4.4.21 · D2 · HinglishMultivariable Calculus

Visual walkthroughChange of variables — general Jacobian

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4.4.21 · D2 · Maths › Multivariable Calculus › Change of variables — general Jacobian

Hum do flat pages side by side use karte hain:

  • input page, jahaan hamare coordinates (horizontal) aur (vertical) kehlate hain;
  • output page, jahaan coordinates (horizontal) aur (vertical) kehlate hain.

Ek rule input page ke har point ko leta hai aur use output page par kahin par drop karta hai. ko ek machine ki tarah padho: feed karo, bahar aata hai.


Step 1 — Do pages aur unke beech ek machine

KYA. Hum input page (left) aur output page (right) draw karte hain. Hum input page par ek point mark karte hain aur use machine ke through follow karte hain output page par uski landing spot tak.

KYUN. Kuch move ya stretch hone se pehle, humein agree karna hoga ki "machine" ka matlab kya hai. Baad ki saari cheezein bas yahi hain: ke paas ke points ke comparison mein kaise move karte hain? Toh pehle hum woh home base pin down karte hain.

PICTURE. Left par magenta dot aur right par orange dot dekho — same point, se pehle aur baad mein.

Figure — Change of variables — general Jacobian

Step 2 — Woh tiny cell draw karo jis ki hume parwah hai

KYA. Input page par hum ek tiny rectangle draw karte hain: iska bottom-left corner par baitha hai, iski width hai (-direction mein ek tiny step) aur height hai (-direction mein ek tiny step).

KYUN. Ek integral tiny cells par ek sum hai. Agar hum samjhein ki ek tiny cell ka area kaise change hota hai, toh hum poora integral samajh jaate hain — kyunki map itne chhote scale par har jagah same dikhta hai. Hum rectangle choose karte hain kyunki rectangles plane ko perfectly tile karte hain, toh unhe add karne se region recover ho jaata hai.

PICTURE. Violet rectangle ke four labelled corners hain. Iski input area bilkul simple hai: .

Figure — Change of variables — general Jacobian

Step 3 — Corners kahaan land karte hain? (velocity vectors)

KYA. Hum poochhte hain: jab main input ko -direction mein se nudge karta hoon, toh output kitna door aur kis direction mein move karta hai? Answer hai partial derivative vector , times .

YEH TOOL KYUN — partial derivative. Humein ek tarika chahiye yeh kehne ka ki "output kitni tezi se slide karta hai jab main sirf wiggle karta hoon." Yahi ek partial derivative measure karta hai: ek function ki rate of change jab ek input move kare aur baaki freeze hon. Hum (likha ) use karte hain ordinary derivative ki jagah precisely kyunki do inputs hain aur hum ko freeze kar rahe hain.

PICTURE. Orange landing dot se, do arrows nikaltein hain: magenta arrow -step ka image hai, violet arrow -step ka image hai.

Figure — Change of variables — general Jacobian

Step 4 — Cell ek parallelogram ban jaata hai

KYA. Do mapped edge-arrows aur output page par ek shape span karte hain. Kyunki woh dono same corner se start hote hain aur do straight edges hain, hamare tiny rectangle ka image (first order tak) ek parallelogram hai — fourth corner bas door hai.

KYUN. Original ek rectangle tha jiske do edges the " across" aur " up." Ek linear map straight edges ko straight edges mein bhejta hai aur parallel edges ko parallel rakhta hai — toh ek rectangle sirf parallelogram ban sakta hai (possibly rotated, stretched, sheared). Yeh generally rectangle nahi hoga: do arrows zaruri perpendicular nahi honge. Woh tilt hi exactly woh reason hai ki naive "new width × new height" galat hota.

PICTURE. Violet input rectangle aur filled parallelogram jisme woh map hota hai, fourth corner aur ko tip-to-tail add karke reach kiya jaata hai.

Figure — Change of variables — general Jacobian

Step 5 — Ek parallelogram ka area (cross product kyun)

KYA. Hum aur se span hone wale parallelogram ka area compute karte hain. Answer hai .

YEH TOOL KYUN — cross product. Ek slanted parallelogram ka area hai, aur true height mein edges ke beech ke angle ka sine involve hota hai. Cross product exactly wahi package karta hai: area hai, aur yeh automatically zero ho jaata hai jab edges parallel hon (zero area). 2D mein, arrows ko 3D mein aur ke roop mein embed karo, cross product seedha page se bahar point karta hai sirf ek -component ke saath:

PICTURE. Parallelogram with base (magenta), ki tip se perpendicular height (dashed), aur edges ke beech angle marked.

Figure — Change of variables — general Jacobian

Step 6 — Arrows substitute karo: Jacobian paida hota hai

KYA. aur ko parallelogram-area formula mein plug karo.

KYUN. Hum finally geometry (mapped cell ka area) ko calculus ( ke partial derivatives) se connect karte hain. Yeh substitution hi poora climax hai.

PICTURE. Same parallelogram, ab har arrow apne component formula se labelled hai, aur resulting area expression iske upar likhi hai.

Figure — Change of variables — general Jacobian

Step 7 — Sign, aur degenerate (zero-area) case

KYA. Hum examine karte hain ki ka sign se throw away karne se pehle kya matlab rakhta hai, aur kya hota hai jab woh zero ho.

KYUN. Contract yeh hai: har case cover karo. Positive Jacobian, negative Jacobian, aur zero Jacobian — yeh teen genuinely alag geometric situations hain, aur reader ko har ek pehchanna chahiye.

PICTURE. Teen chhote cells side by side: orientation preserved (positive), mirror ki tarah flip (negative), ek line segment mein collapse (zero).

Figure — Change of variables — general Jacobian

Ek-picture summary

Upar ki saari cheezein ek single diagram mein compress ki gayi hain: input rectangle → velocity arrows ke zariye linear approximation → parallelogram → iski area hai .

Figure — Change of variables — general Jacobian
Recall Feynman retelling — ek dost ko bolke sunao

Ek stretchy sheet par drawn graph paper ki picture karo. Ek tiny square chuno: woh wide aur tall hai, toh iski area hai — aasaan. Ab sheet ko khiincho aur twist karo. Square ke bottom-left corner ko home base track karo. Jab tum home base ko se rightward nudge karo, uske paas wala corner kisi nayi jagah slide ho jaata hai — us arrow ko kaho. Upar se nudge karo, aur doosra neighbour arrow ke saath slide karta hai. Woh do arrows nayi shape ke sides hain, aur kyunki straight edges straight rehte hain, shape ek slanted parallelogram hai. Iski area width-times-height nahi hai (sides tilted hain), yeh hai — cross-product rule, jo quietly slant ko subtract karta hai aur zero deta hai jab sides line up ho jaayein. Feed karo ki aur actually kya hain, aur woh expression hai: tiny square ki area Jacobian se multiply ho gayi. Negative Jacobian bas matlab hai sheet mirror-flip ho gayi, toh hum sirf iski size use karte hain. Aur agar Jacobian zero hai, toh square ek line mein crush ho gaya — map wahan reversible nahi hai. Har square ke liye is stretch factor se multiply karo, unhe add karo, aur tumhara total (paint ka, mass ka, probability ka — jo bhi ho) honest rehta hai.

Recall Quick self-test

Mapped cell ek parallelogram kyun hai rectangle nahi? ::: Do edge-arrows aur perpendicular nahi honge zaruri; ek linear map edges ko straight aur parallel rakhta hai lekin unhe tilt karta hai. Subtraction kahaan se aata hai? ::: Cross-product area formula se; minus sign slant cancel karta hai aur parallel edges ke liye deta hai. kyun, kyun nahi? ::: Area non-negative hota hai; negative determinant sirf orientation flip (mirror image) record karta hai. ka geometrically kya matlab hai? ::: Mapped cell ek segment mein collapse ho gaya (edges parallel); wahan locally invertible nahi hai.

Parent: Change of variables — general Jacobian