3.4.15 · D4 · HinglishRocket Flight Mechanics

ExercisesTrajectory optimization — minimum gravity loss, minimum drag loss

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3.4.15 · D4 · Physics › Rocket Flight Mechanics › Trajectory optimization — minimum gravity loss, minimum drag

Yeh parent topic ka self-test dojo hai. Har problem L1 → L5 graded hai. Pehle solution fold karke try karo, phir unfold karo. Saare numbers machine-checked hain.

Shuru karne se pehle, ek reminder un symbols ka jo hum use karte hain — yahan kuch bhi assumed nahi hai:

Figure — Trajectory optimization — minimum gravity loss, minimum drag loss

Do master formulas jinka hum baar baar use karenge:

Ek aur tool jo hum harder problems mein use karenge — abhi bata dete hain taaki baad mein surprise na ho:


L1 — Recognition

Recall Solution Q1

KYA: identify karo ki kaun sa term har extreme angle par maximise hota hai. Gravity loss integrand hai. par, ki sabse badi value. Isliye gravity loss MAXIMUM hai. Seedha upar jaane par tum moti hawa se sabse jaldi bahar niklo aur speed low rakhte ho jab dense air mein ho, isliye drag loss (roughly) minimum hai. YEH AISA KYUN LAGTA HAI: figure s01 mein, jab path seedha upar point karta hai to down-arrow poori tarah path ke along pad jaata hai — poora weight motion se ladta hai.

Recall Solution Q2

KYA: har sentence ko uske integral ke physical thief tak trace karo. (a) drag loss . KYun: "air resistance" hi drag force hai; se divide karke time ke upar integrate karne par milta hai jo khayi gayi — exactly drag integral. (b) gravity loss . KYun: "gravity motion ke against kheenchti hai" along-path piece hai (figure s01 mein pink arrow); uska time-integral gravity loss hai. (c) steering loss . KYun: thrust ko velocity se ek angle par aim karne par sirf forward milta hai; waste fraction steering loss hai — dekho Steering losses and thrust vectoring.

Q1 answer
gravity loss maximum, drag loss minimum, because
Q2c answer
steering loss

L2 — Application

Recall Solution Q3

KYA: mein constant integrand ke saath plug karo. , aur constant hai, isliye integral sirf hai: KYun: ek constant value ko time ke upar integrate karna = value × time — height aur width ke rectangle ka area.

Recall Solution Q4

KYA: same formula, naya angle. Factor , matlab yeh vertical value ka lagbhag reh gaya. KYun: sirf badla. Shallower fly karne ka matlab hai gravity kam tumhari motion ke against jaati hai.

Recall Solution Q5

KYA: pehle drag force nikalo, phir deceleration , phir time se multiply karo. KYun: deceleration hai (Newton's 2nd law); ke upar roughly constant rakha jaaye to speed lost = deceleration × time. Dekho Aerodynamic Drag and Max-Q.

Q3 answer
436.5 m/s
Q4 answer
184.5 m/s (about 42 percent of vertical)
Q5 answer
about 8.06 m/s

L3 — Analysis

Recall Solution Q6

KYA: dono compute karo, phir interpret karo. B half lose karta hai. KYun: gravity loss gravity se lad kar bitaaye gaye time par depend karta hai, altitude gained par nahi. Jaldi jalo (zyada thrust-to-weight) aur lifting mein kam time spend karo ⇒ kam gravity loss. Yahi parent ki warning hai: gravity loss angle aur duration ke baare mein hai, height ke baare mein nahi.

Recall Solution Q7

KYA: hamare paas do competing terms ka sum hai — classic see-saw. Valley ka bottom dhundne ke liye hum poochhte hain "slope kahan zero hai?" Isliye hum differentiate karte hain: derivative loss curve ka slope hai, aur minimum wahan baitha hai jahan slope negative se positive flip hota hai. factor out karo ( ke liye nonzero): KAISA DIKHTA HAI: figure s02 pink gravity term ko angle ke saath badhte dikhata hai, blue drag proxy ko angle ke saath girte dikhata hai, aur yellow total . Stationary point dotted line se mark hai — lekin notice karo total curve wahan dip nahi karta; actually woh ek chhoti si hump hai. Hum isko endpoints check karke resolve karte hain.

Recall Solution Q7 (endpoint check — yeh bhi padho)

Candidates par evaluate karo:

  • :
  • :
  • : Isliye stationary point is particular toy model ka ek maximum hai, aur interval par true minimum endpoint par hai. Lesson: hamesha endpoints check karo — zero-derivative point ek hilltop ho sakta hai, valley nahi. (Real ascent proxy sirf low-altitude segment ke liye use karta hai; poori flight mein physical minimum genuinely interior hota hai. Yahan hum tumhari calculus rigour test karte hain.)
Q6 answer
A=485 m/s, B=242.5 m/s; B wins by burning faster
Q7 stationary angle
about 12.84 degrees (which is a maximum of this toy model; true min at 90 degrees endpoint)

L4 — Synthesis

Recall Solution Q8

KYA: opening formula box se turn-rate law apply karo. Convert karo: . KYun: sirf cross-path gravity trajectory curve karta hai, free mein. Turn slow hai kyunki already moderate hai — isliye initial pitch kick wahan plant karna zaroori hai jab chhota ho.

Recall Solution Q9

KYA: bookkeeping identity rearrange karo. KYun: Tsiolkovsky ka ideal useful orbital speed aur teen choron mein split hota hai. Ek unknown ke liye solve karo. Note karo gravity loss () drag () se bahut zyada hai — topic ka central fact.

Q8 answer
about -0.581 deg/s
Q9 answer
1170 m/s

L5 — Mastery

Recall Solution Q10

KYA & KYun: turn-rate equation aur ko saath bandhta hai. Angle change se time paane ke liye, hum do variables ko opposite sides par separate karte hain — yahi "separation of variables" ka poora point hai: saare left par collect karo, saare right par, phir dono ko independently integrate karo. Har end compute karo (trig ke liye angles radians mein, values unitless hain):

  • par: ,
  • par: , KAISA DIKHTA HAI (figure s03): yellow curve ke paas nearly flat hai (turn rate vertical ke kareeb tiny hai) phir steep hota jaata hai jaise blue target line ki taraf girta hai. Woh flat start isliye hai kyun kick early shuru karni padti hai — vertical ke kareeb rehte hue vehicle mudta hi nahi hai.
Recall Solution Q11

KYA: constants ke saath steering-loss integral mein plug karo. , isliye : KYun: thrust ko off-velocity par aim karne par sirf forward milta hai; lost fraction pure waste hai. Gravity turn rakhta hai aur kuch nahi pay karta — yahi uski elegance hai (dekho Steering losses and thrust vectoring). Chhota yahan sasta lagta hai, lekin ek lambi forced turn mein yeh accumulate karta hai, aur bada loss ko ki tarah badhata hai (kyunki ).

Q10 answer
about 119.4 s
Q11 answer
about 4.38 m/s (vs 0 for the gravity turn)

Recall Feynman check: ek saas mein bol do

Ek rocket ka ek fuel budget hota hai (). Teen chor ise nibble karte hain: gravity (sabse bada, ~1 km/s, jitna zyada vertical aur jitna lambe time burn karo utna worse), drag (chhota, moti hawa mein fast hone par worst), aur steering (jab engine sideways point karo to worst). Clever trick gravity turn hai: shuru mein thoda tip over karo, phir gravity khud tumhari velocity horizontal swing kar deti hai free mein — zero steering pay karo, sirf itna time vertical spend karo ki drag wall se bacho.