Visual walkthrough — Definition via focus, directrix, eccentricity e
We assume nothing except: you can measure the straight-line gap between two dots, and you can drop a perpendicular from a dot to a line. Everything else is built here.
Step 1 — Two special objects: a dot and a line
WHAT. Draw a single point (call it the focus) and a straight line (call it the directrix). Keep the point off the line.
WHY. Every conic is a competition between "how far am I from this dot" versus "how far am I from this wall." To even start the competition we need one dot and one wall on the page. Nothing else exists yet — no axes, no formula.
PICTURE. Look at the red dot and the black line . The tiny gap between them (drawn as a bracket) is what makes the whole thing possible; if sat on the two distances would collapse and there'd be no shape.

Step 2 — Measuring both distances for a roaming point
WHAT. Pick any point on the page. Measure two things:
- = the straight gap from to the focus,
- = the perpendicular drop from to the line (the shortest possible walk to the wall — you hit it at a right angle). The point where that drop lands on the line is , the foot of the perpendicular from to .
WHY. These two lengths are the only ingredients in the rule. Note the asymmetry: distance to a point is the ordinary distance-formula length; distance to a line means the shortest route, which is always the perpendicular. Confusing these two is the single most common wreck — see Distance formula and distance from a point to a line.
PICTURE. The red segment is (dot to dot). The black segment meets at a little right-angle square at — that square is your reminder that only the perpendicular counts. Slide up or down and is always horizontal here, because is vertical.

Step 3 — The rule that names the curve
WHAT. Demand that the ratio of the two distances is a fixed number , the same for every point on the curve:
WHY. A curve is just "the set of points obeying one rule." This is the rule. The number is a dial:
- forces : you must always hug the focus tighter than the wall → the curve closes.
- forces : a perfect tie → the curve just fails to close.
- lets : you may drift far from the focus → the curve splits open.
PICTURE. Three sample points, each with its red-string () and black-rod () drawn to scale. Read off the ratio: it's the same every time, even though both lengths change. That constancy is the curve's identity.

Step 4 — Turn the picture into coordinates
WHAT. Drop axes onto the picture. Put the focus at the origin and the directrix as the vertical line (with , so the wall sits a distance to the left of the focus). Let .
Now write each distance in symbols:
WHY. Pictures are wonderful for feeling the rule, but to solve for the curve we need arithmetic. Axes convert "distance" into formulas: the focus distance is the plain distance formula, and the wall distance is just how far is from — the -coordinate is irrelevant because the wall is vertical (the foot has the same as , so only the -gap survives).
PICTURE. The red is the hypotenuse of a right triangle with legs and (that's why it's ). The black is the flat horizontal run from the wall at across to . The absolute value keeps it positive whether is left or right of the wall.

Step 5 — Apply the rule and square away the mess
WHAT. Substitute both distances into : Both sides are lengths (never negative), so squaring loses no information and destroys both the root and the absolute value:
WHY. The square root and the are only bookkeeping to keep distances positive. Because we already know both sides are , squaring is safe here — it cannot invent fake solutions (that only happens when one side could be negative). This is the one algebra move that unlocks the whole family.
PICTURE. Left panel: the raw equation with a root and bars — jagged, hard to read. Right panel: after squaring, two clean quadratics. The red highlight follows the factor, the term that is about to decide everything.

Step 6 — Expand and watch the coefficient
WHAT. Multiply out , then gather:
WHY. Stare at the coefficient in front of : it is . This single quantity is the master switch. Its sign decides whether the curve closes, opens, or balances on the edge — and its value depends only on , not on where is. That's how one rule produces four different shapes.
PICTURE. A number line for . Colour-coded zones: positive when (both squares same sign → closed), zero when (the term vanishes), negative when (squares fight → open). The red marker sits exactly at , the tipping point.

Step 7 — Case A: , the parabola (perfect tie), and where comes from
WHAT. Put . The term dies (), leaving only one power of : This is a parabola, but its vertex is not at the origin — our focus was at the origin, not the vertex. Let us find the vertex and re-centre.
Define the vertex. On the -axis () the equation gives , so . That point is the vertex — it sits halfway between the focus and the wall , exactly as symmetry demands.
Change variables to put at the origin. Let This just slides the whole picture right by so the vertex becomes the new origin. Substitute into :
Define . In the new frame the focus lands at , so the vertex-to-focus distance is , i.e. . Substituting : (and dropping the temporary capital, in vertex-centred coordinates).
WHY. The mysterious is now fully earned: is the vertex-to-focus distance, the wall sits the same distance on the other side, and bundles those two equal gaps together. With no term, grows like forever — the U-shape that just barely fails to close. Full treatment: Parabola - Standard equation y^2=4ax.
PICTURE. The red parabola, vertex at the new origin, focus at , directrix . One sample point shows its red equal in length to its black — the defining tie made visible.

Step 8 — Cases B & C: ellipse () and hyperbola ()
WHAT. Keep the general equation and read the two survivors of the switch:
- : . Both and carry positive coefficients → a bounded, closed ellipse.
- : . The and coefficients have opposite signs → an unbounded hyperbola with two branches.
WHY. When both squared terms push the same way, the point is trapped between them — you can't run to infinity without one term blowing up the balance, so the curve loops shut (ellipse). When the signs oppose, one term can grow as long as the other grows to match — so and escape to infinity together, tearing the curve into two open branches (hyperbola). See Ellipse - Standard form and c^2 = a^2 - b^2 and Hyperbola - Standard form and c^2 = a^2 + b^2.
PICTURE. Left: a red ellipse, both terms positive, closed loop. Right: a red hyperbola, opposite signs, two branches with dashed asymptotes. The tiny sign badges vs label exactly which coefficients cause which shape.

Step 9 — The degenerate edge: , the circle (with the algebra carried through)
WHAT. Setting literally in the rule gives , collapsing the curve to the single point — useless. The honest limit keeps a real curve alive by letting the wall recede while shrinks, holding the product fixed.
Introduce . Define the constant Then . Feed this into the squared equation :
Take the limit with fixed (this is exactly "the directrix recedes to infinity" while ). As the term , so and:
WHY. That is the equation of a circle of radius centred at the focus — so in the limit the focus becomes the centre and every point sits the same distance from it, with no directrix left in sight. The circle is genuinely the member of the same family, and now we have carried its formula through on-page, not just its picture. See Circle as limiting case e=0.
PICTURE. A sequence: an ellipse at , a rounder one at , and a perfect red circle at , with the directrix arrow sliding off the right edge of the frame to signal "wall gone to infinity."

The one-picture summary
Everything on one dial. Below: the focus (red) fixed, the directrix fixed, and the same rule drawing four curves as climbs. Watch the switch flip from positive (ellipse) through zero (parabola) to negative (hyperbola), with the circle waiting at .

Recall Feynman retelling — the whole walkthrough in plain words
Put a dot on the floor and paint a straight line nearby. Now walk around dropping pebbles, but only where your steps to the dot are a fixed multiple of your steps to the line. The nearest point on the line to you — where a straight-across walk lands — is the foot .
If is small (say a half) you must always stay closer to the dot, so your pebbles curl into a closed oval — an ellipse. If is exactly one, your two walks tie, and the pebbles make a U that opens forever but never closes — a parabola. If is bigger than one you may wander far from the dot, and the pebbles split into two curves flying apart — a hyperbola. If shrinks all the way to zero while the line marches off to infinity, its pull flattens out and every pebble sits the same distance from the dot — a circle .
To find the equation we just wrote both distances with coordinates ( to the dot, to the wall), set their ratio to , and squared. Out popped one master equation whose -coefficient, , secretly decides the shape: positive closes it, zero straightens it, negative splits it. For the parabola we slid the vertex to the origin and found ; for the circle we froze and let the wall run away. One dial, four curves.
Recall check
Why does squaring not create fake solutions here?
What is the value of for a parabola?
Where is the parabola's vertex before re-centring?
How does the appear?
Same-sign squared coefficients give which conic?
Opposite-sign squared coefficients give which conic?
What is held fixed as and what results?
Connections
- Parent — Focus, directrix, eccentricity
- Parabola - Standard equation y^2=4ax
- Ellipse - Standard form and c^2 = a^2 - b^2
- Hyperbola - Standard form and c^2 = a^2 + b^2
- Circle as limiting case e=0
- Distance formula and distance from a point to a line
- Latus rectum and semi-latus rectum