kitna "stuff" (meethaas) hai. Sab add karo — woh ek triple integral hai. Agar shape ek box hai, square cubes use karo (Cartesian). Agar woh ek tin can hai, usse curved tiles mein slice karo jo bahar ki taraf fan out hote hain — center se door wale tiles wider hote hain, isliye hum multiply karte hain ki woh kitne door hain (r ). Agar woh ek ball hai, tiles top aur bottom poles ke paas shorter bhi ho jaate hain, isliye hum sin ϕ se bhi multiply karte hain. Extra multipliers sirf yeh ensure karte hain ki hum warped tiles ko flat ones jaisa na samjhein.
d V factors yaad rakho
"Cylinders carry ONE r , Spheres squeeze with ρ 2 sin ϕ ."
Spherical mantra: "rho-squared sine-phi" — do ρ 's (radial + two arcs) aur sin ϕ jo poles ko kill karta hai .
What is d V in Cartesian coordinates? d x d y d z
What is d V in cylindrical coordinates? r d r d θ d z
What is d V in spherical coordinates? ρ 2 sin ϕ d ρ d ϕ d θ
Why does the cylindrical Jacobian equal r ? A polar pixel ka area r d r d θ hota hai (arc length r d θ times width d r ); times d z volume deta hai.
Why does spherical d V contain sin ϕ ? Latitude-circle arc ka radius ρ sin ϕ hai, isliye uski arc length ρ sin ϕ d θ hai; yeh poles pe 0 tak shrink ho jaati hai.
In spherical coords, what are the ranges of ρ , ϕ , θ ? ρ ≥ 0 , 0 ≤ ϕ ≤ π (polar, + z se), 0 ≤ θ < 2 π (azimuth).
Volume of a ball of radius a via spherical integral? ∫ 0 2 π ∫ 0 π ∫ 0 a ρ 2 sin ϕ d ρ d ϕ d θ = 3 4 π a 3 .
Volume of cylinder radius a , height h ? ∫ 0 2 π ∫ 0 a ∫ 0 h r d z d r d θ = π a 2 h .
How do you choose the innermost (z ) Cartesian limits? x , y freeze karo, vertical arrow shoot karo: woh z 1 ( x , y ) pe enter karta hai aur z 2 ( x , y ) pe exit karta hai.
Why must the outermost integration limits be constants? Tum andar se bahar integrate karte ho; outer step tak baaki saare variables ja chuke hote hain, isliye sirf numbers reh sakte hain.
When should you prefer spherical coordinates? Jab region sphere/ball ho ya integrand mein x 2 + y 2 + z 2 = ρ 2 ho.
General change-of-variables formula for d V ? d V = ∣ det ∂ ( x , y , z ) / ∂ ( u , v , w ) ∣ d u d v d w .
What does ∭ E 1 d V compute? E ka volume.
Cartesian-to-spherical: what is z ? z = ρ cos ϕ .
Triple integral iiint f dV
Vertical arrow enter exit