1.2.1 · D1 · Physics › Newton's Laws & Dynamics › Newton's first law — inertia, operational definition of forc
Newton's First Law mein jo kuch bhi hai, woh ek simple picture par tikha hai: ek arrow jo batata hai ki koi cheez kitni tez aur kis direction mein chal rahi hai. Poora law bas itna hai ki "agar kuch push nahi karta, toh woh arrow kabhi nahi badlega" — isliye law ko samajhne se pehle humein woh arrow padhna seekhna hoga , symbol by symbol.
Yeh page kuch bhi assume nahi karta . Parent note mein jo bhi letter, arrow, aur squiggle use hua hai, woh sab yahan ground up se build kiya gaya hai, uss order mein jisme har ek cheez pichli par tikhi ho.
Motion se pehle, hume location chahiye. Ek starting dot chuno (isko origin kaho) aur do number-lines us par cross karte hue rakh do: ek right jaati hai (use x kaho), ek upar jaati hai (use y kaho). Koi bhi point tab "itne steps right, itne steps upar" hota hai.
Figure s01 dekho: black corner origin hai, do black arrows x aur y axes hain, aur red dot body hai. Dashed black lines "measuring tapes" hain jo dot ko x = 3.5 tak neeche aur y = 2.4 tak side mein le jaati hain — woh do numbers hi us body ki position hain .
Definition Position aur origin
Origin woh agreed "zero" point hai jisse hum sab kuch measure karte hain. Kisi body ki position hai ki woh origin se kitna right (x ) aur kitna upar (y ) hai. Picture karo ek red dot jisme do black measuring-tapes corner tak waapas jaati hain.
Definition Coordinate ka sign
Har axis ek poori number-line hai, isliye coordinate negative bhi ho sakta hai. Positive x matlab origin ke right mein, negative x matlab left mein; positive y matlab upar , negative y matlab neeche . Toh ( − 2 , 1 ) hai "do steps left, ek step upar." Sign sirf decoration nahi hai — yeh batata hai ki tum zero ke kis taraf ho.
Intuition Yeh zaroorat kyun hai
First law bolta hai ki body "at rest rehti hai" ya "move karti hai." Rest matlab red dot ka ( x , y ) kabhi nahi badlta; moving matlab badalta hai. Bina pehle yeh jaane ki dot kahan hai, tum kuch bhi nahi keh sakte.
Physics mein bahut si quantities ko ek saath do baatein chahiye: kitna aur kis direction mein . "5 metres north" alag hai "5 metres east" se. Hum aise quantity ko ek arrow ki tarah draw karte hain: uski length "kitna" hai, aur woh jis taraf point karta hai woh "kis direction mein" hai.
Vector ek aisi quantity hai jisme size (arrow ki length) aur direction (woh kis taraf point karta hai) dono hain. Hum ise upar ek chota arrow laga ke likhte hain: A . Iska sirf length (direction ignore karke) ∣ A ∣ ya sirf A likha jaata hai, aur ise uski magnitude kehte hain.
Scalar ek plain number hai jisme koi direction nahi hoti — jaise temperature ya mass. 5 kg, 5 kg hi hai chahe tum kis taraf bhi face karo. Koi arrow nahi chahiye.
Woh chota arrow-hat parent note ka tarika hai yeh quietly kehne ka ki "is cheez ki ek direction hai — mat bhoolo." Jab bhi F ya v dekho, "arrow" padhna.
Definition Position vector
r
Ab hum "( x , y ) ka pair" ko ek single arrow mein upgrade kar sakte hain: position vector r woh arrow hai jo origin se body tak draw hota hai. Uski horizontal reach x hai, vertical reach y hai, likha jaata hai r = ( x , y ) . Figure s01 mein, r woh seedha arrow hoga jo black corner se red dot tak jaata.
0
Zero length ka vector zero vector hai, likha jaata hai 0 (ya bas 0 jab arrow-hat samjha jaaye). Yeh itna chota arrow hai ki ek single point ban jaata hai — iska koi direction nahi hai kyunki yeh kahin nahi jaata. Jab parent note F net = 0 ya Δ v = 0 likhta hai, toh "0 " ka yahi matlab hai: ek arrow jo kuch bhi nahi raha.
Definition 3D mein kaam karna
Real world mein teen directions hain, sirf do nahi. Ek teesra axis z add karo (maan lo, "page se bahar tumhari taraf"), aur har vector ban jaata hai r = ( x , y , z ) . Is page par sab kuch — arrows, add karna, subtract karna, zero vector — teen numbers ke saath bhi bilkul same kaam karta hai. Hum sirf x aur y draw karte hain pictures flat rakhne ke liye, lekin Newton's laws 3D mein bhi khushi se jeete hain.
Change ki baat karne se pehle, hume arrows combine karne aana chahiye. Yeh arrow-arithmetic ka woh ek piece hai jis par poora topic depend karta hai.
Figure s02 dekho: do arrows add karne ke liye, doosre ka tail pehle ki tip par rakho (tip-to-tail); arrow jo bilkul shuruat se bilkul end tak jaata hai woh sum hai. v i ko v f se subtract karne ke liye (likha jaata hai v f − v i ), v i ko reverse karo (use 180° flip karo) aur woh add karo — v i ki tip se v f ki tip tak ka red arrow difference hai.
Definition Vectors ko add aur subtract karna
Arrows add karne ke liye, unhe tip-to-tail rakho; arrow jo path band karta hai woh sum hai. v f − v i subtract karne ke liye, v i ko reverse karo aur add karo — equivalently, woh arrow draw karo jo v i ki tip se v f ki tip tak pahunche. Woh difference-arrow exactly hai "woh kya hai jo tum initial mein add karo toh final mile."
Intuition Subtraction yahan star kyun hai
"Velocity mein change" hai hi arrows ka subtraction: final velocity minus initial velocity. Agar dono arrows identical hain, toh unka difference zero vector 0 hai — kuch nahi badla. Yahi poore first law ke peechle ki picture hai.
Position akela ek frozen snapshot hai. Motion ke liye ek doosri cheez chahiye jiske against plot karein: time .
t
Time t woh scalar coordinate hai jo kab kuch hota hai yeh label karta hai, seconds (s ) mein measure hota hai. Jaise x space-line par ek jagah mark karta hai, t time-line par ek moment mark karta hai. Har position aur velocity actually "ek diye gaye t par ki value" hai.
t ki zaroorat hi kyun hai
"Rest" aur "motion" statements hain ki waqt ke saath position kaise badlti hai. Bina ek clock ke — bina t ke — koi before-and-after nahi, toh koi change nahi, toh first law ke paas baat karne ke liye kuch nahi. Time woh ticking hai jo ek snapshot ko ek story mein badal deti hai.
Ab position + time + arrow combine karo. Velocity woh arrow hai jo batata hai ki position-dot time ke saath kaise badal raha hai : kitna tez, aur kis direction mein.
Figure s03 dekho: black dot body hai abhi ; red arrow v us taraf point karta hai jahan woh ja rahi hai, aur uski length batati hai kitna tez. Aage faint dot dikhata hai ki thodi si time t baad woh kahan hogi.
v
Velocity v ek aisa arrow hai jis ki length speed hai (dot kitne metres per second chalti hai) aur jis ki direction woh taraf hai jahan dot ja rahi hai. Likha jaata hai v .
Speed sirf velocity arrow ki length hai — magnitude ∣ v ∣ , ek scalar. Yeh direction chhod deta hai.
Common mistake Speed, velocity nahi hai — aur yeh trap hi poora point hai
Socho ek puck frictionless ice par slide kar raha hai, ek string se bandha hai, ek circle mein ghoom raha hai constant speed par. Uski velocity phir bhi badal rahi hai , kyunki arrow turn karta rehta hai chahe uski length fixed rahe. Constant speed = constant velocity. (Yeh woh puck scenario hai jo parent note flag karta hai — arrow ki length steady rehti hai jabki uski direction rotate hoti rehti hai.)
vector ki demand kyun karta hai
Newton's First Law kehta hai "uniform motion in a straight line ." Straight line = arrow ki direction kabhi nahi badlti. Constant speed = uski length kabhi nahi badlti. Tabhi jab dono hold hote hain, velocity vector truly constant hota hai. Isliye law ko poora arrow chahiye, sirf uski length nahi.
Units: velocity metres per second mein measure hoti hai, likha jaata hai m/s — "time t ke har second mein kitne metres position gain hoti hai."
Law motion mein change ke baare mein hai. Hume ek symbol chahiye "koi cheez kitni badli" ke liye. Woh symbol hai Greek capital delta, Δ .
Δ
Δ ( something ) matlab (final value) minus (initial value) — woh kitna badla . Plain numbers ke liye yeh ordinary subtraction hai: agar speed 8 → 8 jaaye, toh Δ v = 0 ; agar 8 → 3 jaaye, toh Δ v = 3 − 8 = − 5 (negative = woh gira). Arrows ke liye, Δ v = v f − v i Section 3 ka vector subtraction hai.
Intuition Minus-sign yahan kyun matter karta hai
Δ v = 0 mathematically "woh karte raho jo kar rahe the" ka fingerprint hai — difference-arrow zero vector tak shrink ho jaata hai. First law, boil down karke, yeh claim hai: no force ⟺ Δ v = 0 . Toh Δ woh exact tool hai jo law ko "kuch nahi badla" kehne ke liye chahiye.
Chota time-interval Δ t — final clock-reading minus start clock-reading — yeh measure karta hai ki ek change kitne time mein hua. Ek quick-yank trick mein (jaise dishes ke neeche se cloth kheenchna), Δ t bahut chota hota hai, isliye chahe real friction force ho, woh itni briefly act karti hai ki velocity zyada nahi badal pati.
Agar velocity motion-arrow hai, toh acceleration hai "woh arrow kitna tez badal raha hai." Yeh khud bhi ek arrow hai.
a
Acceleration a woh arrow hai jo measure karta hai ki velocity kitni tez badlti hai: velocity mein change per second, a = Δ t Δ v tiny Δ t ki limit mein. Zero acceleration (a = 0 ) matlab velocity arrow frozen hai — constant.
Intuition Law acceleration par kyun depend karta hai
Parent note kehta hai ki force "ek free body ki acceleration — uski symptom — se detect hoti hai." Toh a = 0 woh alarm bell hai ki koi force act ki. a = 0 all-clear hai. Acceleration "invisible force" aur "arrow mein visible change" ke beech ka bridge hai.
Arrow teen tarike se badal sakta hai, toh teen tarike se accelerate ho sakta hai:
Kya badlta hai
Picture
Example
Arrow lamba hota hai
speed up
car accelerating
Arrow chota hota hai
slow down
braking bus
Arrow turn karta hai
same length, naya direction
puck on a string
Teeno acceleration count karti hain — teesri wali woh sneaky case hai jiske baare mein parent note baar baar warn karta hai.
Ab parent note ka star. Force ek push ya pull hai. Tum use directly kabhi nahi dekhte; acceleration se infer karte ho.
Figure s04 dekho: chaar black force-arrows body ko left, right, upar, aur neeche push kar rahe hain. Kyunki thrust drag cancel karta hai aur lift weight cancel karta hai, woh sab zero vector tak add ho jaate hain — red dot F net = 0 mark karta hai.
F aur net force F net
Force F ek push ya pull hai — ek arrow jisme strength (length) aur direction hoti hai. Jab kai forces ek saath act karti hain, hum unke arrows tip-to-tail add karte hain (Section 3); woh single arrow jo result hota hai net force F net hai — sab kuch cancel ya add hone ke baad total push.
Intuition "Net" key word kyun hai
Socho ek plane steady speed par level cruise kar raha hai. Uske paas thrust (engines aage), drag (air resistance peeche), lift (wings upar), aur weight (gravity neeche) hain — chaar bade force-arrows — phir bhi F net = 0 kyunki woh pairs mein cancel ho jaate hain. First law sirf add karne ke baad bacha hua arrow care karta hai. Bahut si forces, zero net.
Poore topic ka core statement, ab symbol-by-symbol fully readable:
F net = 0 ⟺ v = constant
Zor se padho: "Net push-arrow zero vector hai if and only if motion-arrow kabhi nahi badlta." Double arrow ⟺ matlab dono directions true hain : no net force guarantee karta hai constant velocity, aur constant velocity guarantee karta hai no net force.
m aur inertia
Mass m ek scalar hai (plain number, kilograms kg mein) jo measure karta hai ki body mein kitna inertia hai — uski resistance apni velocity arrow mein kisi bhi change ke liye. Bada m = stubborn = speed up, slow down, ya turn karna mushkil.
Common mistake Mass weight nahi hai
Mass woh stubbornness number hai (kg); weight ek force hai — gravity ka pull, ek arrow. Dekho Mass vs weight . Parent note ka mnemonic "mass = inertia, weight = a force" exactly yahi warning hai.
Aakhri hidden idea. Position aur velocity ki har measurement kahan se ki jaati hai — zameen par khade hokar, ya bus mein baith ke. Woh viewpoint ek frame of reference hai.
Definition Frame of reference
Frame of reference woh origin + axes hai jise tum apne aap se attach karte ho aur jisse measure karte ho. Same motion alag-alag frames se alag dikhti hai — ek coffee cup tumhare liye "at rest" hai moving train mein, lekin platform par kisi ke liye "speed kar raha hai."
Definition Inertial vs non-inertial frame
Inertial frame woh hai jisme force-free body (F net = 0 ) sach mein constant velocity maintain karti hai — first law hold karta hai. Non-inertial frame accelerate kar raha hota hai (braking bus, spinning carousel); usme free bodies bina kisi reason ke accelerate hoti dikhती hain, aur tumhe pseudo-forces invent karne padte hain explain karne ke liye. Dekho Inertial vs non-inertial frames .
Intuition Law secretly frames kyun
chahiye
Parent note ka deep point: first law sirf objects ke baare mein ek fact nahi hai, yeh ek statement hai ki honest (inertial) frames exist karte hi hain . Bina frame name kiye, "v constant hai" meaningless hai — kis ke liye constant?
Vector: size plus direction
Force detected by acceleration
Khud test karo — right side cover karo aur reveal karne se pehle har ek ka jawab do.
Origin tumhe kya deta hai? Ek fixed "zero" point jisse har position measure ki jaati hai.
Negative x coordinate ka kya matlab hai? Body origin ke left mein hai (negative y = neeche).
Vector kaun si do baatein carry karta hai jo plain number nahi karta? Ek size (magnitude) aur ek direction.
Position vector r kya hai? Origin se body tak ka arrow, reach ( x , y ) ke saath.
Do arrows v f − v i subtract kaise karte ho? v i ko reverse karo aur add karo — arrow jo
v i ki tip se
v f ki tip tak jaata hai.
Zero vector 0 kya hai? Zero length ka arrow — ek single point jisme koi direction nahi.
Coordinate t kya measure karta hai, aur kis unit mein? Time, kisi event ka "kab," seconds mein.
Velocity vector ki magnitude ko kya kehte hain? Speed.
Kya velocity badal sakti hai jabki speed constant rahe? Haan — agar arrow turn kare (direction badle), jaise string par puck.
Δ v = 0 ka words mein kya matlab hai?Velocity bilkul nahi badli — final arrow initial arrow ke barabar hai.
Acceleration kis cheez ki symptom hai? Body par act karne wali net force ki.
Velocity arrow ke teen tarike batao jisme woh badal sakta hai (i.e. accelerate kare). Lamba ho (speed up), chota ho (slow down), ya turn kare (direction badle).
Ek plane par chaar forces act kar sakti hain phir bhi F net = 0 kyun? Woh pairs mein cancel ho jaati hain (thrust vs drag, lift vs weight); sirf bacha hua arrow count karta hai.
2D 3D mein kaise generalize hota hai? Ek teesra axis z add karo; vectors ( x , y , z ) ban jaate hain aur sare rules unchanged kaam karte hain.
Law mein ⟺ ka kya matlab hai? "If and only if" — statement dono directions mein true hai.
Kaun si quantity body ka inertia measure karti hai, aur kis unit mein? Mass, kilograms mein measure hoti hai.
Frame ko inertial kya banata hai? Usme force-free body constant velocity rakhti hai — first law wahan hold karta hai.