This page assumes nothing. Before you touch the shell method, you must be fluent in a small toolbox of symbols and pictures. We build them one at a time, each on top of the one before, and end with a checklist so you can test yourself.
Picture a ruler laid flat. Pick a spot; the label under it is x. That's all. We need x because a curve, a strip, and a shell all live at some horizontal position, and that position controls everything (radius, height, where the strip is).
The symbol dx is not "d times x." It is one indivisible idea: an infinitely thin sliver of horizontal distance. When you eventually see ∫…dx, the dx is telling you: "the thing I'm adding up is one strip of thickness dx."
Why these? Because the shell method's whole trick is: slit a tube, unroll it, and it becomes a thin rectangular slab. Its width is the circumference 2πr, its height is h, its thickness is dx. Multiply:
dV=width2πr⋅heighth⋅thicknessdx.
Every symbol in that formula was just defined above — nothing snuck in.
The radius of a shell is a distance, so it must be positive. If the axis is the vertical line x=c and the strip sits at position x, their gap is ∣x−c∣:
axis to the left of the strip (c<x): gap =x−c;
axis to the right (c>x): gap =c−x.
Writing ∣x−c∣ handles both cases at once — no chance of a negative radius. This is why the parent uses r=∣x−c∣ instead of blindly writing r=x.
The stretched-S symbol ∫ is a stylised "S" for Sum. The a (bottom) and b (top) are the left and right walls of the region — where you start and stop adding. This "sum of infinitely many infinitely thin pieces" is made rigorous by Definite integral as a limit of Riemann sums; here we only need the intuition: lay down all the strips, add their contributions, shrink the width to zero.