4.5.28 · D4Linear Algebra (Full)

Exercises — Matrix representation of linear transformations

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Notation reminder, so nothing here is a surprise:

  • means "the list of numbers you multiply the basis vectors of by to build ." If and , then .
  • means "the table that converts -coordinates of an input into -coordinates of the output." Read it right-to-left: bottom label is what goes in, top label is what comes out.
  • are the standard basis arrows: , , and so on.

Level 1 — Recognition

Recall Solution 1.1

WHAT we do: hit each standard basis arrow with , read off coordinates.

  • → first column .
  • → second column .

WHY: each column catches where a basis vector goes (the mnemonic "Columns Catch Outputs in "). Here is the standard basis, so the output already is its coordinates.

Recall Solution 1.2

Size: (three-dimensional in, three-dimensional out).

  • → column .
  • → column .
  • → column . Why zero? the -axis is flattened away. The all-zero third column is the fingerprint of a degenerate direction — see Kernel and image: that column being zero means lives in the kernel.
Recall Solution 1.3

Read the columns back out — they tell you where the basis arrows land.

  • Column 1 = : so . The arrow pointing right now points up.
  • Column 2 = : so . The arrow pointing up now points right.

Right ↔ up swap means every point goes to : this is the ==reflection across the line ==. ✓


Level 2 — Application

Recall Solution 2.1

A turn sends every arrow to its exact opposite: .

  • → column .
  • → column . Verify: , and indeed flipped through the origin is . ✓
Recall Solution 2.2

Now the output basis is the full , so every column has three entries.

  • .
  • .
  • . Apply: , so , meaning . And . ✓ Note the bottom row is all zeros: the derivative can never produce an term, so it can't hit that basis direction — a preview of Rank and nullity.
Recall Solution 2.3

Size forecast: (three out, two in).

  • → column .
  • → column . Test: , and . ✓

Level 3 — Analysis

Figure — Matrix representation of linear transformations
Recall Solution 3.1

WHAT: apply to each new basis arrow, then express the answer back in . First, in standard coordinates the map is .

  • . Write : from the second slot , then . → column .
  • . Write : second slot gives , then . → column . Surprise: it's the same matrix! WHY: lies along the shear's fixed direction, and the shear moves by exactly one copy of — the geometry the new basis measures happens to match the old. This is the Change of basis formula landing on the same matrix because commutes with this particular .
Recall Solution 3.2
  • . In this is → column .
  • . In this is → column . Reordering the basis just swaps the diagonal entries. This is exactly what Eigenvalues and diagonalization uses: when the basis is made of eigenvectors, the matrix is diagonal and the entries are the stretch factors (eigenvalues).
Recall Solution 3.3

Matrices. , .

Way 1 — multiply (composition rule ):

=\begin{pmatrix}0&-1\\-1&0\end{pmatrix}.$$ **Way 2 — track basis vectors** (apply $S$ then $T$): - $e_1=(1,0)\xrightarrow{S}(0,1)\xrightarrow{T}(0,-1)$ → column $(0,-1)^\top$. - $e_2=(0,1)\xrightarrow{S}(-1,0)\xrightarrow{T}(-1,0)$ → column $(-1,0)^\top$. $$[T\circ S]=\begin{pmatrix}0&-1\\-1&0\end{pmatrix}. \checkmark$$ Both agree — this is [[Composition of linear maps]]: matrix multiplication is *defined* to make these two routes match.

Level 4 — Synthesis

Recall Solution 4.1

Apply the derivative, then express each answer in by solving.

  • → column .
  • . Write : match -term , then constant . → column .
  • . Write : match -term , then constant . → column . Sanity test. Take ; its -coords are (it's the third basis vector). Then , meaning . And directly . ✓
Recall Solution 4.2

The given vectors form a basis, so this data determines . But we want the matrix in the standard basis, so we need and .

  • is already given: .
  • : write . By linearity . Check both conditions: ✓ and ✓.

Level 5 — Mastery

Recall Solution 5.1

The plane's unit normal is . Projection onto the plane removes the component along : Why subtract the normal part? whatever sticks out of the plane along is exactly the shadow being removed; the rest lies flat in the plane.

  • .
  • .
  • . (b) The image is the whole plane (2-dimensional) so rank . Everything along the normal collapses to , so the kernel is the line spanned by , nullity . Check: ✓, and rank nullity , the Rank and nullity theorem. See Kernel and image.
Recall Solution 5.2

(a) Apply to each basis vector.

  • → column .
  • → column .
  • → column . (b) It's upper-triangular with all diagonal entries , so : invertible. Invert (back-substitute the triangular system): Check: . As a map, (a finite version of , which terminates because third and higher derivatives vanish on ). Quick test: has coords , i.e. ; apply : ✓.

Recall Self-check: the one-line recipe behind every problem

To build ::: apply to each vector of , write each output in the basis , and make those coordinate lists the columns. Matrix size for ::: rows by columns. When is not invertible ::: exactly when has a nonzero kernel (some direction maps to ), equivalently .

Connections

  • Coordinate vectors and bases — every "write it in basis " step lives here.
  • Change of basis — Exercises 3.1 and 3.2 are in disguise.
  • Composition of linear maps — Exercise 3.3's two-route check.
  • Rank and nullity — read off from zero columns/rows (2.2, 5.1).
  • Kernel and image — the flattened direction in 5.1.
  • Eigenvalues and diagonalization — the eigenbasis matrix in 3.2.