Modulus∣z∣=x2+y2 = straight-line distance from the origin O to the point P(x,y). We give this length its own letter r, so r always means r=∣z∣ — the length of the arrow OP.
Argumentargz=θ = anticlockwise angle from the positive real axis to the arrow OP, taken in (−π,π].
Polar formz=r(cosθ+isinθ) = the same z written using its length r and direction θ instead of its coordinates (x,y).
Quadrant = one of the four regions the two axes cut the plane into. Look at the picture below: Q I is (+,+), Q II is (−,+), Q III is (−,−), Q IV is (+,−) — the signs of (x,y) name the quadrant.
Locus / fixed point z0: in an equation like ∣z−z0∣=r, the number z0 is a fixed, chosen point (a pin stuck in the map), while z is the variable point that moves. A "locus" is just the set of all points z obeying such a rule.
The figure above is your reference for every "quadrant" and "direction" item below. Notice how the sign pair (x,y) alone tells you the region, and how the arrow's length is r while its tilt is θ.
Every statement is either true or false. The reveal gives the reason, which is the whole point.
The modulus ∣z∣ can be negative if y is negative
False — ∣z∣=x2+y2 is a length, and lengths are never negative; the sign of y is squared away before the root.
∣z∣=0 is possible for infinitely many complex numbers
False — x2+y2=0 forces both x=0 and y=0, so onlyz=0 has zero modulus; the origin is the single point at distance 0.
Two different complex numbers can occupy the same point on the Argand plane
False — the point P(x,y) carries both coordinates, so equal points mean equal xand equal y, hence the same z; the map from z to point is one-to-one.
If argz1=argz2 then z1=z2
False — same argument means same direction from the origin, but they can lie at different distances (different r=∣z∣) along that ray, e.g. 1+i and 2+2i.
argz and arg(2z) are always equal
True — multiplying by the positive real number 2 scales the arrow's length but leaves its direction unchanged, so the angle from the positive real axis is untouched.
The conjugate zˉ always has the same modulus as z
True — reflecting (x,y) across the real axis gives (x,−y), and x2+(−y)2=x2+y2, so the distance from O is identical.
argzˉ=−argz for every non-zero z
Mostly true — reflection across the real axis flips the angle's sign; the one wrinkle is z on the negative real axis where argz=π and zˉ=z, so argzˉ=π=−π (since −π is excluded from (−π,π]).
Adding a real number to z slides its point horizontally only
True — a real number is (a,0), so z+a shifts x by a and leaves y fixed; the point moves parallel to the real axis.
∣z1+z2∣=∣z1∣+∣z2∣ always
False — this is the triangle inequality's equality case, which holds only when the two arrows point the same direction; in general the diagonal of a parallelogram is shorter than the two sides summed.
The point for −z is the reflection of z across the imaginary axis
False — −z=(−x,−y) negates both coordinates, which is a 180∘ rotation about the origin (reflection through the origin), not a reflection across one axis.
Each line contains a flawed statement or step. The reveal names the flaw.
"z=−3+0i lies in Quadrant II because its real part is negative."
Error — a point with y=0 is on the real axis itself, not inside any quadrant; quadrants require both coordinates non-zero.
"For z=−1−i, argz=tan−1(1)=π/4."
Error — the calculator's tan−1 only outputs (−π/2,π/2), i.e. Q I/IV; the point is in Q III, so the true argument is −(π−π/4)=−3π/4.
"Since tanθ=y/x, the numbers 1+i and −1−i share the same argument."
Error — both give ratio 1, but tanrepeats every π, so equal ratio does not mean equal angle; they sit on opposite rays (π/4 vs −3π/4).
"argz=tan−1(y/x), so arg(0+2i)=tan−1(2/0) is undefined, hence 2i has no argument."
Error — division by x=0 breaks the formula, not the geometry; the arrow points straight up, so arg(2i)=π/2 read directly off the picture.
"The polar form of z=0 is 0(cosθ+isinθ) for the unique angle θ=0."
Error — with r=0 the arrow has no direction, so anyθ works; the argument of 0 is simply undefined, not 0.
"∣z−z0∣=r is a circle, so ∣z−z0∣<r is a smaller circle."
Error — the strict inequality is the set of points whose distance from the fixed point z0 is less than r, which is the filled disc's interior, not another circle.
"Because ∣z∣=x2+y2, the equation ∣z∣=−4 describes a circle of radius −4."
Error — modulus is never negative, so ∣z∣=−4 has no solutions; it describes the empty set, not a circle.
Why does a complex number need a whole plane, while a real number needs only a line?
A real number is one coordinate, which fits on a 1-D line; a complex number carries two independent reals (x,y), and two numbers demand two axes → a 2-D plane.
Why is the argument measured from the positive real axis, and anticlockwise?
It is a shared convention so everyone assigns the same angle to the same point; anticlockwise makes increasing θ match the standard mathematical direction, and a fixed reference ray removes ambiguity.
Why does tanθ=y/x fail to pin down the quadrant by itself?
tan has period π, so it gives identical values for a direction and its exact opposite (180∘ apart); the single ratio cannot distinguish Q I from Q III, or Q II from Q IV — you must inspect the signs of x and y.
Why is ∣z1−z2∣ the distance between the two points, rather than ∣z1∣−∣z2∣?
z1−z2 is the arrow that goes fromP2toP1; its length is the straight-line gap between the points. ∣z1∣−∣z2∣ only compares their distances from the origin, which says nothing about how far apart they are.
Why does ∣z−z0∣=r trace a circle and not, say, a square?
The equation says "distance from the fixed point z0 equals a constant r" — the set of all points at a fixed distance from a centre is, by definition, a circle of radius r centred at z0.
Why does multiplying z by −1 rotate its point by 180∘?
−1 negates both x and y, sending (x,y)→(−x,−y), which is exactly the point diametrically opposite through the origin — a half-turn.
Why is polar form r(cosθ+isinθ) preferred for multiplication over x+iy?
Because multiplication is really a stretch-and-turn: write z1 with length r1, angle θ1 and z2 with length r2, angle θ2; the product has length r1r2 and angle θ1+θ2, so you multiply the lengths and add the angles — two independent, easy moves. In x+iy form the same product produces four cross terms (x1x2−y1y2)+i(x1y2+x2y1) that hide this simple geometry entirely.
The boundary inputs the naive formulas quietly ignore.
What is argz when z lies on the positive real axis, e.g. z=5?
The arrow points along the reference ray itself, so argz=0; the formula tan−1(0/5)=0 agrees here.
What is argz when z lies on the negative real axis, e.g. z=−5?
The arrow points in the opposite direction, so argz=π (not −π, since the principal range is (−π,π] and includes +π).
What is argz for a purely imaginaryz=+iy with y>0, like z=3i?
The arrow points straight up, so argz=π/2 — read off the geometry, since y/x=3/0 makes the ratio formula blow up.
What is argz for z=−3i (purely imaginary, y<0)?
Straight down, so argz=−π/2; again the picture decides where tan−1 cannot.
Does the modulus depend on which quadrant z sits in?
No — x2+y2 squares away all signs, so the distance from the origin is quadrant-blind; only the argument carries quadrant information.
Is argz=π the same point as argz=−π?
Geometrically yes (both point along the negative real axis), but the principal value convention keeps only +π because the range (−π,π] is open at −π and closed at +π to avoid naming one direction twice.
If x=0andy=0, what are the modulus and argument?
Modulus is 0 (the point is the origin), and argument is undefined because a zero-length arrow has no direction to measure.
Recall One-line summary of every trap
Modulus is a non-negative distance (never signed, zero only at the origin); argument is a direction that needs the signs of x,y — not just their ratio — and is undefined at z=0; equalities like ∣z1+z2∣=∣z1∣+∣z2∣ hold only in special aligned cases. When a formula divides by 0, read the angle off the picture.