KYO rotating? Kyunki target khud accelerate ho raha hai (Earth ke around curve kar raha hai). Agar hum non-rotating frame use karte toh target ud jaata. Co-rotate karne se target apni jagah rehta hai aur sirf relative motion bachti hai — bilkul wahi jo ek docking pilot dekhta hai.
Circular target orbit ka radius R0 aur mean motion hai
n=R03μ,
jo sirf Kepler's law hai: gravity centripetal force provide karti hai, R02μ=n2R0.
Ek frame mein jo angular velocity ω=nz^ se rotate kar raha hai, position r pe ek point ka acceleration (Earth ke center se measure kiya hua) Newton ko follow karta hai, lekin rotating frame mein likhe jaane par use fictitious terms milti hain:
r¨rot=g(r)−2ω×r˙rot−ω×(ω×r).
Teeno added pieces (left se) hain gravity, Coriolis, aur centrifugal.
Chaser ko r=(R0+x)x^+yy^+zz^ pe maano (target R0x^ pe hai).
Step A — Gravity, linearized.KYO? Gravity −μr/r3 hai; hum sirf (x,y,z) mein first order chahte hain.
g=−r3μr,r=(R0+x)2+y2+z2.
r−3≈R0−3(1−R03x) ko first order tak expand karo. Phir
gx≈−R02μ+R032μx,gy≈−R03μy,gz≈−R03μz.
KYO yeh step?−μ/R02 constant target pe centrifugal se exactly cancel hota hai, aur μ/R03=n2 hai.
Step B — Coriolis−2ω×r˙, ω=nz^ ke saath:
−2nz^×(x˙,y˙,z˙)=(+2ny˙,−2nx˙,0).
Step C — Centrifugal−ω×(ω×r)=n2(x,y,0) (orbital plane mein baahir ki taraf point karta hai).
Step D — Inhe add karo. Component by component, μ/R03=n2 use karke:
x: x¨=(−n2R0+2n2x)+2ny˙+n2x+n2R0⇒x¨−2ny˙−3n2x=0
(−n2R0 gravity se aur +n2R0 centrifugal se cancel hote hain — isliye target hover karta hai!)
In-plane pair ke liye, y-equation ko ek baar integrate karo:
y˙+2nx=y˙0+2nx0(const).x-equation mein substitute karo taaki x¨+n2x=const mile, jo ek aur driven SHM hai. Solve karke:
Recall Feynman: 12-saal ke bachche ko explain karo
Do race cars ek circular track ke around jaate hain. Ek (target) apni lane mein rehta hai; tum (chaser) bilkul uske paas ho. Poora track dekhne ki bajay, target car pe ek camera lagao aur sirf dekho ki tum uske paas kaise slide karte ho. Space mein, agar tum "upar" nudge karo (Earth se door), tumhari lane slower ho jaati hai, isliye tum dheere dheere peeche khisak jaate ho. Agar tum "aage" nudge karo, tum upar climb karte ho aur phir peeche reh jaate ho! CW equations is weird sliding ka simple rulebook hai jab tum orbit mein ek dost ke paas hote ho. Upar-neeche uchhalna ek simple bounce hai; upar-aage wali motions ek doosre se ulajhi hui hain.