HOW ratios banate hain — dimensions se har force estimate karo.
Ek characteristic length L, velocity V, density ρ, viscosity μ lo.
Inertia force = mass × acceleration. Mass ∼ρL3, acceleration ∼tV∼L/VV=LV2.
Fi∼ρL3⋅LV2=ρV2L2Yeh step kyun? Humne time ko L/V se replace kiya (body cross karne ka time), jo ek maatra available timescale hai.
Viscous force = shear stress × area. Stress τ=μdydV∼μLV, area ∼L2.
Fv∼μLV⋅L2=μVL
Ek car (Lp=4 m) Vp=30 m/s pe chalti hai. Ek 1/5 model (Lm=0.8 m) ko air mein test kiya jaata hai (same ρ,μ). Vm nikalo.
Yeh step kyun? Koi free surface nahi, viscous drag matter karta hai → Reynolds similarity.
Vm=VpLmLp=30×0.84=150m/s
Kyun? Chota body → ρVL/μ same rakhne ke liye zyada tez chalaana padega. (Yeh high speed exactly isliye hai ki engineers aksar water tunnels ya pressurised tunnels use karte hain.)
Re match hone par, drag coefficient CD=21ρV2AFD dono ke liye equal hota hai. Maan lo model drag FD,m=12 N hai. Prototype drag nikalo.
ρpVp2ApFD,p=ρmVm2AmFD,m
Same fluid aur Vm=Vp/Lr, A=L2 ke saath:
FD,p=FD,mVm2AmVp2Ap=FD,m⋅Lr2⋅Lr21=FD,m=12N
Yeh surprising result kyun? Same fluid mein Re match hone par, model ki zyada speed exactly chote area ko compensate karti hai — forces equal ho jaate hain. (Agar fluids alag hoon, toh actual ρ,V,A plug karo — equality assume mat karo.)
Ek pipe (Dp=0.5 m) mein water (νp=1×10−6 m²/s) Vp=2 m/s pe flow karti hai. Ek model air (νm=1.5×10−5 m²/s) use karta hai, Dm=0.1 m. Vm nikalo.
νmVmDm=νpVpDp⇒Vm=VpDmDpνpνm=2⋅0.10.5⋅1×10−61.5×10−5=150m/s
ν ratio kyun include kiya? General Re-matching mein teeno factors rehte hain; sirf jab fluids identical hoon tabhi ν cancel hota hai.
Kinematic similarity ke liye geometric similarity kyun zaroori hai?
Inertia/viscous force ratio se Re derive karo.
Same fluid mein Re-matching ke under Vm ka Vp se kya relation hai?
Reynolds ki jagah Froude kab use karte hain?
Re match karna CD equal kyun bana deta hai?
Recall Feynman: ek 12-saal ke bachhe ko samjhao
Socho tum ek bade ship ke baare mein seekhne ke liye ek chota toy boat banate ho. Toy tabhi real ship jaisi behave karti hai jab woh same shape ho (geometric), paani same pattern mein ghume (kinematic), aur push-aur-drag forces same tarike se balance hoon (dynamic). Scientists ne ek single "magic number" dhundha, Reynolds number, jo speed, size, aur liquid kitni thick hai — yeh sab mix karta hai. Agar toy ka magic number ship ke magic number ke barabar ho, toh toy bilkul real ship ki tarah move karti hai — toh jo bhi tum toy pe measure karo, real ship ke liye scale up kar sako. Cool trick: choti toy ko apna magic number same rakhne ke liye real ship se zyada tez chalana padta hai!