3.6.3 · D13D Geometry

Foundations — Section formula in 3D

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Before you can even read the parent note, a whole crowd of little symbols shows up: , , , , , arrows over letters, subscripts. This page hunts down every single one and builds it from nothing. If a symbol appears in the parent, it is defined here first — with a picture.

We build them in an order where each one leans on the one before it.


1. A point, and its three numbers

Why three? Because space has three independent directions. Stand in a room: I can tell you left–right, forward–back, and up–down. Three answers locate you exactly — no more, no less.

We write the point as an ordered list:

  • = the right/left number (first axis).
  • = the forward/back number (second axis).
  • = the up/down number (third axis).

The order matters: is a different spot from . That is why we call it an ordered triple.

Figure — Section formula in 3D

2. Subscripts: , , … telling two points apart

The section formula juggles two points at once, and . Both have an . How do we avoid confusion?

So we write:

Read out loud as "ex-one", never "ex times one".


3. The segment and a point living on it

A point on the segment is a spot somewhere along that rope. As slides from toward , its three coordinates change smoothly. Our whole job is: given how far along sits, what are its three numbers?

Figure — Section formula in 3D

This picture is the beating heart of the topic. Everything else is bookkeeping. See Distance formula in 3D if you want to measure the actual lengths and .


4. The ratio — how the rope is split

Now, where exactly on the rope is ? We describe it not by a length but by a ratio.

  • If , the two pieces are equal → is the middle.
  • If , the -side piece has 2 parts, the -side piece has 3 parts, so sits closer to (its side is the shorter one).
Figure — Section formula in 3D

5. Vectors: the arrow and the position vector

The parent note gives a slick "vector method". Let us earn that arrow.

We will also need the position vector of the moving point : it is written , the arrow from to , carrying 's three (as yet unknown) numbers: Finding is the whole problem — once we know this arrow, we read off .

Why bother, if these are the same numbers as the point? Because arrows can be subtracted to get the arrow between two points — and that is the move the derivation needs.

Figure — Section formula in 3D

Why subtraction? Look at the figure: to walk from to you first "undo" the trip out to (that's ) and then take the trip out to (that's ). The origin cancels, leaving the pure arrow. Deepen this in Position vectors.

Using the same rule for our unknown : These two arrows are the two rope-pieces and , now written as arrows.


6. Scaling an arrow: multiplying a vector by a number

The parent's key step, , multiplies an arrow by a number. We have not yet said what that means. Fix it now.

Figure — Section formula in 3D

Now the vector-ratio statement makes sense. Saying packs two facts into one arrow equation:

  1. Lengths: — the rope-split ratio from §4, now as arrow lengths.
  2. Direction: for internal division and point the same way (both run "toward "), so the scalar is positive — no flip.

That is what "a ratio of arrows" means: same-line, length in proportion , sign carrying the direction.


7. The derivation, one honest step at a time

We now build from scratch, doing the algebra fully.

Step 1 — write the ratio as an arrow equation. What: stated the rope-split using §6's scaling. Why: it links the two pieces with one clean equation. Looks like: two arrows on the same line, the -side one being as long.

Step 2 — replace the arrows by position vectors (§5):

Step 3 — clear the fraction by multiplying both sides by :

Step 4 — open the brackets (scalar multiplication distributes over each entry, §6):

Step 5 — gather all on one side:

Step 6 — divide by the number :

Step 7 — read off one coordinate. Because §1 said each axis is independent, the -entry of uses only the -entries of :

There it is — earned, not decoded. The identical algebra on the second and third entries gives and with the same .


8. Edge cases: what if or is or negative?

The formula quietly handles the corners. Check them so nothing surprises you.


Prerequisite map

Point equals three numbers x y z

Subscripts label two points

Segment AB with point P on it

A equals x1 y1 z1 and B equals x2 y2 z2

Ratio m to n splits the rope

Position vectors a b p arrows from origin

Arrow AB equals b minus a

Scaling an arrow by a number

Solve p equals m b plus n a over m plus n

Section formula in 3D

Independence lets us average x y z separately

Every arrow feeding into Section formula in 3D is a symbol this page just built. Follow them onward to Equation of a line in 3D, where the same ratio idea becomes a moving parameter, and to Centroid of a triangle in 3D, which is one clever ratio of .


Equipment checklist

Test yourself — reveal only after you have answered aloud.

What do the three numbers in physically mean?
How far right (), how far forward (), and how far up () the point sits — one number per independent direction of space.
Is the "1" in a multiplier or a label?
A label (name tag) — it just marks "this belongs to point 1"; it does no arithmetic.
Write the coordinates of and with subscripts.
and .
If , is nearer or nearer ?
Nearer — its side piece (2 parts) is the shorter one.
Does the ratio depend on the rope's actual length?
No — a ratio compares proportions only, so it locates regardless of scale.
What is a position vector ?
The arrow drawn from the origin straight to the point ; it carries 's three coordinates.
What is , and why do we want it?
The position vector of the moving point ; finding it gives us 's coordinates directly.
How do you get the arrow from to ?
Subtract position vectors: ("tip minus tail").
What does multiplying an arrow by a number do?
Stretches its length by ; keeps direction if , flips it if , gives the zero arrow if .
Why does the scalar in stay positive for internal division?
Because and point the same way (both toward ), so no flip is needed.
Why can we solve , , separately?
The three coordinate dials are independent — changing one never affects the others, so the weighted average runs once per axis with the same .
In , which coordinate does multiply, and why?
The far endpoint's coordinate (of ) — a longer -side length (bigger ) means has leaned toward , so counts more.
What does (ratio ) give?
, i.e. lands on (since ).