Exercises — Coordinate system in 3D — x, y, z axes, octants
Before we start, one shared picture — keep it in your head for every problem:

Recall What the picture shows (click)
The three axes meet at the origin . The floor is the xy-plane (), the back-left wall is the yz-plane (), the back-right wall is the zx-plane (). The first box up-front-right, where all three coordinates are positive, is Octant I. Signs of decide which of the 8 boxes you are in.
Level 1 — Recognition
(Can you read a point and say where it lives?)
Problem 1.1
For each point, say whether it lies on an axis, in a coordinate plane, or in general space, and name which one: , , , .
Recall Solution
The rule (from the parent note): count how many coordinates are zero.
- : two zeros () ⟹ on the -axis. What it looks like: sitting on the vertical ruler, units below .
- : exactly one zero () ⟹ in the zx-plane. It rests flat against the wall.
- : two zeros () ⟹ on the -axis, units along the ruler.
- : no zeros ⟹ general space, signs ⟹ Octant IV.
Problem 1.2
Name the octant of each: , , .
Recall Solution
Match the sign-pattern to the octant table.
- : ⟹ Octant VII.
- : ⟹ Octant IV.
- : ⟹ Octant VI.
Why these: the top four octants (I–IV) have ; here and have so they live in the "basement" (V–VIII).
Level 2 — Application
(Plug into the distance rule and read signs under transformations.)
Problem 2.1
Find the distance of from the origin.
Recall Solution
Use (this is Pythagoras applied twice — see parent note §5). Why the : distance is a length, always the positive root.
Problem 2.2
A point has coordinates . Find , and state its octant.
Recall Solution
Notice : squaring destroys the sign. Signs ⟹ Octant IV.
Problem 2.3
Point is reflected in the xy-plane. Write the new point and say which octant it lands in.
Recall Solution
Reflecting in the xy-plane () means "mirror across the floor": flip the sign of only. Original signs = Octant IV; after flipping we get = Octant VIII — the box directly below IV, exactly the "basement" idea.
Level 3 — Analysis
(Combine ideas — equidistance, locus, collinearity.)
Problem 3.1
Find the point on the -axis that is equidistant from and .
Recall Solution
WHAT we want: a point on the -axis. Any such point has and , so call it — this is why only one unknown survives. WHY equidistant: set , or better (squaring avoids ugly roots and is legal since both distances are positive). Set equal: Expand: . The cancels (that's why this is solvable linearly): Answer: .
Problem 3.2
Show that , , are collinear — i.e. lie on one straight line.
Recall Solution
Idea: three points are collinear when the longest distance equals the sum of the two shorter ones (the triangle "flattens"). Since , the points are collinear, with between and .
Problem 3.3
Find all points on the -axis whose distance from is .
Recall Solution
A point on the -axis is . Set : Both signs are valid — two points: and , one above and one below the floor.
Level 4 — Synthesis
(Build a figure and reason with several tools at once.)
Problem 4.1
The point and the origin are two opposite corners of a rectangular box whose edges are parallel to the axes. (a) Name the other six corners. (b) Verify the space-diagonal length equals .
Recall Solution
Picture the box: one corner at , the opposite corner at . Every corner uses each coordinate as either its min () or its max ().

(a) The eight corners are all combinations : Removing and leaves the other six: .
(b) Space diagonal distance to : The box has edge lengths , and the box-diagonal formula agrees. ✔
Problem 4.2
Find the point equidistant from all four points , , , .
Recall Solution
WHY this is solvable: "equidistant from four points" gives us up to three equations for the unknown — enough to pin one point. Let with .
Set : the cancel: By identical symmetry and . Answer: — the centre of the "corner tetrahedron". (Check: , and ✔.)
Level 5 — Mastery
(Prove a general statement / handle every case.)
Problem 5.1
Prove that the point lies on the zx-plane if and only if it is equidistant from the two points and (for any fixed ).
Recall Solution
Set up. Compute both squared distances: () Equidistant forces the plane. Suppose , so : Since , we get — i.e. lies in the zx-plane. () The plane forces equidistance. If then , so and hence . Both directions hold, so the statement is proved. ∎ What it looks like: and are mirror images across the zx-plane; the set of points equally far from a pair of mirror points is exactly the mirror plane between them.
Problem 5.2 (all-cases)
Classify, by number and sign of zero/non-zero coordinates, every possible "home" of a point in 3D. How many distinct location-types are there?
Recall Solution
Sort by how many coordinates are zero — this covers all cases exhaustively:
| zeros | non-zeros | lives in | how many such regions |
|---|---|---|---|
| the origin | |||
| on an axis (a half-axis, one per sign) | half-axes | ||
| in a coordinate plane (a quadrant of it) | |||
| in an octant |
Grand total of distinct location-types: . Why is satisfying: it's — each coordinate independently is , , or , three choices each, three coordinates ⟹ . Every point of space belongs to exactly one of these types.
Connections
- Distance Formula in 3D — every L2–L4 computation is this formula between two general points.
- Section Formula in 3D — the collinearity of §3.2 sets up dividing a segment.
- Direction Cosines and Direction Ratios — describe the direction of the diagonal in §4.1.
- Quadrants in 2D Coordinate Geometry — the plane-quadrants in §5.2 are these, one set per coordinate plane.
- Vectors in 3D — position vectors turn "equidistant" conditions into vector equations.
- Equation of a Plane — the locus in §5.1 (a mirror plane) is a first taste of plane equations.