Recall Feynman: the whole walkthrough in plain words
I want to paint under a curve, but the region is broken — either it runs to the right forever, or it shoots straight up at one spot. Either way I can't measure it directly. So I cheat: I build a movable wall at a real position t. Between 1 and my wall the region is normal, so I paint it and get an honest number that depends on t. Then I slide the wall away (to infinity for Type I) or creep it toward the spike (to 0 for Type II) and I just watch the number. If it calms down to a value — finite paint, converges. If it keeps climbing — leaks forever, diverges. When I do the algebra, all the drama collapses into one term t1−p, and its fate depends only on the sign of the exponent 1−p. Positive power of a huge t blows up; negative power fades to nothing — and vice-versa for a tiny t. The break-even is exponent zero, i.e. p=1, which is exactly where the power rule died and I had to use ln. That lnt crawls upward forever, so p=1 just barely loses — on both the far wall and the spike. That's why the two rules are perfect mirror images with the same lonely loser in the middle.
Recall Quick self-check
For ∫1∞x−pdx, which term decides convergence? ::: The limit of t1−p as t→∞ — its fate depends on the sign of 1−p.
Why does p=1 need separate treatment? ::: The antiderivative 1−px1−p divides by 1−p=0; the true antiderivative of x−1 is lnx.
Value of ∫1∞x−2dx? ::: p−11=2−11=1.
Value of ∫01x−1/2dx? ::: 1−p1=1−211=2.