3.6.4 · Maths › 3D Geometry
3D mein ek line kisi direction mein point karti hai. Us direction ko numbers se capture karne ke liye hum poochte hain:
"Yeh line x -axis ki taraf kitna jhukti hai? y ki taraf? z ki taraf?"
Jhukav measure karne ka sabse saaf tarika hai woh angles jo line har axis ke saath banati hai.
Direction cosines un teeno angles ke cosines hain, aur direction ratios koi bhi aise numbers hain jo unke proportional hon.
WHY cosine aur angle khud kyun nahi? Kyunki cosines khoobsurati se combine hote hain — yeh exactly ek unit vector ke components hote hain line ke along. Components vectors ki tarah add aur dot karte hain; raw angles nahi karte.
Definition Direction angles
Agar ek directed line positive x -, y -, z -axes ke saath angles α , β , γ banaye respectively, toh α , β , γ us line ke direction angles hain.
Definition Direction cosines (DCs)
Direction cosines hain
l = cos α , m = cos β , n = cos γ .
Inhe usually triple ( l , m , n ) ki tarah likha jaata hai.
WHY yeh special hain: Ek unit vector u ^ = ( u 1 , u 2 , u 3 ) lo jo line ke along point kare. u ^ aur x -axis unit vector i ^ = ( 1 , 0 , 0 ) ke beech ka angle satisfy karta hai
cos α = ∣ u ^ ∣∣ i ^ ∣ u ^ ⋅ i ^ = u 1 .
Toh l = u 1 , aur isi tarah m = u 2 , n = u 3 . Direction cosines hi line ke along unit vector ke components HAIN. Yahi ek fact neeche sab kuch drive karta hai.
HOW hum yeh derive karte hain (scratch se): Kyunki ( l , m , n ) = u ^ ek unit vector hai,
∣ u ^ ∣ 2 = l 2 + m 2 + n 2 = 1.
Bas itna hi — yeh identity sirf "unit vector ki length 1 hoti hai" yeh baat hai. Koi memorisation zaroorat nahi.
Common mistake Steel-man: "Surely
cos 2 + cos 2 + cos 2 kuch bhi ho sakta hai"
Galat idea kyun sahi lagta hai: 2D mein aapko yaad hoga cos 2 θ + sin 2 θ = 1 , jismein sine aur cosine mix hote hain — toh teen cosines ke squares ko 1 mein add hote dekhna suspicious lagta hai.
Fix: 3D mein teen axes mutually perpendicular hain, isliye teen cosines genuinely ek unit vector ke teen orthogonal components hain. Ek unit vector ke components hamesha (component1 )2 +...=1 satisfy karte hain. Toh yahaan sab cosines correct hain.
Intuition Hamesha DCs kyun use nahi karte?
Do points ( x 1 , y 1 , z 1 ) aur ( x 2 , y 2 , z 2 ) se guzarne wali line ka direction vector hai
( x 2 − x 1 , y 2 − y 1 , z 2 − z 1 ) .
Yeh numbers easy hain padhne ke liye — lekin inke squares usually 1 mein add nahi hote. Yeh DCs ke proportional hain, equal nahi. Toh hum inhe ek naam dete hain.
Definition Direction ratios (DRs)
Koi bhi teen numbers a , b , c (sab zero nahi) jo direction cosines ke proportional hon, direction ratios kehlate hain:
l : m : n = a : b : c .
Ek line ke DRs ke infinitely many sets ho sakte hain (koi bhi nonzero scalar multiple kaam karta hai) lekin DCs ke sirf do sets hote hain (line ke saath har direction ke liye ek).
Hum chahte hain l = k a , m = k b , n = k c kisi scale k ke liye, jahan l 2 + m 2 + n 2 = 1 :
k 2 ( a 2 + b 2 + c 2 ) = 1 ⇒ k = ± a 2 + b 2 + c 2 1 .
HOW: Har DC triple ek unit vector hai. Do unit vectors ka dot product unke beech ke angle ka cosine hota hai:
cos θ = u ^ 1 ⋅ u ^ 2 = l 1 l 2 + m 1 m 2 + n 1 n 2 .
Worked example Example 1 — Ek known vector ke DCs
Direction ( 2 , − 1 , 2 ) wali line ke DCs nikalo.
Step 1. 2 2 + ( − 1 ) 2 + 2 2 = 9 = 3 . Kyun? Yeh length DRs ko unit vector mein normalise karti hai.
Step 2. l = 3 2 , m = − 3 1 , n = 3 2 . Kyun? Har ratio ko length se divide karo.
Check: 9 4 + 9 1 + 9 4 = 1 ✓ — confirm karta hai ki yeh genuine DCs hain.
Worked example Example 2 — Do points se line
A ( 1 , 2 , 3 ) aur B ( 4 , 5 , 6 ) se guzarne wali line.
Step 1. DRs = ( 4 − 1 , 5 − 2 , 6 − 3 ) = ( 3 , 3 , 3 ) . Kyun? A B line ke along point karta hai.
Step 2. Simplify karo: ( 3 , 3 , 3 ) ∝ ( 1 , 1 , 1 ) . Kyun? DRs sirf scale tak defined hain, toh sabse chota use karo.
Step 3. Length = 3 , toh DCs = ( 3 1 , 3 1 , 3 1 ) . Kyun? Normalise karo.
Worked example Example 3 — Do lines ke beech angle
DRs ( 1 , 2 , 2 ) aur ( 2 , 2 , 1 ) wali lines.
Step 1. Numerator = 1 ⋅ 2 + 2 ⋅ 2 + 2 ⋅ 1 = 2 + 4 + 2 = 8 . Kyun? DRs ka dot product.
Step 2. Magnitudes = 1 + 4 + 4 = 3 aur 4 + 4 + 1 = 3 . Kyun? Angle ke cosine mein convert karne ke liye zaroori hai.
Step 3. cos θ = 9 8 ⇒ θ = cos − 1 9 8 ≈ 27. 3 ∘ . Kyun? Dot product ko lengths ke product se divide karo.
Worked example Example 4 — Missing DC nikalo
Ek line x - aur y -axes ke saath α = 6 0 ∘ , β = 4 5 ∘ banati hai. γ nikalo.
Step 1. l = cos 6 0 ∘ = 2 1 , m = cos 4 5 ∘ = 2 1 .
Step 2. n 2 = 1 − l 2 − m 2 = 1 − 4 1 − 2 1 = 4 1 . Kyun? l 2 + m 2 + n 2 = 1 use karo.
Step 3. n = ± 2 1 ⇒ γ = 6 0 ∘ ya 12 0 ∘ . Kyun? Do valid lines hain, dono directions.
Common mistake Steel-man: "DRs aur DCs ek hi cheez hain"
Kyun sahi lagta hai: Dono direction describe karte hain, aur bahut se textbook lines mein DRs already chhote hote hain.
Fix: DCs sign tak unique hote hain aur l 2 + m 2 + n 2 = 1 satisfy karte hain; DRs koi bhi proportional triple hain aur almost kabhi bhi sum-of-squares 1 nahi hota. DCs bolne se pehle hamesha normalise karo.
Recall Feynman: ek 12-saal ke bachche ko explain karo
Socho ek room mein laser pen kisi direction mein point kar rahe ho. Apne dost ko exactly batane ke liye ki yeh kahan point kar raha hai, tum batate ho ki yeh saamne wali wall (x), side wali wall (y), aur ceiling (z) ki taraf kitna jhuk raha hai. "Direction cosines" sirf teen lean-numbers hain, itne scale kiye gaye ki unhe square karke add karo toh hamesha exactly 1 mile — jaise laser arrow ki length 1 ho. "Direction ratios" lazy version hain: koi bhi teen numbers usi proportion mein, inhe length 1 tak shrink karne ki zaroorat nahi.
"DRs casual hain, DCs official hain."
DRs = Roughly proportional (koi bhi scale).
DCs = Clean kiye gaye (unit length: l 2 + m 2 + n 2 = 1 ).
Aur "dot the units" → lines ke beech angle sirf l 1 l 2 + m 1 m 2 + n 1 n 2 hai.
Ek line ke direction cosines kya hote hain? Cosines l = cos α , m = cos β , n = cos γ un angles ke jo line positive x, y, z axes ke saath banati hai — equivalently line ke along unit vector ke components.
Direction cosines kis identity ko satisfy karte hain? l 2 + m 2 + n 2 = 1 (kyunki yeh ek unit vector form karte hain).
Direction ratios kya hote hain? Koi bhi teen numbers a , b , c (sab zero nahi) jo direction cosines ke proportional hon; l : m : n = a : b : c .
Ek line ke DCs vs DRs ke kitne sets hote hain? Exactly do sets DCs ke (opposite directions); infinitely many sets DRs ke.
DRs ( a , b , c ) ko DCs mein convert karo l , m , n = a 2 + b 2 + c 2 ± a , ± b , ± c .
( x 1 , y 1 , z 1 ) aur ( x 2 , y 2 , z 2 ) se guzarne wali line ke DRs?( x 2 − x 1 , y 2 − y 1 , z 2 − z 1 ) .
DCs ( l 1 , m 1 , n 1 ) , ( l 2 , m 2 , n 2 ) wali lines ke beech angle? cos θ = l 1 l 2 + m 1 m 2 + n 1 n 2 .
Do lines (DRs) ke perpendicular hone ki condition? a 1 a 2 + b 1 b 2 + c 1 c 2 = 0 .
Do lines (DRs) ke parallel hone ki condition? a 1 / a 2 = b 1 / b 2 = c 1 / c 2 .
cos 2 α + cos 2 β + cos 2 γ = 1 kyun hai (sines ke saath nahi)?Kyunki teen axes orthogonal hain, isliye teen cosines ek unit vector ke orthogonal components hain, jiska squared length 1 hota hai.
normalise karo root a2+b2+c2 se divide karo
Direction angles alpha beta gamma