This page assumes nothing. If the parent note Linearization used a symbol, we build it here from the ground up, in the order that lets each idea lean on the one before it.
Everything starts with a single point moving on a flat sheet of paper.
The whole map — every possible (x,y) — is called the phase plane (built properly in Phase Plane Analysis). One dot = one complete snapshot of the system.
Now let the dot move. Its address changes as time t ticks forward.
Why an overdot instead of dx/dt? Pure laziness that pays off: our equations will be littered with rates, and x˙ keeps them readable. The dot always means "rate of change with respect to time", nothing else.
So at every point of the map, f and g jointly paint an arrow. The map covered in arrows is a vector field — the rulebook of the system.
Nonlinear simply means these machines contain products or curves — terms like x2, xy, or sinx — so the arrows bend. If f,g were just ax+by (straight sums), the system would be linear and already solvable.
To zoom in on the curved arrow-field, we need to measure how steeply each push changes as we nudge x or y.
Why partial (not ordinary) derivatives? Because f depends on two inputs. We must isolate the effect of one nudge at a time — freeze the other, ask "which way does the ground tilt?", then repeat. The full tilt is captured by the two answers together.
Here is the single move that powers linearization: replace a curve by its tangent line near a point.
Why is this allowed, and why stop here? Because near the equilibrium the steps u,v are tiny. The dropped terms carry u2,uv,v2 — a tiny number squared is vastly smaller still (0.012=0.0001). So the straight-line part dominates; the curvature is negligible. This is the built-from-scratch version of "a smooth curve looks straight if you zoom in enough" — the full machinery lives in Taylor Series.
At an equilibrium the first term is zero (that's the definition of ∗!), so the approximation collapses to a pure straight-line rule in u,v:
u˙≈fxu+fyv.
The linear machine J has favourite directions in which it acts by pure stretching.
Full construction lives in Eigenvalues and Eigenvectors. Why do we care here? Because along an eigen-direction the future is dead simple: the displacement follows eλt.
The symbols τ=fx+gy (trace, the sum of the diagonal) and Δ=fxgy−fygx (determinant) are just quick handles for finding λ via λ=2τ±τ2−4Δ.
Read it top to bottom: each box is a symbol this page defined, and each arrow is "you needed the box above to understand the box below." Miss one and the topic stalls.