Yeh page kuch bhi assume nahi karta. Bi-elliptic transfer — when it wins over Hohmann padhne se pehle, wahan use hone wala har letter aur squiggle yahan ground up se build kiya gaya hai, ek aisi order mein jahan har idea sirf pehle wale ideas par rely karta hai.
Socho ek planet (ya Sun) still baitha hai, aur ek tiny spacecraft uske around loop kar raha hai. Planet bahut bada hai; spacecraft ek speck hai. Saari gravity planet se aati hai.
M = central body ki mass (planet ya star). Bada M → zyada strong pull.
G = gravitational constant, nature ka ek fixed number jo yeh set karta hai ki gravity har jagah kitni strong hai.
μ (Greek letter "mu") = shorthand μ=GM, jise standard gravitational parameter kehte hain.
Picture: planet beech mein, spacecraft ek ring par uske around, aur ek arrow inward ki taraf point karta hua jis par likha hai "gravity, strength set by μ".
r = planet ke centre se spacecraft tak ki distance. Surface se nahi — centre se.
Hum r1 use karte hain chhote starting orbit ke radius ke liye, r2 bade target orbit ke radius ke liye, aur baad mein rb detour ke ek chosen far-away point ke liye.
Circular orbit mein spacecraft constant distance r par ghoomta hai — ek perfect ring. Har point par woh same speed se move karta hai. Hum us speed ko vc(r) kehte hain, ==radius r par circular speed==.
v (bas "vee") = spacecraft ki speed: woh kitne metres per second cover karta hai, direction ignore karke. Hum hamesha speeds ko positive numbers maanenge.
Picture mein do circular orbits dikhti hain: ek chhoti fast wali (lamba velocity arrow) aur ek badi slow wali (chhota velocity arrow).
Circle ek special shape hai; zyada general orbit ek ellipse hai — ek squashed circle, jaise ek oval racetrack. Transfer orbit hamesha ek ellipse ka piece hoti hai.
Periapsis = ellipse ka planet ke sabse paas wala point. Wahan tum fastest move karte ho.
Apoapsis = sabse door wala point of the ellipse. Wahan tum slowest move karte ho.
Yeh donon milke apsides hain (apsis ka plural).
a = semi-major axis: ellipse ka sabse lamba diameter ka aadha. Yeh ek akela number hai jo batata hai ki ellipse "kitna bada" hai.
Picture: ek ellipse jiske ek focus par planet hai, periapsis aur apoapsis marked hain, aur semi-major axis a long axis ki half-length ke roop mein draw ki gayi hai.
Ek rocket burn engine fire karta hai speed change karne ke liye. Kyunki tum kisi orbit par kisi point par ho, wahan apni speed change karna turant change karta hai ki tum kis orbit par ho (naya a).
Δ (Greek "delta") ka matlab hai "mein change." Toh Δv = burn produce karta hai speed mein change.
Poore maneuver ki total cost har burn ke ∣Δv∣ ka sum hai. Hohmann do add karta hai; bi-elliptic teen add karta hai. Wahi sum exactly woh hai jo parent note compare karta hai.
Detour point rb ko aur aur door push kiya ja sakta hai. Jaise rb→∞ ("infinity ki taraf jaata hai," yani bina bound ke badhta hai), door wale ellipses ellipses nahi rehte aur parabolas ban jaate hain — barely-bound escape paths. Yeh ideal Bi-parabolic transfer hai, woh theoretical best case hai jise bi-elliptic approach kar sakta hai lekin kabhi reach nahi kar sakta (isme infinite time lagta). Famous thresholds is limit mein compute hote hain.
Related tools jo tum baad mein miloge: Oberth effect (deep burns efficient kyun hote hain), Plane change maneuvers (direction reshape karna), aur Transfer time vs delta-v tradeoffs (hidden time cost).