4.5.28 · D1 · Maths › Linear Algebra (Full) › Linear transformations ka matrix representation
Ek linear transformation ek aisi machine hai jo arrows ko arrows mein badal deti hai — bina seedhi lines ko tedha kiye ya spacing ko bigaade. Jab aap input aur output ke liye kuch "ruler arrows" (ek basis) par agree kar lete ho, toh aapko bas yeh record karna hota hai ki har ruler arrow kahaan land karta hai — woh chhota sa numbers ka table hi matrix hai, aur woh aapko predict karne deta hai ki baaki har arrow kahaan jaata hai.
Is page par assume kiya gaya hai ki aapne parent note ki koi bhi notation pehle nahi dekhi. Hum har symbol ko scratch se build karte hain, ek aisi order mein jahan har ek sirf pehle waale par lean karta hai. Upar se neeche padho.
Ek vector ek aisa arrow hai jisme length aur direction hoti hai. Flat plane mein hum ise do numbers se describe karte hain: kitna right, aur kitna upar. Hum likhte hain v = ( x , y ) , aur arrow origin (corner point ( 0 , 0 ) ) se shuru hokar ( x , y ) par point karta hai.
Neeche ki figure mein ek vector aur usse naam dene waale do numbers dikhaye gaye hain. Burnt-orange arrow dekho: woh 3 units right aur 2 units upar jaata hai, isliye hum ise ( 3 , 2 ) kehte hain.
Intuition Numbers kyun, sirf pictures nahi?
Arrow ki picture achhi lagti hai, lekin aap picture ke saath compute nahi kar sakte. Do numbers attach karne se hum arrows ko add, scale kar sakte hain, aur aakhirkar arithmetic use karke arrows ko machines mein feed kar sakte hain. Poora topic arrows ki pictures ko numbers ke columns mein translate karna hai.
Har linear cheez exactly do operations se bani hai.
Definition Addition aur scalar multiplication
Add karo do vectors: unhe tip-to-tail rakho; result woh arrow hai jo bilkul shuru se bilkul end tak jaata hai. Numbers mein, matching slots add karo: ( a , b ) + ( c , d ) = ( a + c , b + d ) .
Scale karo ek vector ko ek number c se (jise scalar kehte hain, bas ek ordinary number): arrow ko stretch ya shrink karo. Numbers mein, c ⋅ ( a , b ) = ( c a , c b ) . Agar c negative ho toh arrow flip hokar peeche point karta hai.
Definition Linear combination
Vectors v 1 , v 2 , … ka linear combination har ek ko scale karke add karne ka koi bhi result hai: c 1 v 1 + c 2 v 2 + ⋯ . Picture yeh hai: pehle arrow ki c 1 copies walk karo, phir doosre ki c 2 copies, aur aage bhi. Aap jahan pahuncho woh combination hai.
Kyun important hai: parent note ka central claim — "ek basis T ko pin down karti hai" — asliyat mein yeh claim hai ki har vector kuch chosen arrows ka linear combination hota hai . Isliye yeh idea pehle aana chahiye.
Kisi space ka basis arrows ka ek chhota sa set hota hai jisse space ka har vector unka linear combination exactly ek tarike se banta ho. Plane ka sabse jaana-pehchana basis hai e 1 = ( 1 , 0 ) (ek step right) aur e 2 = ( 0 , 1 ) (ek step upar).
Figure dikhati hai ki arrow ( 3 , 2 ) in ruler arrows se kaise banta hai: teen e 1 phir do e 2 .
Intuition "Exactly ek tarike se" kyun magic word hai
Agar koi vector basis se do alag tareekon se banta, toh uske "coordinates" ambiguous hote aur koi bhi bookkeeping table kaam nahi karti. Uniqueness hi poore matrix idea ko possible banati hai. Yahi uniqueness hai jis par parent note rely karta hai jab woh likhta hai "unique coordinates x i ke liye."
Basis sirf e 1 , e 2 hi nahi hona chahiye. Parent ke Example 3 mein basis {( 1 , 1 ) , ( 1 , − 1 )} hai — do tedhe ruler arrows. Same plane, alag rulers. Poori kahani ke liye Coordinate vectors and bases dekho.
Definition Coordinate vector
[ v ] B
Ek basis B = { b 1 , … , b n } fix karo. Kyunki v = x 1 b 1 + ⋯ + x n b n exactly ek tarike se banta hai, recipe numbers x 1 , … , x n hain v ke coordinates B mein . Hum inhe ek column mein stack karke likhte hain
[ v ] B = x 1 ⋮ x n .
Chhota subscript B matlab hai "B ke ruler arrows se measure kiya gaya."
Worked example Same arrow, do coordinate columns
Arrow ( 3 , 2 ) ko standard basis mein measure karo toh [ v ] e = ( 2 3 ) (teen right, do upar).
B ′ = {( 1 , 1 ) , ( 1 , − 1 )} mein measure karo, solve karo ( 3 , 2 ) = a ( 1 , 1 ) + b ( 1 , − 1 ) : equations add karne par a = 2.5 , subtract karne par b = 0.5 . Toh [ v ] B ′ = ( 0.5 2.5 ) .
Same arrow, alag numbers — kyunki ruler badal gaya.
Common mistake Yeh sochna ki vector
hi uske coordinates hain
Kyun sahi lagta hai: hum almost hamesha standard ruler use karte hain, jahan ( 3 , 2 ) aur uske coordinates ek jaisa dikhta hai.
Fix: coordinates sirf basis ke relative exist karte hain. Subscript B decoration nahi hai — ise drop karna aisa hai jaise distance bataao bina miles ya kilometres bataye. Yahi exact trap hai parent note ki doosri "Common Mistake" mein.
Ek vector space kisi bhi cheez ka collection hai jise aap usual rules follow karke add aur scale kar sako. Plane mein arrows ek banate hain. Polynomials jaise 4 + 5 x + 6 x 2 bhi — aap unhe add kar sakte ho aur numbers se multiply kar sakte ho. Parent ka derivative example polynomial space mein rehta hai, isliye hum iska zikr karte hain.
Kisi space ki dimension uske kisi bhi basis mein arrows ki count hai — independent "directions" ki gintti. Plane ki dimension 2 hai. Degree at most 2 ke polynomials (likhte hain P 2 ) ka basis { 1 , x , x 2 } hai, toh dimension 3 .
Hum V likhte hain input space ke liye aur W output space ke liye. Letters n = dim V aur m = dim W unki dimensions record karte hain. Yahan se matrix ki shape "m rows by n columns" aati hai.
T : V → W
T ek machine (ek function) hai jo space V se ek vector khaata hai aur space W mein ek vector produce karta hai. Notation T : V → W padha jaata hai "T inputs V se leta hai aur outputs W mein deta hai." Hum T ( v ) likhte hain "machine v ke saath kya karta hai" ke liye.
T linear hai agar woh Section 2 ke sirf do moves ka respect kare:
T ( u + v ) = T ( u ) + T ( v ) , T ( c v ) = c T ( v ) .
Picture: seedhi, evenly-spaced lines ka grid machine chalane ke baad bhi seedha aur evenly-spaced rehta hai — koi bending nahi, koi curving nahi. Sirf stretching, rotating, shearing, ya flipping.
Figure ek linear machine (90° rotation) aur ek forbidden bendy machine ke beech contrast karta hai.
Intuition Linearity hi poora game kyun hai
Kyunki T adding aur scaling ke saath commute karta hai, linear combination par T apply karna applied pieces ke same combination ke barabar hai:
T ( x 1 b 1 + ⋯ + x n b n ) = x 1 T ( b 1 ) + ⋯ + x n T ( b n ) .
Toh n ruler arrows par T jaanna aapko har cheez par T batata hai. Woh finite data hi matrix store karegi.
Ek matrix numbers ka ek rectangular grid hai. Hum do bases use karte hain: B input space V ke liye aur C output space W ke liye. Notation [ T ] C B padha jaata hai "T ki matrix, inputs B mein measure, outputs C mein measure." Uska j -waan column coordinate column [ T ( b j ) ] C hai — j -waan ruler arrow kahaan land karta hai, output ruler mein likha gaya.
Definition Matrix times column
A [ v ] B
Ek matrix A ko ek coordinate column se multiply karne ke liye, A ki har row lo, uski entries ko column ki entries se pair karo, pairs multiply karo aur add karo. Ise us row aur column ka dot product kehte hain. Result ek naya column hai — output coordinates.
In pieces ki deeper study hai Composition of linear maps , Rank and nullity , Kernel and image , Eigenvalues and diagonalization , aur Change of basis mein. Parent Matrix representation of linear transformations par tab wapas jaao jab neeche ke symbols automatic lagne lagein.
Add tip to tail and scale
Coordinates and bracket v in B
Vector space V and W dimension
Matrix table T in C from B
Output coords = matrix times input coords
Test karo khud ko. Har line: answer cover karo, yaad karo, phir reveal karo.
Ek plane vector ko kaun se do numbers naam dete hain, aur unka kya matlab hai? Horizontal step aur vertical step origin se arrow ki tip tak, likha jaata hai ( x , y ) .
Woh do operations kaun si hain jinse sab kuch linear bana hai? Vectors add karna (tip-to-tail) aur ek vector ko ek number se scale karna.
v 1 , v 2 ka linear combination kya hota hai?Koi bhi c 1 v 1 + c 2 v 2 — har ek scale karo, phir add karo.
Arrows ke ek set ko basis kya banata hai? Har vector unka linear combination exactly ek tarike se banta hai.
"Exactly ek tarike se" kyun important hai? Yeh coordinates ko unambiguous banata hai, jo ek single matrix ko kaam karne deta hai.
[ v ] B ka kya matlab hai?Basis B ke ruler arrows ke against measure kiye gaye v ke coordinates ka column.
Kya ek vector apne coordinates ke barabar hota hai? Nahi — coordinates is par depend karte hain ki aapne kaun si basis choose ki; subscript drop karo aur meaning ambiguous ho jaati hai.
Kisi space ki dimension kya hai? Uske kisi bhi basis mein arrows ki count.
T : V → W ka kya matlab hai?T ek machine hai jo inputs space V se lekar outputs space W mein bhejti hai.
T ke linear hone ka kya matlab hai?T ( u + v ) = T ( u ) + T ( v ) aur T ( c v ) = c T ( v ) — even grid seedha aur evenly spaced rehta hai.
Basis par T ki values T ko har jagah kyun determine karti hain? Har vector basis vectors ka unique combination hota hai, aur linearity T ko us combination ke through carry karta hai.
[ T ] C B ke j -wein column mein kya hota hai?T ( b j ) ke coordinates, j -wein input ruler arrow ki image, output basis C mein likha gaya.
T : V → W ke liye dim V = n , dim W = m ke saath matrix ka size kya hai?m rows by n columns.
Fundamental relationship batao. [ T ( v ) ] C = [ T ] C B [ v ] B .