1.1.12 · Physics › Measurement, Vectors & Kinematics
Dot product poochta hai "do vectors kitna SAME direction mein point karte hain?" — yeh ek number (scalar) return karta hai.
Cross product iska ulta poochta hai: "do vectors kitna PERPENDICULAR / door hain ek doosre se?" — aur sirf ek number ki jagah, yeh ek naya vector return karta hai jo un dono vectors ke plane se bahar point karta hai.
WHY ek vector? Kyunki rotation, torque aur area — teeno ko space mein ek direction chahiye (wheel kis taraf spin karta hai? surface kis taraf face karta hai?). Ek plain number yeh encode nahi kar sakta — lekin plane ke perpendicular ek vector kar sakta hai.
Do vectors A aur B ke beech angle θ ho, toh cross product ek vector hai jo is tarah define hota hai:
Magnitude: ∣ A × B ∣ = A B sin θ
Direction: perpendicular to the plane jisme A aur B hain, sense diya jaata hai right-hand rule se.
sin θ kya batata hai?
Agar A ∥ B (θ = 0 ): sin 0 = 0 → cross product zero hai. Parallel vectors mein koi "spread" nahi hota.
Agar A ⊥ B (θ = 9 0 ∘ ): sin 9 0 ∘ = 1 → cross product maximum = A B hai.
Toh cross product exactly tab peak karta hai jab dot product zero ho, aur vice versa.
A B sin θ kyun? — yeh ek AREA hai.
A aur B ko tail-to-tail rakh do. Yeh dono milke ek parallelogram banate hain.
A ko base maano (length A ). Parallelogram ki height hai B ka woh component jo A ke perpendicular hai, yaani B sin θ .
Parallelogram ka area = base × height = A ⋅ ( B sin θ ) = A B sin θ .
∣ A × B ∣ = A B sin θ = area of the parallelogram
Intuition Right-hand rule ("curl" version)
Apne right hand ki ungliyan A ki direction mein point karo, phir unhe curl karo B ki taraf (chote angle θ se hokar). Teri seedhi thumb A × B ki direction mein point karegi.
Yeh directly batata hai ki cross product anti-commutative hai:
A × B = − B × A
Kyun? B se A ki taraf curl karne par thumb ulti side mein jaati hai. Magnitude same rehti hai, direction reverse ho jaati hai.
Worked example Unit vectors ek cycle banate hain
Right-handed axes ke saath:
i ^ × j ^ = k ^ , j ^ × k ^ = i ^ , k ^ × i ^ = j ^
aur kisi bhi pair ko reverse karne par minus sign aata hai, aur i ^ × i ^ = 0 .
Cycle ke liye Mnemonic: i → j → k → i (forward = + , backward = − ).
Derivation Unit-vector rules se build karna
A = A x i ^ + A y j ^ + A z k ^ aur B = B x i ^ + B y j ^ + B z k ^ likho.
A × B ko distributivity aur upar wale cycle rules se expand karo. Sirf cross-terms bachte hain (i ^ × i ^ type terms zero ho jaate hain):
A × B = ( A y B z − A z B y ) i ^ + ( A z B x − A x B z ) j ^ + ( A x B y − A y B x ) k ^
Worked example Example 1 — Pure component computation
A = 2 i ^ + 3 j ^ + k ^ , B = i ^ − j ^ + 4 k ^ . A × B nikalo.
i ^ : A y B z − A z B y = ( 3 ) ( 4 ) − ( 1 ) ( − 1 ) = 12 + 1 = 13
Yeh step kyun? i ^ column ko cover karo, baaki 2×2 ko cross-multiply karo.
j ^ : − ( A x B z − A z B x ) = − [( 2 ) ( 4 ) − ( 1 ) ( 1 )] = − ( 8 − 1 ) = − 7
Minus kyun? Middle term determinant ka − sign carry karta hai.
k ^ : A x B y − A y B x = ( 2 ) ( − 1 ) − ( 3 ) ( 1 ) = − 2 − 3 = − 5
A × B = 13 i ^ − 7 j ^ − 5 k ^
Worked example Example 2 — Triangle ka area
Triangle ke vertices hain P ( 0 , 0 , 0 ) , Q ( 1 , 2 , 0 ) , R ( 2 , 0 , 0 ) . Uska area nikalo.
P se do edge vectors banao: P Q = ( 1 , 2 , 0 ) , P R = ( 2 , 0 , 0 ) .
Same vertex se kyun? Cross product ke liye dono vectors ka tail common hona chahiye.
P Q × P R = i ^ 1 2 j ^ 2 0 k ^ 0 0 = ( 2 ⋅ 0 − 0 ⋅ 0 ) i ^ − ( 0 − 0 ) j ^ + ( 0 − 4 ) k ^ = − 4 k ^
Area = 2 1 ∣ − 4 k ^ ∣ = 2 1 ( 4 ) = 2 square units.
Check: base P R = 2 , height = 2 (Q ka y ), area = 2 1 ( 2 ) ( 2 ) = 2 . ✓
Worked example Example 3 — Torque
Ek force F = ( 0 , 5 , 0 ) N pivot se r = ( 2 , 0 , 0 ) m ki position par act karta hai. Torque τ = r × F nikalo.
τ = i ^ 2 0 j ^ 0 5 k ^ 0 0 = ( 0 ) i ^ − ( 0 ) j ^ + ( 2 ⋅ 5 − 0 ) k ^ = 10 k ^ N⋅m
Magnitude 10 N·m, + k ^ direction mein point karta hai (page se bahar) → counter-clockwise rotation, right-hand rule se consistent. Yeh step kyun? r x ke saath hai, F y ke saath, aur i ^ × j ^ = k ^ .
τ = r × F , ∣ τ ∣ = r F sin θ
Sirf F ka woh component jo r ke perpendicular hai, turning produce karta hai. F sin θ wahi perpendicular component hai; r lever arm hai. τ ki direction woh axis hai jiske around body rotate karne ki tendency rakhti hai.
Common mistake "Cross product ek number deta hai"
Kyun aisa lagta hai: dot product scalar deta hai, toh habit se scalar expect hota hai.
Fix: cross product ek vector deta hai — uski ek direction hoti hai (rotation axis). ∣ A × B ∣ ek number hai, lekin A × B nahi.
A × B = B × A "
Kyun aisa lagta hai: numbers ki multiplication commutative hoti hai.
Fix: cross product anti -commutative hai: A × B = − B × A . Swap karne par thumb ulti ho jaati hai.
Common mistake Determinant mein middle sign bhool jaana
Kyun aisa lagta hai: tum left-to-right expand karte ho sab plus signs ke saath.
Fix: cofactor signs hote hain + , − , + . j ^ term ko HAMESHA minus milta hai.
sin θ ki jagah cos θ use karna
Kyun aisa lagta hai: dot product A B cos θ se confuse ho jaate ho.
Fix: Dot cos use karta hai (alignment); Cross sin use karta hai (spread/area).
Recall Feynman: ek 12-saal ke bachche ko samjhao
Socho tum ek darwaza dhakka de rahe ho. Agar tum seedha hinge ki taraf dhakka do, kuch nahi hoga. Agar tum edge par, sideways dhakka do, toh woh aasaani se khul jaata hai. Cross product wahi math hai jo kehta hai: "sirf sideways dhakka count karta hai, aur darwaza apne hinge-line ke around ghoomta hai." Yeh tumhe dono cheezein batata hai — kitna zor se ghoomta hai (number A B sin θ ) aur spin-axis kis taraf hai (jab tum pehle arrow se doosre ki taraf ungliyan curl karo toh tumhari right thumb). Do arrows jo flat rakhe hain woh ek tedha patch banate hain — cross product yeh bhi measure karta hai ki woh patch kitna bada hai .
"Sin for Spin, Cos for Close." Cross→sin (rotation), Dot→cos (alignment).
Cycle: i ^ → j ^ → k ^ → i ^ forward hai + , backward hai − .
Right hand: ungliyan A ke saath, curl karo B ki taraf, thumb hai A×B .
A × B ki magnitude kya hai?A B sin θ
A × B ki direction kya hai?A , B ke plane ke perpendicular, right-hand rule se
Kya cross product commutative hai? Nahi;
A × B = − B × A (anti-commutative)
A × B = 0 kab hoga?Jab vectors parallel/antiparallel hon (θ = 0 ya 18 0 ∘ , toh sin θ = 0 )
∣ A × B ∣ ka geometric meaning kya hai?A aur
B se bane parallelogram ka area
Do edge vectors se triangle ka area? i ^ × j ^ = ? k ^
k ^ × j ^ = ? − i ^
Torque ko cross product ki form mein formula kya hai? Determinant expansion mein j ^ term ko kaunsa sign milta hai? Minus (+ , − , + cofactor pattern)
Cross vs dot — sin kaun use karta hai? Cross product sin θ use karta hai; dot cos θ use karta hai
A × B ka x -component kya hai?A y B z − A z B y
Triangle area = half A x B
Determinant component formula