4.4.1 · D3 · Maths › Multivariable Calculus › Functions of several variables — graphs, level curves, level
Intuition Yeh page kis kaam ki hai
Parent note ne tumhe bataya ki level curves aur level surfaces hote kya hain . Yeh page unhe har us scenario mein drill karta hai jo tumhe mil sakta hai: positive/zero/negative level values, degenerate cases, unbounded shapes, ek real-world map problem, aur ek exam-style twist. Har example se pehle tum khud shape forecast karoge, phir hum compute karenge, phir hum verify karenge back-plugging se.
Har level-set problem inhi cells mein se ek mein fit hota hai. Neeche ke worked examples ko unse related cell(s) ke saath tag kiya gaya hai — milke yeh poora table cover karte hain.
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Cell (kya cheez ise special banati hai)
Example jo ise hit karta hai
A
c > 0 se ek sundar bounded curve milti hai (circle/ellipse)
Ex 1, Ex 6
B
c = 0 degenerate (point / crossing lines)
Ex 1, Ex 2
C
c < 0 empty set (impossible value)
Ex 1, Ex 6
D
c ka sign shape family ko flip karta hai (hyperbola axis palat jaati hai)
Ex 2
E
Unbounded level curve (line, parabola, whole strip)
Ex 3
F
Domain restriction kaati hai (log, root, division)
Ex 4, Ex 7
G
Level surface 3D mein (n = 3 )
Ex 5
H
Real-world word problem (ek contour map)
Ex 6
I
Exam twist — shape ko bina clean formula ke pehchano
Ex 7
Definitions jinpar hum rely karte hain (parent se):
Definition Level curve / level surface (recap)
z = f ( x , y ) ke liye, value c ki level curve hai {( x , y ) : f ( x , y ) = c } — woh saare inputs jo same output c dete hain, flat x y -plane mein draw kiye.
w = f ( x , y , z ) ke liye, value c ki level surface hai {( x , y , z ) : f ( x , y , z ) = c } , 3D space mein draw ki. Yahan c ek label hai, kabhi coordinate nahi.
Common mistake Do facts jinpar hum rely karenge (yahan state kiye taaki yeh page self-contained rahe)
Crowding = steepness. Jab c mein equal steps se level curves ek doosre ke paas aati jaati hain, surface wahan tezi se chadh rahi hai — terrain steeper hai. Hum iska use Ex 1 mein karte hain.
Level-set dimension = (#variables) − 1. Ek equation ek degree of freedom hatata hai, isliye f ( x , y , z ) ka level set ek 2D surface hota hai, curve nahi. Hum iska use Ex 5 mein karte hain. (Dono facts woh "common mistakes" hain jinke baare mein parent note mein warning di gayi hai.)
f ( x , y ) = x 2 + y 2 , level curves sketch karo c = − 4 , 0 , 1 , 4 , 9 ke liye.
Forecast: tumne yeh bowl dekha hai. Guess karo: in paanch values mein se kaun si real curve degi, kaun si single point, kaun si kuch nahi? Aage padhne se pehle apna guess likho.
Step 1. Set karo f = c : x 2 + y 2 = c .
Yeh step kyun? Definition ke hisaab se level curve woh saare inputs collect karti hai jo output c share karte hain; formula ko c ke barabar set karna literally wahi condition hai.
Step 2. Circle template x 2 + y 2 = r 2 se compare karo.
Yeh step kyun? Hum shape ka naam aur size chahte hain. Ek known template se match karne par radius r = c turant mil jaati hai.
Step 3. c ke sign ke hisaab se split karo — yahan "all cases" matter karta hai:
c = 9 : circle radius 9 = 3 . (cell A)
c = 4 : circle radius 2 . (cell A)
c = 1 : circle radius 1 . (cell A)
c = 0 : x 2 + y 2 = 0 force karta hai x = y = 0 — ek single point , origin. (cell B, degenerate)
c = − 4 : do squares ka sum kabhi negative nahi ho sakta, isliye no points — empty set. (cell C)
Sign se split kyun karo? Kyunki c sirf c ≥ 0 ke liye real hai, aur c = 0 circle ko ek point par collapse kar deta hai. Formula secretly c = 0 par character change karta hai.
Step 4. Spacing note karo: radii 1 , 2 , 3 hain c = 1 , 4 , 9 ke liye — c mein equal jumps lekin radii c ki tarah grow karte hain, isliye rings outward crowd karte hain.
Yeh note kyun karo? Crowded rings = steep terrain (yeh page ke top par stated "crowding = steepness" fact).
Figure 1 — f ( x , y ) = x 2 + y 2 ke concentric level circles: green ring c = 1 (radius 1), blue ring c = 4 (radius 2), orange ring c = 9 (radius 3), degenerate c = 0 point ke liye red centre dot, aur ek corner note ki c = − 4 kuch nahi draw karta.
Figure dekho: teen coloured rings (green c = 1 , blue c = 4 , orange c = 9 ) real circles hain; centre par red dot c = 0 point hai; aur corner mein note reminder deta hai ki c = − 4 kuch nahi draw karta. Outward trace karo aur dekho rings bunch up ho rahi hain — woh visual crowding hi Step 4 ka point hai.
Verify: ( 3 , 0 ) ko f mein plug karo: 3 2 + 0 2 = 9 ✓ (c = 9 ring par). ( 0 , 0 ) plug karo: 0 ✓ (c = 0 point). Aur 4 = 2 ✓.
Verify kyun? Ek point ko f mein back plug karna confirm karta hai ki woh sach mein us ring par baitha hai jo humne claim ki, koi bhi arithmetic slip radius mein pakad lete hain.
f ( x , y ) = x 2 − y 2 , level curves c = 4 , c = 0 , c = − 4 ke liye.
Forecast: in teeno mein se ek smooth curve nahi hai. Kaun si, aur woh kya ban jaati hai?
Step 1. c = 4 : x 2 − y 2 = 4 , yani 4 x 2 − 4 y 2 = 1 .
4 se divide kyun karo? Standard hyperbola form a 2 x 2 − b 2 y 2 = 1 tak pahunchne ke liye, jisme + x 2 par hai ⇒ yeh left–right khulta hai (x -axis ko x = ± 2 par cross karta hai). (cell D)
Step 2. c = − 4 : x 2 − y 2 = − 4 ⇒ 4 y 2 − 4 x 2 = 1 .
Signs flip kyun karo? − 1 se multiply karne par + y 2 par aa jaata hai ⇒ hyperbola ab up–down khulta hai (y -axis ko y = ± 2 par cross karta hai). c ke sign ne axis choose ki. (cell D)
Step 3. c = 0 : x 2 − y 2 = 0 ⇒ ( x − y ) ( x + y ) = 0 ⇒ y = x or y = − x .
Factor kyun karo? Difference of squares factor hota hai; har factor = 0 ek straight line hai. Do crossing lines — degenerate hyperbola (apni hi asymptotes). (cell B)
Figure 2 — Saddle f ( x , y ) = x 2 − y 2 ki level curves: blue hyperbola (c = 4 ) left–right x = ± 2 se ho kar khuliati hai, orange hyperbola (c = − 4 ) up–down y = ± 2 se ho kar khulti hai, aur do dashed red lines y = x , y = − x degenerate c = 0 case hain, jo inki shared asymptotes bhi hain.
Figure dekho: blue hyperbola left–right khulti hai (c = 4 ), orange wali up–down (c = − 4 ), aur origin se guzarne wali do dashed red lines c = 0 case hain. Notice karo ki blue aur orange curves dono origin se door red dashed lines ke saath hug karti hain — woh lines unki shared asymptotes hain, aur exactly isliye c = 0 wahi lines hain.
Verify: c = 4 par ( 2 , 0 ) test karo: 4 − 0 = 4 ✓. c = − 4 par ( 0 , 2 ) : 0 − 4 = − 4 ✓. c = 0 par ( 3 , 3 ) (line y = x ): 9 − 9 = 0 ✓.
Verify kyun? Har level value par ek point test karna confirm karta hai ki har point sahi branch par pada hai (aur ki c = 0 point sach mein ek line par hai, curve par nahi).
f ( x , y ) = y − x 2 , level curves c = − 1 , 0 , 2 ke liye.
Forecast: y ke liye solve karne par ek familiar 1-variable curve milni chahiye, bas shifted. Shape guess karo.
Step 1. Set karo y − x 2 = c aur y ke liye solve karo: y = x 2 + c .
y ke liye kyun solve karo? Kyunki tab har level curve ek plain 1-variable function ka graph hai — turant pehchanna mumkin hai.
Step 2. Padho: har level curve ek upward parabola y = x 2 hai jo vertically c se shift hui hai. Yeh parabolas forever extend hoti hain — yeh unbounded hain (koi largest x nahi). (cell E)
c = 2 : parabola with vertex ( 0 , 2 ) .
c = 0 : vertex origin par.
c = − 1 : vertex ( 0 , − 1 ) .
Step 3. Kya c ki koi values empty set deti hain? Nahi. Har real c ke liye, x = 0 , y = c lena already ise satisfy karta hai. Toh yahan koi "impossible" cell nahi — Ex 1 se alag.
Check kyun karo? Ek subtraction (sum of squares nahi) koi bhi real value hit kar sakti hai, isliye koi c forbidden nahi hai.
Figure 3 — Teen identical upward parabolas y = x 2 + c vertically stacked: green (c = − 1 , vertex at ( 0 , − 1 ) ), blue (c = 0 , vertex at origin), orange (c = 2 , vertex at ( 0 , 2 ) ), red test point ( 1 , 3 ) orange curve par baitha hai. Arms kabhi wapas nahi mudti — curves unbounded hain.
Figure dekho: identical shape ki teen parabolas vertically stacked — green (c = − 1 ) sabse neeche, blue (c = 0 ) beech mein, orange (c = 2 ) sabse upar. Red dot test point ( 1 , 3 ) ko mark karta hai jo orange curve par baitha hai. Dekho ki kisi bhi arm ne wapas mud kar nahi dekha: yahi "unbounded" claim visible hai.
Verify: point ( 1 , 3 ) c = 2 curve par: y = x 2 + 2 = 1 + 2 = 3 ✓, aur f ( 1 , 3 ) = 3 − 1 = 2 ✓.
Verify kyun? Same point ko do tareekon se check karna (solved form se aur original f se) confirm karta hai ki y ke liye hamara algebra reversible tha.
f ( x , y ) = ln ( x 2 + y 2 ) . Pata karo f kahan defined hai, phir level curve f = 0 .
Forecast: domain mein ek hole hoga. Aur f = 0 ek specific radius ka circle hona chahiye — kaun sa?
Step 1. Domain: ln ko positive input chahiye, isliye require karo x 2 + y 2 > 0 .
Strict > kyun? ln of 0 undefined hai (aur negatives bhi, lekin sum of squares kabhi negative nahi hota). Toh ek maatra excluded point hai x 2 + y 2 = 0 , yani origin . Domain = R 2 ∖ {( 0 , 0 )} — ek single puncture wala plane. (cell F)
Step 2. Level curve f = 0 : ln ( x 2 + y 2 ) = 0 .
Yahan log kyun aasaan hai? ln ko undo karne ke liye e ( ⋅ ) apply karo: x 2 + y 2 = e 0 = 1 .
e 0 kyun? ln aur e x inverses hain; e 0 = 1 .
Step 3. Toh f = 0 radius 1 ka circle hai. Aur f = c generally x 2 + y 2 = e c deta hai, radius e c /2 ka circle — har c ke liye real (kyunki e c > 0 always). Koi empty cell nahi, lekin origin kabhi kisi level curve par nahi hota.
Verify: ( 1 , 0 ) : ln ( 1 2 + 0 ) = ln 1 = 0 ✓. c = 2 ke liye, radius = e 1 ≈ 2.718 ; test point ( e , 0 ) : ln ( e 2 ) = 2 ✓.
Verify kyun? Kyunki log/exp step ko galat invert karna aasaan hai; point substitute karna confirm karta hai ki circle radius actually intended level value produce karta hai.
f ( x , y , z ) = x 2 + y 2 − z . Level surface f = 0 aur f = 1 describe karo.
Forecast: teen inputs ke saath, ek equation surface deni chahiye (dimension 3 − 1 = 2 ), curve nahi. Kaun si quadric?
Step 1. f = 0 : x 2 + y 2 − z = 0 ⇒ z = x 2 + y 2 .
z ke liye kyun solve karo? Tab yeh "point ( x , y ) ke upar height z " ki tarah read hota hai — yeh ek paraboloid hai (upar ki taraf khulaata bowl). (cell G)
Step 2. f = 1 : x 2 + y 2 − z = 1 ⇒ z = x 2 + y 2 − 1 .
Kyun? Same bowl, 1 se neeche shifted (vertex z = − 1 par). Alag c sirf bowl ko vertically slide karta hai.
Step 3. Dimension rule cross-check karo: 3 variables, 1 equation ⇒ level set 3 − 1 = 2 dimensional hai ⇒ ek surface. ✓ (Yeh "level-set dimension = variables − 1" fact hai jo is page ke top par state kiya gaya hai.)
Figure 4 — f ( x , y , z ) = x 2 + y 2 − z ke do stacked paraboloid level surfaces 3D mein: blue bowl f = 0 hai (z = x 2 + y 2 ) vertex origin par, orange bowl f = 1 hai (z = x 2 + y 2 − 1 ) neeche slide kiya gaya jiska vertex z = − 1 par hai. Dono 2D sheets hain jo 3D space mein float kar rahi hain.
Figure dekho: 3D mein do stacked bowls — blue wala f = 0 hai (z = x 2 + y 2 ) apne lowest point ke saath origin par, aur orange wala f = 1 hai, wahi identical bowl neeche slide kiya gaya taaki uska vertex z = − 1 par baithe. Dono clearly 2D sheets (surfaces) hain jo 3D space mein float kar rahi hain, dimension count confirm karta hai.
Yeh paraboloids Quadric surfaces ke examples hain.
Verify: f = 0 par, point ( 1 , 1 , 2 ) : 1 + 1 − 2 = 0 ✓. f = 1 par, point ( 1 , 1 , 1 ) : 1 + 1 − 1 = 1 ✓.
Verify kyun? 3D point ko misplace karna aasaan hai; substitute karna confirm karta hai ki woh sahi shell par pada hai na ki do bowls ke beech mein.
Worked example Ek hill ki height
H ( x , y ) = 100 − x 2 − 4 y 2 hai, jahan H metres mein hai. Formula ko dimensionally clean rakhne ke liye hum ise implicit length scale L = 1 m ke saath likhte hain taaki x , y pure numbers hon (L ke multiples): H = ( 100 − x 2 − 4 y 2 ) m . "H = const" trails H = 100 , 64 , 0 metres par draw karo aur interpret karo. Kya H = 120 m possible hai?
Forecast: x 2 aur 4 y 2 ke alag-alag weights hain — guess karo contours circles hain ya squished ellipses, aur kis taraf squished.
Step 0 (units check). Bracket ke andar, 100 , x 2 aur 4 y 2 sab pure numbers hain (kyunki x , y unit length L = 1 m ke multiples ke roop mein measure kiye gaye hain), aur poore bracket ko 1 m se multiply kiya gaya hai taaki metres mein height mile. Isliye addition 100 − x 2 − 4 y 2 dimensionally consistent hai — hum kabhi length ko area mein add nahi karte.
Yeh step kyun? Tum sirf matching units wali quantities add ya subtract kar sakte ho; x , y ko dimensionless (metres ki count) banane se bracket mein har term pure number rehta hai aur classic "length + area" blunder se bacha jaata hai.
Step 1. Set karo H = c (metres mein): 100 − x 2 − 4 y 2 = c ⇒ x 2 + 4 y 2 = 100 − c .
Rearrange kyun karo? Saare square terms ko ek side move karne ke liye, left par positive squares ka sum deta hai — ek recognisable ellipse form jiska size single number 100 − c se set hota hai.
Step 2. H = 100 (summit): x 2 + 4 y 2 = 100 − 100 = 0 ⇒ x = y = 0 — ek single point , hill ka top. (cell B/A boundary)
Yeh point par kyun collapse hota hai? Positive squares ka sum 0 tabhi hota hai jab har square 0 ho, jo x = 0 aur y = 0 force karta hai.
Step 3. H = 64 : x 2 + 4 y 2 = 100 − 64 = 36 , yani 36 x 2 + 9 y 2 = 1 .
36 se divide kyun karo? Right-hand number se divide karne par standard ellipse form a 2 x 2 + b 2 y 2 = 1 mein aata hai jisme a = 6 , b = 3 : yeh x ke along 6 tak pahunchta hai lekin y ke along sirf 3 — y -direction mein squished kyunki 4 y 2 term x 2 se chaar guna tezi se grow karta hai. (cell A, cell H)
Step 4. H = 0 (sea level): x 2 + 4 y 2 = 100 − 0 = 100 , toh 100 x 2 + 25 y 2 = 1 , a = 10 , b = 5 wala ellipse — sabse wide contour.
Yeh sabse wide kyun hai? Chota c ek bada number 100 − c right par chhodta hai, aur bada right-hand value matlab bade semi-axes, isliye lower trails bade loops hain.
Step 5. H = 120 : x 2 + 4 y 2 = 100 − 120 = − 20 < 0 — impossible , empty set. Hill kabhi 120 m tak nahi pahunchti; uski max height 100 m hai summit par. (cell C)
Negativity ka matlab empty kyun hai? Left side x 2 + 4 y 2 squares ka sum hai, isliye yeh kabhi negative number ke barabar nahi ho sakta — koi point equation satisfy nahi karta.
Figure 5 — Hill H = 100 − x 2 − 4 y 2 ka contour map: blue ellipse (H = 64 , semi-axes 6 aur 3 ) wider orange ellipse (H = 0 sea level, semi-axes 10 aur 5 ) ke andar nested, dono x ke along stretched aur y ke along pinched. Red centre dot summit hai (H = 100 ) aur ek corner note state karta hai ki H = 120 kuch nahi draw karta (max height 100 hai).
Figure dekho: blue ellipse (H = 64 ) wider orange ellipse (H = 0 , sea level) ke andar nested hai, dono x ke along stretched aur y ke along pinched — woh pinch 4 y 2 term ka kaam hai. Centre par red dot summit hai (H = 100 ), aur corner note remind karta hai ki H = 120 kuch bhi nahi draw karta.
Verify: ( 6 , 0 ) deta hai H = 100 − 36 − 0 = 64 ✓ (H = 64 trail par). ( 10 , 0 ) : H = 100 − 100 = 0 ✓ (sea level). Summit ( 0 , 0 ) : H = 100 ✓, aur koi ( x , y ) H = 120 nahi banata ✓.
Verify kyun? Har ellipse ke corner points substitute karna dono height labels aur semi-axes (x ke along 6 aur 10 ) confirm karta hai ki woh sahi hain.
f ( x , y ) = y x (with y = 0 ). Level curves f = 2 , f = 0 , aur f = − 1 kya hain? f kahan undefined hai?
Forecast: ek ratio constant hona — iska matlab straight-line relationship hona chahiye. Guess karo ki har level curve kis point se guzarti hai.
Step 1. Domain: y = 0 (division by zero nahi). Isliye poora x -axis exclude hai — yeh ek domain-restriction case hai. (cell F)
Poora x -axis kyun? x -axis exactly woh points ka set hai jahan y = 0 hai, aur aisa har point denominator ko zero banata hai, isliye unhe sab bahar kiya gaya hai.
Step 2. f = 2 : y x = 2 ⇒ x = 2 y .
Multiply up kyun karo? Fraction clear karna (y se dono sides multiply) ratio ko ek linear equation mein badal deta hai. Lekin note karo y = 0 , isliye origin punctured out hai — yeh line x = 2 y hai minus point ( 0 , 0 ) .
Line origin se kyun guzrti hai? Kyunki constant ratio ka matlab hai x aur y saath scale karte hain — aise saare points ek line par padte hain jo origin se guzarti hai. (cell I)
Step 3. f = 0 : y x = 0 ⇒ x = 0 (with y = 0 ) — y -axis, minus origin.
x = 0 set kyun karo y = 0 nahi? Ek fraction zero tabhi hota hai jab uska numerator zero ho aur denominator non-zero rahe; toh x = 0 , y = 0 , jo origin removed wala y -axis hai.
Step 4. f = − 1 : y x = − 1 ⇒ x = − y , line y = − x origin par punctured.
Kyun? Fraction clear karne par x = − y milta hai; phir y = 0 origin ko remove karta hai. Negative constant ek negative slope wali line produce karta hai.
Figure 6 — f ( x , y ) = x / y ki level curves: teen straight rays origin se ho kar (lekin exclude karke) guzarti hain — blue line x = 2 y (f = 2 ), orange vertical y -axis (f = 0 ), aur green line y = − x (f = − 1 ). Origin ko hollow circle se draw kiya gaya hai dikhane ke liye ki woh har level curve se removed hai.
Figure dekho: origin se teen straight lines — blue (x = 2 y ), orange (vertical y -axis f = 0 ke liye), aur green (y = − x ). Origin hollow circle ki tarah draw kiya gaya hai signal dene ke liye ki woh har level curve se removed hai. Saari lines us ek hole se fan out karti hain, jo constant ratio ka visual signature hai.
Toh x / y ki har level curve origin se guzarne wali ek line hai (origin removed), aur us line ki slope c se set hoti hai. Gradient idea (Gradient vector ) explain karta hai ki yeh saari rays ek point se fan out kyun karti hain.
Verify: ( 2 , 1 ) on f = 2 : 2/1 = 2 ✓. ( 0 , 5 ) on f = 0 : 0/5 = 0 ✓. ( 3 , − 3 ) on f = − 1 : 3/ ( − 3 ) = − 1 ✓.
Verify kyun? Substituting confirm karta hai ki har test point y = 0 respect karta hai aur claimed line par pada hai, forbidden origin ko accidentally include karne se bachata hai.
Recall Matrix par quick self-test
"Empty set" kis cell mein aata hai, aur ek function+value do jo ise hit kare? ::: Cell C — jaise x 2 + y 2 = − 4 (sum of squares negative nahi ho sakta).
c ka sign hyperbola ko left-right se up-down flip karna kaun sa cell hai? ::: Cell D (Ex 2).
f ( x , y , z ) = c ke liye, level set ki kya dimension hai aur kyun? ::: Dimension 2 (ek surface); 3 variables minus 1 equation.
Ex 6 mein, H = 120 kyun impossible hai? ::: Ise x 2 + 4 y 2 = − 20 < 0 chahiye; hill 100 m par max out karti hai.
"Sign, Zero, Squeeze." Kisi bhi level-set problem ke liye c ka Sign check karo (kaun si family / empty?), Zero case (degenerate point ya crossing lines?), aur domain ka Squeeze (roots, logs, division holes kaatni hai).