2.5.11 · D1 · Physics › Optics › Young's double slit — fringe width derivation
Do identical light-waves ek saath chalna shuru karti hain, lekin ek ko screen pe kisi jagah pahunchne ke liye thoda zyada door chalna padta hai — aur woh tiny extra walk wavelengths mein measure hoti hai. Jab extra walk wavelengths ki puri sankhya ho, waves milke ek bright band banati hain; aadha wavelength ka fark ho toh woh cancel hokar darkness ban jaati hain.
Yeh page parent derivation mein jo bhi letter aur symbol quietly assume kiye gaye hain, unhe absolute zero se build karta hai — ek wave-picture ek waqt mein. Last section tak aap fringe spacing ka final formula dekhenge aur samjhenge ki uska har ek mark asal mein kis cheez ki picture hai . Hum sirf ek ripple se shuru karte hain.
Kisi bhi letter se pehle, dekho ki yahan light kya hai : ek repeating upar-neeche ripple jo aage travel karti hai.
Figure 1 neeche aisi ek wave dikhata hai.
λ (Greek letter "lambda")
λ wave ke ek crest se agli crest tak ki distance hai. Yeh wave ka apna built-in ruler hai.
Picture: Figure 1 mein, λ woh horizontal double-arrow hai jo do neighbouring red peaks ke beech span karta hai.
Topic ko yeh kyun chahiye: poora bright/dark game kisi travel-distance ko ek wave kitni lambi hai se compare karne ke baare mein hai. Bina compare karne ke kisi length ke, "path difference" ek naked number hoga jiska koi matlab nahi hoga.
Definition Crest aur trough
Crest ripple ka sabse ऊँcha point hota hai (wave upar push hoti hai); trough sabse neecha hota hai (wave neeche push hoti hai).
Picture: Figure 1 mein, lavender dot ek crest mark karta hai (ek red hump ka top), mint dot ek trough mark karta hai (ek dip ka bottom).
Kyun: "crest meets crest" (bright) aur "crest meets trough" (dark) — yahi poora mechanism hai — dekho Interference of light .
Definition Coherent sources
Do sources coherent hote hain jab woh ek doosre ke relative ek fixed rhythm maintain karte hain — source 1 se har crest source 2 se crest ke relative ek predictable moment pe nikalta hai.
Picture: do log ek talab ko bilkul same beat pe tap karte hain hamesha ke liye, kabhi drift nahi karte.
Topic ko yeh kyun chahiye: agar do slits randomly out of step ho jaate, toh bright aur dark spots flicker karke grey mein smear ho jaate. Ek steady pattern ke liye coherence zaroori hai — isliye hum do alag lamps ki jagah do slits ke peeche ek lamp use karte hain. Poori kahani Coherence and coherent sources mein.
Figure 2 neeche poora apparatus set up karta hai — agli chaar definitions ke liye ise refer karo.
S 1 , S 2 aur slit separation d
S 1 aur S 2 woh do narrow openings hain jinse light pass hoti hai; yeh do tiny coherent sources ki tarah behave karte hain. d unke beech ki distance hai.
Picture: Figure 2 mein, left barrier pe do mint dots; d woh short lavender bracket hai jo unhe join karta hai.
Kyun: do waves yahan paida hoti hain. Kyunki S 1 height + 2 d pe hai aur S 2 − 2 d pe (ya vice-versa), ek path doosre se lambi hoti hai — d poore path difference ka seed hai.
d ek slit ki width hai."
Yeh sahi kyun lagta hai: dono slits pe chhoti distances hain.
Yeh galat kyun hai: d do slits ke centres ke beech ka gap hai, na ki ek single slit kitni moti hai. Slit width diffraction envelope control karti hai (dekho Diffraction grating ); slit separation d fringe spacing control karta hai.
Fix: d = S 1 aur S 2 ke beech centre-to-centre distance.
Abhi bhi Figure 2 pe:
Definition Screen distance
D
D slit barrier se screen tak ki seedhi-across distance hai.
Picture: Figure 2 mein, slits se wall tak lamba horizontal lavender arrow.
Kyun: screen jitna door, do paths screen pe utna zyada spread hoti hain, isliye D pattern ko stretch karta hai.
O
O screen pe woh point hai jo do slits ke midpoint ke directly opposite hai.
Picture: Figure 2 mein, jahan dashed central axis wall se milti hai.
Kyun: yeh hamara "zero" hai — sab screen heights yahan se measure hoti hain.
y aur point P
P screen pe koi bhi chosen point hai; y uski ==height O ke upar== hai (screen ke upar measure ki jaati hai).
Picture: Figure 2 mein, coral dot P aur O se upar tak chhota vertical coral arrow y .
Kyun: hum chahte hain ki ek formula ho ki bright fringes kahan land karti hain. Woh "kahan" y ki ek value hai.
Yeh dil hai, isliye ise apna figure milta hai. Figure 3 neeche P tak pahunchne wali do rays ko zoom in karke dikhata hai.
θ (Greek "theta")
θ woh ==angle hai jo do (almost parallel) rays slits se P tak jaate waqt central axis ke saath banati hain==.
Picture: Figure 3 mein, dashed central axis aur ek ray ke beech chhota butter-coloured wedge. Jab P kaafi upar ho, θ bada hota hai; jab P = O , θ = 0 .
Hum ise abhi kyun introduce karte hain: screen pe distances (y ) aur angles (θ ) "kitna off-centre" kehne ke do tarike hain. Angle woh hai jo extra-walk geometry ko clean banata hai, jaise agli definition mein dikhaya gaya hai.
Definition Path difference
Δ (triangle symbol, "delta")
Δ door wale slit se wave kitna zyada travel karti hai P tak pahunchne ke liye, nazdik wale slit ke comparison mein. Δ = S 2 P − S 1 P .
Picture: Figure 3 mein, S 1 se ray S 2 P pe ek perpendicular daalo (dotted line). Foot ke baad wala sab kuch dono rays ke liye common hai; S 2 aur foot ke beech coral stub extra walk Δ hai.
Kyun: sab kuch — bright, dark, spacing — Δ ko λ se compare karke decide hota hai. Yeh page ka sabse important quantity hai. Zyada information Path difference and phase difference mein.
Δ ko λ se kyun compare karein?
Agar extra walk Δ exactly ek puri wave lambi ho, toh late wave crest-aligned hokar early wave pe pahunchti hai → woh reinforce karte hain (bright). Agar woh adhi wave lambi ho, toh late crest early trough pe land karti hai → cancel (dark). Isliye ratio Δ/ λ matter karta hai, aur yahi reason hai ki Δ aur λ dono ko pehle build karna tha.
Definition Pythagoras' theorem
Ek right triangle ke liye jisme legs a , b aur slanted side (hypotenuse) c ho: c = a 2 + b 2 .
Picture: Figure 3 mein bada right triangle jo horizontal D , vertical offset upar P tak, aur slanted ray S 1 P (ya S 2 P ) se bana hai.
Yeh tool kyun, koi aur kyun nahi? Har ray across (D ) aur upar (ek height) jaati hai. Yeh literally ek right triangle hai, aur Pythagoras woh ek rule hai jo do perpendicular distances ko straight-line distance mein convert karta hai. Isliye parent likhta hai S 1 P = D 2 + ( y − 2 d ) 2 .
≫ symbol aur small-angle approximation
D ≫ d padho "D , d se bahut bada hai." Jab screen bahut door ho, do rays almost parallel hoti hain aur angle θ (Figure 3 se) tiny hota hai.
Picture: Figure 3 mein do rays almost parallel lagti hain — aankhein sikaudo toh woh merge ho jaati hain; wedge θ almost close ho jaata hai.
Hum ise kyun chahiye: yeh hume sin θ ko tan θ se aur θ se swap karne deta hai, aur S 1 P + S 2 P ki sum ko 2 D se replace karne deta hai (neeche justify kiya gaya hai). Yahi exact square roots ko clean Δ = D y d mein collapse karta hai. Background Small angle approximation mein.
Δ = d sin θ aur Δ = y d / D ko do alag cheezein samjho."
Yeh sahi kyun lagta hai: woh alag dikhte hain.
Yeh galat kyun hai: yeh same statement hain. Kyunki sin θ ≈ tan θ = y / D , hum paate hain d sin θ ≈ y d / D .
Fix: small-angle approximation ke under identical — ek angle form hai, doosra screen-position form.
Extra walk Δ sab kuch decide karta hai. Exactly do special cases hain, aur hum dono banate hain.
Definition Bright-fringe condition
Crests aligned hona matlab extra walk wavelengths ka pura number hai:
Δ = nλ , n = 0 , ± 1 , ± 2 , …
Integer n (neeche define kiya gaya) count karta hai ki kaunsa bright band hai.
Definition Dark-fringe condition
Crest-on-trough matlab extra walk wavelengths ka pura number plus aadha wavelength hai:
Δ = ( n + 2 1 ) λ , n = 0 , ± 1 , ± 2 , …
Equivalently Δ = ( 2 n + 1 ) 2 λ — aadhe wavelength ka ek odd multiple.
Common mistake "Dark matlab
Δ = nλ /2 ."
Yeh sahi kyun lagta hai: "aadha wavelength = cancel" clean lagta hai, aur n = 1 pe yeh λ /2 deta hai ✓.
Yeh galat kyun hai: n = 2 pe yeh Δ = λ deta hai, jo ek puri wave hai → bright , dark nahi!
Fix: dark = ( n + 2 1 ) λ = sirf λ /2 ke odd multiples.
Ab har condition ko master formula Δ = D y d mein feed karo aur screen-height y ke liye solve karo.
n
n ek integer label hai (n = 0 , ± 1 , ± 2 , … ) jo count karta hai ki tum kaunsa fringe mean karte ho: bright fringes ke liye n = 0 central bright band hai, n = 1 uske upar wala pehla, aur aage bhi.
Picture: bright stripes ko centre se bahar number karo: 0 , 1 , 2 , … .
Kyun: ek specific fringe ko locate karne ke liye hume use naam dena hoga; n woh naam hai.
β (Greek "beta")
β screen pe do neighbouring bright bands ke beech ka gap hai (equivalently, do neighbouring dark bands ke beech): β = y n + 1 − y n .
Picture: adjacent stripes ke beech constant spacing.
Kyun: yeh poori derivation ka final target hai — woh ek number jo batata hai ki pattern kitna spread-out hai. Consecutive bright positions subtract karne pe, n 's cancel ho jaate hain aur yeh milta hai:
β = d ( n + 1 ) λ D − d nλ D = d λ D .
Ise ab sab kuch ke saath pado: λ = wave ka ruler, D = slits-to-screen distance, d = slit gap. Badi wave ya door screen → wider stripes; wider slit gap → tighter stripes.
Neeche ki chain dikhati hai ki is page ka har foundation kaise agli ko feed karta hai, ending at fringe-width result. Figure 5 wahi chain ek picture ke roop mein draw karta hai agar diagram tumhare liye render na ho.
Wave and wavelength lambda
Interference bright and dark
Screen distance D and height y
Pythagoras right triangle
Small angle approx D much bigger
Fringe order n and positions y_n
Fringe width beta equals lambda D over d
Khud test karo — har answer reveal karne se pehle zyaah se bolo.
λ kya measure karta hai, ek phrase mein?Ek wave crest se dusre tak ki distance — wave ka apna ruler.
d kya hai (aur kya NAHI hai)?Do slit centres ke beech ka gap; ek single slit ki width NAHI.
D kya hai?Slit barrier se screen tak ki seedhi-across distance.
Point O kahan hai? Screen pe, do slits ke midpoint ke directly opposite — y ka "zero".
y kya measure karta hai?Chosen point P ki height central point O ke upar.
Fringe angle θ kya hai? Woh angle jo P tak jaane wali rays central axis ke saath banati hain.
Path difference Δ ko words mein define karo. Ek slit ki wave P tak pahunchne ke liye kitna zyada travel karti hai: Δ = S 2 P − S 1 P .
Δ ke do equal forms kya hain?Δ = d sin θ ≈ D y d .
Bright-fringe condition batao. Δ = nλ (wavelengths ka pura number).
Dark-fringe condition batao. Δ = ( n + 2 1 ) λ (aadhe wavelength ke odd multiples).
Dark fringes bright ones ke relative kahan hote hain? Bilkul neighbouring bright fringes ke beech mein.
sin θ ≈ tan θ ≈ θ yahan safe kyun hai?Corrections θ 3 se shuru hote hain; tiny YDSE angles ke liye woh ek millionth ya usse kam hain.
Sources coherent kyun hone chahiye? Taaki pattern grey mein flicker hone ki jagah stable rahe.
"Across D , up y " ko ray length mein kaunsa theorem convert karta hai? S 1 P + S 2 P ≈ 2 D kyun hai?Har ray ≈ D hai jab D ≫ y , d (( d /2 ) 2 aur y 2 ke crumbs negligible hain).
tan θ = y / D kyun hai?Tangent opposite over adjacent hota hai; opposite side y hai, adjacent D hai.
Integer n kya count karta hai, aur y n kya hai? n ek fringe ko naam deta hai; bright y n = nλ D / d , dark y n = ( n + 2 1 ) λ D / d .
β kya hai?Do neighbouring bright (ya dark) fringes ke beech ki spacing, y n + 1 − y n = λ D / d .
Young's double slit — fringe width derivation — woh parent jiske liye yeh page tumhe prepare karta hai.
Interference of light — crest-meets-crest mechanism.
Coherence and coherent sources — kyun ek lamp, do slits.
Path difference and phase difference — Δ ka matlab.
Small angle approximation — woh tool jo geometry ko clean karta hai.
Refractive index — "in water" example ke liye zaroori hai jo aage aata hai.
Diffraction grating — jahan slit width vs. separation matter karta hai.