2.4.5States of Matter (Quantitative)

Kinetic molecular theory — derivation of P = (1 - 3)ρv²_rms

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The assumptions (WHAT we are allowed to use)

WHY these matter: elastic collisions let us reverse velocity cleanly; no forces means molecules travel in straight lines between hits; negligible size means they don't block each other. These simplifications make the maths exact for an ideal gas.


Setting up the problem (HOW we start)

Put NN molecules, each of mass mm, in a cube of side LL (so volume V=L3V = L^3).

Figure — Kinetic molecular theory — derivation of P = (1 - 3)ρv²_rms

Take one molecule with velocity components vx,vy,vzv_x, v_y, v_z. We first find the force it exerts on one wall (the wall perpendicular to the xx-axis), then generalise.

Step 1 — Momentum change in one collision

The molecule hits the right wall moving with xx-velocity +vx+v_x and bounces back with vx-v_x (elastic, only xx-component reverses).

Δp=m(vx)m(vx)=2mvx\Delta p = m(-v_x) - m(v_x) = -2mv_x

Why this step? Only the xx-component matters for a wall facing the xx-direction — the y,zy,z motion slides along the wall and delivers no push into it. The wall receives +2mvx+2mv_x (Newton's third law).

Step 2 — How often does it hit?

Between two hits on the same wall, the molecule travels to the opposite wall and back: a distance 2L2L at speed vxv_x.

time between collisions Δt=2Lvx\text{time between collisions } \Delta t = \frac{2L}{v_x}

Why this step? Rate of collisions = 1 per round-trip. More hits per second → more force.

Step 3 — Force from one molecule

Force = rate of momentum transfer:

fx=momentum per hittime per hit=2mvx2L/vx=mvx2Lf_x = \frac{\text{momentum per hit}}{\text{time per hit}} = \frac{2mv_x}{\,2L/v_x\,} = \frac{m v_x^2}{L}

Why this step? Force is how fast momentum is delivered. Notice vx2v_x^2 appears: fast molecules hit harder and more often — two factors of vxv_x.

Step 4 — All NN molecules on this wall

Fx=mL(vx12+vx22++vxN2)=mNLvx2F_x = \frac{m}{L}\left(v_{x1}^2 + v_{x2}^2 + \dots + v_{xN}^2\right) = \frac{mN}{L}\,\overline{v_x^2}

where vx2\overline{v_x^2} is the mean of the squared xx-velocities.

Why this step? Total force is just the sum of all individual pushes; factoring out NN turns the sum into N×N \times average.

Step 5 — Pressure on that wall

P=Fxarea=FxL2=mNvx2L3=mNvx2VP = \frac{F_x}{\text{area}} = \frac{F_x}{L^2} = \frac{mN\,\overline{v_x^2}}{L^3} = \frac{mN\,\overline{v_x^2}}{V}

Step 6 — Use isotropy (random directions) to remove xx

Motion is random, so no direction is special:

vx2=vy2=vz2\overline{v_x^2} = \overline{v_y^2} = \overline{v_z^2}

Since v2=vx2+vy2+vz2v^2 = v_x^2 + v_y^2 + v_z^2, taking averages:

v2=3vx2vx2=13v2\overline{v^2} = 3\,\overline{v_x^2} \quad\Rightarrow\quad \overline{v_x^2} = \tfrac{1}{3}\overline{v^2}

Why this step? This is the key trick. We measured only the xx-wall, but pressure is the same on all walls because motion has no preferred direction. So we replace vx2\overline{v_x^2} with the full 3-D speed.

Step 7 — Final result

PV=13Nmv2P=13ρvrms2\boxed{PV = \tfrac{1}{3} N m\, \overline{v^2}} \quad\Longleftrightarrow\quad P = \tfrac{1}{3}\,\rho\, v_{rms}^2

where ρ=NmV\rho = \dfrac{Nm}{V} is the density and vrms=v2v_{rms} = \sqrt{\overline{v^2}}.


Worked examples


Common mistakes


Active recall

Recall Cloze check (reveal after answering)
  • Momentum change per wall collision = ==2mvx2mv_x==.
  • Time between hits on the same wall = ==2L/vx2L/v_x==.
  • Force from one molecule on one wall = ==mvx2/Lmv_x^2/L==.
  • Key isotropy relation: vx2=\overline{v_x^2} = ==13v2\tfrac13\overline{v^2}==.
  • Final: P=P = ==13ρvrms2\tfrac13\rho v_{rms}^2==, and vrms=v_{rms} = ==3RT/M\sqrt{3RT/M}==.
Recall Feynman: explain to a 12-year-old

Imagine a box full of super-bouncy tennis balls flying everywhere. Every time a ball hits the wall it bounces back and gives the wall a little shove. There are so many balls hitting so many times per second that all those tiny shoves feel like one steady push on the wall — that steady push is pressure. If the balls move faster (hotter box), they shove harder and more often, so the pressure goes up. Because the box is 3-D and the balls fly in all directions equally, each wall only feels one third of all the bouncing — that's where the 13\tfrac13 comes from!


Connections


What is the momentum change of a molecule in one elastic collision with a wall (x-facing)?
2mvx2mv_x (velocity reverses from +vx+v_x to vx-v_x).
What is the time between successive collisions of one molecule with the same wall?
Δt=2L/vx\Delta t = 2L/v_x (round trip of length 2L2L at speed vxv_x).
Force exerted by one molecule on one wall?
f=mvx2/Lf = mv_x^2/L.
Why does vx2v_x^2 (not vxv_x) appear in the force?
Faster molecules both hit harder (vx\propto v_x) and hit more often (vx\propto v_x), giving two factors.
State the isotropy relation used in the derivation.
vx2=vy2=vz2=13v2\overline{v_x^2}=\overline{v_y^2}=\overline{v_z^2}=\tfrac13\overline{v^2}.
Final KMT pressure equation in terms of density?
P=13ρvrms2P=\tfrac13\rho v_{rms}^2.
Express PVPV in terms of N,m,v2N,m,\overline{v^2}.
PV=13Nmv2PV=\tfrac13 Nm\overline{v^2}.
Derive vrmsv_{rms} formula from PV=13Nmv2=NkBTPV=\tfrac13Nm\overline{v^2}=Nk_BT.
vrms=3kBT/m=3RT/Mv_{rms}=\sqrt{3k_BT/m}=\sqrt{3RT/M}.
Why is vrmsv_{rms} used and not average speed?
Pressure depends on v2\overline{v^2}; vrms=v2vv_{rms}=\sqrt{\overline{v^2}}\neq\overline{v}.
Common error giving 2× too small pressure?
Using Δp=mvx\Delta p=mv_x instead of 2mvx2mv_x (forgetting the bounce reverses momentum).
At same T, ratio of vrmsv_{rms} for H₂ vs O₂?
32/2=4\sqrt{32/2}=4 (lighter = faster).
Where does the factor 1/3 come from physically?
The 3 spatial dimensions share the speed equally; each wall feels one third.

Concept Map

elastic collisions

no forces

gives

per collision

sets rate

sum N molecules

divide by area

substitute

substitute

final result

KE proportional to T

KMT postulates

x-velocity reverses

straight-line travel

momentum change 2mv_x

force from 1 molecule

time between hits 2L over v_x

total wall force

pressure P

isotropy: mean vx2 = one-third vrms2

density rho = Nm over V

P = one-third rho vrms2

Hinglish (regional understanding)

Intuition Hinglish mein samjho

Dekho, gas ke andar molecules bilkul random direction me udd rahe hote hain, empty space me. Pressure ka "push" kahan se aata hai? Jab yeh molecules wall se takraate hain aur wapas bounce karte hain, tab har collision wall ko ek chhota sa dhakka deta hai. Ek molecule ki velocity +vx+v_x se vx-v_x ho jaati hai (elastic bounce), yaani momentum change 2mvx2mv_x — yahan factor 2 mat bhoolna, kyunki molecule rukta nahi, ulta bounce karta hai.

Ab ek molecule wall se dobara takraane me 2L2L distance travel karta hai speed vxv_x se, to time lagta hai 2L/vx2L/v_x. Force = momentum change / time = mvx2/Lmv_x^2/L. Saare NN molecules jodo, wall area L2L^2 se divide karo, aur L3=VL^3 = V maan lo — mil jaata hai pressure. Ek final trick: motion har direction me barabar hai (isotropy), isliye vx2=13v2\overline{v_x^2} = \tfrac13 \overline{v^2}. Yahi se aata hai wo famous 13\tfrac13 — kyunki 3 dimensions speed ko barabar baant lete hain.

Result: P=13ρvrms2P = \tfrac13 \rho v_{rms}^2. Isko PV=nRTPV = nRT ke saath compare karo to average kinetic energy =32kBT= \tfrac32 k_B T aur vrms=3RT/Mv_{rms} = \sqrt{3RT/M} nikal aata hai. Yaad rakho — MM ko hamesha kg/mol me lena, warna answer galat aayega. Aur vrmsv_{rms} use karna, average speed nahi, kyunki pressure v2v^2 pe depend karta hai. Yeh derivation important hai kyunki isne pehli baar temperature ko molecules ki speed se jod diya — pura ideal gas behaviour isi se samajh aata hai.

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Connections