Yeh page ek toolbox hai. Hum har drawer kholenge, har tool ko plain words mein name karenge, uski picture draw karenge, aur batayenge ki parent topic the path-dependence note ko yeh kyun chahiye. Upar se neeche padho — har item sirf usse upar wale items se banta hai.
Picture: burnt-orange dot (x,y) par baitha hai. Horizontal axis pe x units chalo, phir y units upar. Ek pair = ek location.
Topic ko yeh kyun chahiye: pura subject yeh poochhhta hai ki ek machine ka output kya hota hai jab input point(x,y) ek special target point (a,b) ki taraf slide karta hai. Points ko name karne ka tarika na ho toh "sliding toward" ki baat hi nahi ho sakti.
Yahan (a,b) ek fixed jagah hai jiske baare mein hum sochh rahe hain (often origin (0,0)), jabki (x,y)wandering point hai jo uski taraf close hota ja raha hai.
Picture:f ko ek landscape ki height socho flat sheet ke upar. Har ground position (x,y) ki terrain height f(x,y) uske upar float karti hai.
Topic ko yeh kyun chahiye: "limit" ka sawaal yeh hai ki "jab main ground par target ki taraf chalta hoon, kya terrain height ek number par settle karti hai?" Do-input function na ho toh sawaal hi nahi.
Yeh parent note ka sabse important symbol hai, isliye hum ise dheere se build karte hain.
Formula kaise banta hai — right triangle.(a,b) se (x,y) tak do steps mein jao: pehle horizontally (x−a) ka gap, phir vertically (y−b) ka gap. Yeh do moves ek right triangle ki do legs hain; points ke beech ka straight arrow iska hypotenuse hai.
Pythagoras kehta hai (leg)² + (leg)² = (hypotenuse)². Toh
distance2=(x−a)2+(y−b)2⟹distance=(x−a)2+(y−b)2.
Hum har gap ko square karte hain taaki negative gap (left ya down jaana) positive ki tarah count ho — length negative nahi ho sakti.
Hum end mein square root lete hain squaring ko undo karne ke liye aur honest length units mein wapas aane ke liye.
Topic ko yeh kyun chahiye: limit ki definition kehti hai ki input target ke kisi chhote radius ke andar hona chahiye. Yeh formula hi woh "within distance" hai. (Woh radius item 7 mein name karte hain.)
Topic ko yeh kyun chahiye:∣f(x,y)−L∣ measure karta hai ki outputf(x,y) candidate answer L se kitna door hai, chahe overshoot kare ya undershoot. Yeh item 4 ki input-side distance ka output-side twin hai.
Topic ko yeh kyun chahiye: paths sirf limit ko disprove kar sakte hain. Yeh prove karne ke liye ki ek limit exist karti hai tumhe poore disk par ε–δ game jeetnaa hoga. Yeh do symbols referee ki rulebook hain.
(a,b) se hokar jaane wali line slope m ke saath yeh hai: y=b+m(x−a). Alag m target ki taraf ek alag straight road pick karta hai.
Topic ko yeh kyun chahiye: test karne ke liye sabse saste paths straight lines hain. m ko sab values par sweep karna ek saath infinitely many directions test karta hai — aur agar answer phir bhi m par depend karta hai, limit already dead hai (parent note ka Worked Example 1).
Picture: deep-teal arrow ki length r hai aur woh angle θ se swing karta hai. Tip ka horizontal axis par shadow rcosθ hai (woh x hai); uski height rsinθ hai (woh y hai).